Drizzle
Jump and shoot.
I actually didn't know that. Noted.Meterless vortex isn't a risk, if you time the f3 set-up meaty back dash is not an option.
If you have to worry about wake-ups then it's not really free. b1 can beat wake-up spin, but if you're always MB f3'ing then that's less meter for pushblock/clash. You kind of lose clash by default anyway. It's not that your meterless vortex isn't good; it's just the fact that she has a better chance of guessing right than she does if you had spent the meter on MB grab.You also have to worry about knockdown set-ups into meaty command throw, which force reversals... and you have to worry about mb.f3/b1~slide - both eat your reversals. WoWo's wake-up game is free to Frost's oki.
The thing is, other than b2 (b113, 33, spin), all of her starters can lead to OTGs that force you to guess even if you block them correctly. When she does safe jump you, she can go into her normal pressure after you block the j3. It's true that the safe jump itself isn't as threatening as her oki, but you're still at neutral where her options tend to be better than yours.Frost has better wake-up options than WoWo. That can't be overlooked. If you don't safe jump we don't have to respect your oki, slide and parry threaten your options - and if you do and we have meter we can just pushblock your safe jump set-up away.
The thing is, at neutral your options aren't the best unless you have the life lead. Sliding will only get you so far and the rest of your approach options are more risky.So, it seems to me we don't have to respect your wake-up game, you have to respect ours - meaning you have to respect our oki, and we don't have to respect yours. Without the corner you don't have consistent momentum. We can create momentum anywhere on the screen - so what does that say about comebacks?
I'm saying that you'll normally just walk and duck, but if you do feel comfortable jumping daggers on reaction that's an option as well. Just like with Batgirl and her projectiles. It's true that trait is an option, though it can be checked with demigoddess.And I don't get the walking us down thing. You just admitted daggers force jumps... and daggers build meter. And while your inching forward we're building trait. If that happens, every parry is 60%+, which helps alot in the admittedly terrible b2 range scenario.
I don't think it's really bad either. Like you said, if anyone has the advantage it's WoWo but it's slight.I will admit, if the advantage is there, it's on WoWo's side. But that's only because our tools are meter dependent and yours aren't, and WoWo will force a number of pushblocks throughout the match. The way I feel about the match-up is similar to yours from Frost's perspective, if I get the health lead, you have to start taking risks that favor us.
I normally don't bother parrying daggers because I don't think it's worth it. I just wanted to clarify that it is possible. But yeah, I'll add you and we can play sometime.Good points, I agree with a lot. Every WW I have played gives up on parrying daggers after a while, so you may be able to parry them with perfect timing...but for the sake of discussion I am going to conclude that the WW player is going to have to deal with them. The meterless vortex is a good meta game with both players receiving ample rewards for the risks that they are taking. It is the Frost player's responsibility to be clever here to get hits to convert. Let's play sometime I am sure I need to level up some in the MU, and maybe you can make me a believer about parrying daggers.