Not sure the following are worth their own thread. I was tempted to make my own thread and actually update it because OP never did, but I don't think it's necessary.
I believe these might be optimal post patch combos for Aquaman. Some of them do use a bounce cancel, but I figure some AM players might use that more due to his super low damage he gets now. Deep JI3, 3xxTT seems to be the most damaging ender as opposed to the old JI3, F+2,1+3 ender everyone always uses.
I have no way to record these right now, but they do all work, I can promise you that. The timing can be fairly tough, though.
TT - TRIDENT TOSS
LC - LOW SCOOP
BC - BOUNCE CANCEL
1,1,2,3(cancel before last hit comes out)xxBC, deep JI3, 3xxTT - 460.43 on Superman (two bars)
B+2xxBC, JI3, 3xxTT - 449.27 on Superman (two bars)
B+1xxBC, deep JI3, 3xxTT - 415.27 on Superman (two bars)
MB B+3, deep JI3, 3xxTrident Toss - 413.26 on Superman (one bar)
B+1,2xxMB LS, D2, B+3, deep JI3, 3xxTT - 333.25 on Superman (one bar)
D+2, B+3, deep JI3, 3xxTT - 288.28 on Superman (meterless anti-air)
D+2, MB B+3, deep JI3, 3xxTT - 329.42 on Superman (one bar anti-air)
Anyway, these could be useless, but for whatever reason I've been really trying to find something other than what people are using for his current BnBs. I haven't really played this character since INJ1 but something is drawing me back to him now.