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Klassic Tower/(Very) Hard AI breakdown

lostwin1

TWO minutes
Good stuff, and yes, knowing frame data is very important.

Are these Single Fights?
Yes, i made single fights to record faster but everything works in VeryHard towers too.

Explaining the vid:

  • The IA randomly respect some frametraps like ErronBlack granadeEX and Cassie 212 so you can use the chip until they die.
  • For some reason the AI always get hit by JohnnyCage f3(4)cancel121 and Dvorah f112rc212 if you delay the cancel and doesnt make it a true blockstring.
  • IA always try to punish minus on block strings so if you use something -5/-6, any armor after that gonna hit 90% of the time.
  • Some characters with +2 strings and fast startup/recovery like Cassie can just spam the same string until the IA get hit, doesn't matter if the first hit is high or not.
  • Against shinnok hold crouch block and he will try the overhead 8/10 times, fuzzyguard and punish like the video, this works against Ermac too but his overhead is fast and hard to fuzzy. (They never use the low starter if you keep blocking low, its always a overhead or high/mid string).
 

FrankOceansWaifu

Watch this set up.
Pick Quan and do B32xclose rune. The AI tries to poke out but they get stuffed. Works like 80% of the time if you time the B3 as a meaty.