I think it would help a ton, it would give us something to work with. I'm sticking by my girl, but she needs a buff.I actually think f2 as an overhead wouldn't so bad, at least for the assassin variation. I remember when they first introduced kitana in the stream they stated her assassin variation would be more of a "rushdown" style, and I remember thinking to myself "oh nice, i guess maybe she'll have mixups" and I wouldn't have to play her as more of zoner, which is what i thought the RS variation would cater to, given that it has reflect/fan lift projectile/means of escaping corner w squareboost.
Even if f2 would become an overhead, I don't think it would be that much of a saving grace, at least in the close quarters department.
It has a normal hitboxHi guys. I don't know where to put the picture, so i ll just put it here.
I got a question of course. Has the j2 normal hitbox or not?
F2 should be an overhead, the second hit of F11 should be overhead and D4 needs to lead into a string so we have two low options. Those alone plus her zoning would make her better.Do you know what would be great? bf+3 as an overhead so b+1,4,3 would be an amazing string.
how do you preform ij2I really hope IJ2 doesn't get nerfed, I had been practicing using it for punishes.
How would that be dumb? Those changes wouldn't change her up drastically and wouldn't make her so good she jumps to topAgain, F2 as an OH would be dumb.
Preach it.Kitana doesn't need anything. She's perfect the way she is.
Has anybody else been having troubles jumping in on ducked opponents? When I jump in with Sonya or D'Vorah I can connect a punch and kick almost all the time. However, with Kitana it almost always misses and I get hit by an uppercut... like 99% of the time. So I end up having to run in and B2 or throw. Feedback?
Yeah, that's just the way her jump in punches are. They're good for crossups but not jump ins. If the opponent is ducking you pretty much can't connect a jump in unless it's very far range and deep. Even then if they have a good low poke that can low profile it's extremely difficult to land a jump in punch. It's a problem everyone will have to deal with as more people learn the match up.
You're doing the right thing. If they're sitting there looking for jump ins run up and throw.