The frame data pertains to the first, second, third, etc. hit of the string. For example, the f1 in what you have above is 14 frames. The second group is referring to the second hit of the string, meaning f11. The second 1 of that string is 7 frames. Hope that makes sensecan anybody explan this to me? http://i.imgur.com/gLhDGet.png
each move/string starts with f1.
why each one of them has different startup? wtf? which one is correct?
ye it makes sense, thank youThe frame data pertains to the first, second, third, etc. hit of the string. For example, the f1 in what you have above is 14 frames. The second group is referring to the second hit of the string, meaning f11. The second 1 of that string is 7 frames. Hope that makes sense
lol. WTFHey guys,
First time poster/former lurker here.
I made an account to post a video of a bug I encountered with Kitana's parry in the assasin variation. The bug specifically occurs when Kitana does a combo string that is blocked then cancelled into parry, in which if the opponent retaliates with a throw, they are able to block the parry follow-up animation and even punish Kitana as a result.
Here's the vid:
http://xboxclips.com/RoB ls BaCk/c11c3e8e-339b-44b4-899a-3d56d1d1d50a
This bug only seems to occur with throws, but not anything else. However, there could be other instances. Hopefully this can get a fix.
Apologies if this is already known/posted before.
I didn't know about this, so ex assasin's strike right?I should also add that at close ranges he's very unsafe when he does ice clones as you can armor through and punish on reaction
Depends on your variation but yes that would work. I tend to do EX throat slice as its a hard knockdown and spaces me to throw meaty fans. If you feel they will slide on wakeup because they are expecting a fan you could use Fan-nado instead but not sure how good that is in assassin as it doesn't zoneI didn't know about this, so ex assasin's strike right?
I'd rather just block it and go for a combo instead, assassin's version isn't that good at all and call be used as a very situational anti air but other then that it's just combo fillerDepends on your variation but yes that would work. I tend to do EX throat slice as its a hard knockdown and spaces me to throw meaty fans. If you feel they will slide on wakeup because they are expecting a fan you could use Fan-nado instead but not sure how good that is in assassin as it doesn't zone
Yeah slide is very punishable on block but if they have meter that punish could not happen but it wouldn't necessarily leave you in a bad position as he'd burn the bar and stamina. I definitely suggest royal storm in this match up though as in that situation he can't break out of your combo and you would get a free 26 to 30 percent, depending on if you use bar etcI'd rather just block it and go for a combo instead, assassin's version isn't that good at all and call be used as a very situational anti air but other then that it's just combo filler
Are you jumping in, or just neutral jumping? I can't seem to get a NJP to connect, but jumping in worksKitana's ij2 is going to be the move that saves us. It allows us to punish things that she can't reach with her other normals for 42% meterless.
One example is Kano d4~ knife in cybernetic. It is-11, but too far away. Ij2 punishes it.
That's punishable alreadyKitana's ij2 is going to be the move that saves us. It allows us to punish things that she can't reach with her other normals for 42% meterless.
One example is Kano d4~ knife in cybernetic. It is-11, but too far away. Ij2 punishes it.
its not a NJP. Its a jump forward punchAre you jumping in, or just neutral jumping? I can't seem to get a NJP to connect, but jumping in works
thank you. Thought maybe I was missing somethingits not a NJP. Its a jump forward punch
What combo are you doing to get the 42%? I can only get a 11 to connect off of the ij2, I'm not sure on the rest of the combo progression though.Kitana's ij2 is going to be the move that saves us. It allows us to punish things that she can't reach with her other normals for 42% meterless.
One example is Kano d4~ knife in cybernetic. It is-11, but too far away. Ij2 punishes it.
f43What combo are you doing to get the 42%? I can only get a 11 to connect off of the ij2, I'm not sure on the rest of the combo progression though.
Damn! That connects? I'll have to try that out when I get home, thanks
Yeah, it combos into Ji2 f43 f43 f33 df1 JiK AF run~f4 db1 NJP run~3 db3(42%) or Ji2 f43 f43 f33 df1 dash f4 db1 JiK AF dash 3 db3 (41%)Damn! That connects? I'll have to try that out when I get home, thanks