I guess most relevant for this thread is that the frame advantage Lomyn posted does seem feasible, since even if the +values seem high it has less of an impact in MK. Sort of less anyway, it's not like mixups you might not even be able to x-ray out of are somehow worthless. Looks like there's some confusion about sorta basic stuff even in this thread, like about being able to block follow ups to massive +frame moves, which you should be able to do almost always. Makes me wish there was some more technical "noob guide" to this game rather than ones I've seen so far which are more about "in this game you block pressing a button instead of holding back". I'm pretty sure the hold jump -method actually is correct for determining +frames. I'll actually have to try if Kitanas d1 is punishable on block to confirm that... if I can anyway, kinda hard to do that by myself, haha.
Oh, and apparently Raidens f4 doesn't ALWAYS combo from j1. Ah snap. It's is pretty interesting in itself, it works kinda SF style - it'll combo if the jump in is deep enough. B2 does anyway, and it's almost as slow.
Edit: Ok, Kitanas d1 does seem to be punishable on block, but mostly in theory. It leaves you in practically no block stun, so almost any normal that actually reaches and hits crouching works if you do it fast enough. As in really fast, only reason I could do it was because I controlled both characters and knew when to release block and attack. Mileenas 3 was too slow but 4 was just about fast enough to punish, in case anyone knows startups for those.