RM Truth
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Isn't that something that everyone in the cast can take advantage of?Jumping. It completely whiffs.
Isn't that something that everyone in the cast can take advantage of?Jumping. It completely whiffs.
Isn't that something that everyone in the cast can take advantage of?
Yeah, 16 Bit can vouch. Any character in this game can neutral jump to punish the trait, and stuffing her wakeups isn't character specific either. Anyone can do it as long as you know the timing. This is a point that the GGA guys stress a lot when this issue comes up.Idk. Can They? I just know this makes KF's meterless vortex even scarier in this MU.
I was doing it against starcharger and he couldn't wake up at all.
Yeah, anyone can neutral jump her wakeup trait. Depending on the situation it means she can do wakeup MB Cat Dash to blow it up. It'll go past then come back around and anti-air. Or she can get up in other ways. At least with trait in stock KF has something to respect.
Without trait it has to be a nightmare. I haven't looked into it since I never play the MU but I'm guessing KF can time f+3 and b+1/slide and beat even delayed wakeups.
Awesome. Let me drink some coffee (I slept in SUPER LATE) and I'll chime in.
Me against starcharger. I think I played it pretty well but I'm open for suggestions.
@GGA 16 Bit
@RunwayMafia (especially you)
@Rickyraws
@Other frost players
Yes, Dave is right.Blocked hat toss / trance is a gimmick. You can forward dash trance after blocking a hat toss at any range, but blocked MB hat toss / trance is a true block string and identical to Freddy's glove toss / far spike. The point is if Zod can close the gap on Zatanna, Killer Frost can do so too. You have a full screen tracking special move. I can see how levitate can be troublesome, though.
The problem for me are the mix ups. I have no idea what the options are. Record your matches the next time you play. I want to replicate these mix ups in practice mode, so I learn how to block.
I agree her defense is better than his offense. Yeah you should record those matches!Completely shuts her down from afar. Daggers get teleported on reaction, spike gets punished by pillar (spike doesn't punish pillar), and orbs stop advancement (Same with pillar and sky projectile thing). Basically, he zones her pretty good and she can't use her counterzoning in this MU.
But once frost gets in, she wins because her defense is better than his offense. Alot of his stuff gets parried, punished or interrupted.
I personally think he beats frost. REO thinks it's even. I believe @HazeJupiter thinks he wins too
I can try to record matches with Jupiter. We literally went back and forth for a long time last time we played, but I feel like I have to do much more work than he does.
Just watched your set in it's entirety and here are my exact notes that I took.
Me against starcharger. I think I played it pretty well but I'm open for suggestions.
@GGA 16 Bit
@RunwayMafia (especially you)
@Rickyraws
@Other frost players
I think Frost has a slight advantage in this MU she has good ways around WC, but what makes the biggest impact to me is how you are able to somewhat play footsies (slidesies) with him when trying to bait out his strings you can whiff punish with slide. Smaller stages that favor power characters can definitely have an impact though.I no longer think that Frost beats Grundy. I'm not saying this because I loathe the character either, but all of his pokes outrange hers, her daggers and iceberg are useless and once he corners her, it's over unless she guesses her way out.
This is the match I've played far and away the most in the game offline and it's rough. She's good to go when she lands a hit though, but getting it is ridiculously hard against a good Grundy.
When I play against other characters not named Batman, I don't have nearly the hard time that I do against Grundy.
Porque?I think I am going to change the BG MU to a 5-5. Any debate here?
I just main both characters and I have been playing a lot of online Frost's lately with her. Feels pretty even to me to be honest. Inside of slide range BG really doesn't have to worry much about iceberg since whiffing that move is death. BG can kind of wait out any slides that come in slidesies range and back jump to punish on reaction (from larger distances). BG always has meter to play with. I think Batgirl's corner game is better than Frost's, and most of her combos have hella corner push. It is more just a feeling I guess, I just wanted to see if anyone had some good arguments why it isn't even.Porque?
I'd agreeI just main both characters and I have been playing a lot of online Frost's lately with her. Feels pretty even to me to be honest. Inside of slide range BG really doesn't have to worry much about iceberg since whiffing that move is death. BG can kind of wait out any slides that come in slidesies range and back jump to punish on reaction (from larger distances). BG always has meter to play with. I think Batgirl's corner game is better than Frost's, and most of her combos have hella corner push. It is more just a feeling I guess, I just wanted to see if anyone had some good arguments why it isn't even.
I've always figured it was even, but the more Batgirls I play the more they tell me it's in Frost's favor. I don't REAAAALLY see why, but I wouldn't know so I don't speak against or for. Astronout is another Batgirl who also plays Frost. He also believes it is in Frost's favor, though I don't know if he still feels this way/it was due to the way I played the MU...I just main both characters and I have been playing a lot of online Frost's lately with her. Feels pretty even to me to be honest. Inside of slide range BG really doesn't have to worry much about iceberg since whiffing that move is death. BG can kind of wait out any slides that come in slidesies range and back jump to punish on reaction (from larger distances). BG always has meter to play with. I think Batgirl's corner game is better than Frost's, and most of her combos have hella corner push. It is more just a feeling I guess, I just wanted to see if anyone had some good arguments why it isn't even.
Honestly, I haven't ever had a problem playing the MU with Batgirl and felt at disadvantage so I always had it at 5-5. Back in the last patch when Batgirl's D1 was fixed so you could parry it with Frost, I thought that shifted the MU over to Frost because I would abuse the hell out of that back when I played the MU early on...So I thought it was just a huge thing to lose. Now I just think saying it is even makes the most sense. Both characters can play their game without having many options shut down.I've always figured it was even, but the more Batgirls I play the more they tell me it's in Frost's favor. I don't REAAAALLY see why, but I wouldn't know so I don't speak against or for. Astronout is another Batgirl who also plays Frost. He also believes it is in Frost's favor, though I don't know if he still feels this way/it was due to the way I played the MU...
How are going to get damage? Once he knocks you down he has a huge advantage. On a read, he can use WC to punish pushblock. Slide is literally her only footsie tool because he outranges her in every other way. It's rough.I think Frost has a slight advantage in this MU she has good ways around WC, but what makes the biggest impact to me is how you are able to somewhat play footsies (slidesies) with him when trying to bait out his strings you can whiff punish with slide. Smaller stages that favor power characters can definitely have an impact though.
What do you think gives BG the most problems? The thing I like the most playing Frost is that her parry makes the BG player respect her on wakeup a lot more unlike a lot of the cast.I think frost beats bg