Cossner
King of the Jobbers 2015
If you get picky, only GL has a true vortex.First of all, Killer Frost never had a "vortex".
A vortex is not a 50/50 mix up.
And maybe MMH/Aquaman.
If you get picky, only GL has a true vortex.First of all, Killer Frost never had a "vortex".
A vortex is not a 50/50 mix up.
With batman you have to take into account his jump arc and he has to be falling down to land his j2. With mine it is a j3 done when killer frost is rising. Seeing as j2 is +22 on hit and the j3 cannot be interrupted the cross up j3 happens in less than 22 frames. I would guess that batman's cross up occurs in at least 10 more frames.You do realize you can block the cross-up on reaction every time... it doesn't even factor into the 50/50 at all. That is the same as the batman reset, he can do j2 into cross-up j2 if he wants, but a good player blocks it every time just like your j3.
KF has a vortex, it just costs meter. Batgirl has a meterless vortex as well.If you get picky, only GL has a true vortex.
And maybe MMH/Aquaman.
vortex in the strictest terms means only off knockdown, which I think Cossner is referencingKF has a vortex, it just costs meter. Batgirl has a meterless vortex as well.
I don't know who added the knockdown element... but that really doesn't matter. A vortex is an endless combo loop where you end a combo and force them to guess a mixup (usually a 50/50) that puts them back into a combo that leads into the same mixup at the end. Usually the combo does significant damage as well.vortex in the strictest terms means only off knockdown, which I think Cossner is referencing
No... that's a 50/50... This community defines it like that since they misunderstood what Scorpion's actual Vortex is... which is fine, I think, since definitions change all the time.I don't know who added the knockdown element... but that really doesn't matter. A vortex is an endless combo loop where you end a combo and force them to guess a mixup (usually a 50/50) that puts them back into a combo that leads into the same mixup at the end. Usually the combo does significant damage as well.
A 50/50 is just a mixup in which they have to guess between two options, effectively giving you a 50% chance of opening up your opponent. A vortex usually ends in forcing a 50/50 mixup on your opponent. Vortex's can involve 50/50's, but 50/50's don't necessarily result in a vortex.No... that's a 50/50... This community defines it like that since they misunderstood what Scorpion's actual Vortex is... which is fine, I think, since definitions change all the time.
im not quite sure how much more of this nonsense I can take.the guess is the slide or the overhead the j3 you can actually see.Vocket
I like the intractable concept. @EmpDark is really good at doing a jump in 2 and into an immediate JI3 crossup...and it's very effective.
And lol at the people in this thread saying the second she leaves the ground a "good player" will react every time. No...it's a guess none the less especially since the jump 3 is instant and still hits as a cross up. The opponent will either be holding down...back....or in this instance, forward.
I'm sure you can take much more. Why on earth do some of you get so uptight about a VARIATION of a mix up? I'm not really a cookie cutter kind of guy so I appreciate when people propose these types of variants. The instant jump 3 is faster than you are alluding...clearly from his video this isn't the run of the mill FULL JUMP OVER their head and she kicks the back of their knees, lol.im not quite sure how much more of this nonsense I can take.the guess is the slide or the overhead the j3 you can actually see.
Playing KF online I was able to do j3 cross up thing with it working most of the time. How can you say "It can be reacted to", yet you were still hit by it once? You should see my newest video where if you are near an interactable you can create an ambiguous j3 scenario.I played a KF player who was attempting to so the j3 crossup thing. It hit me once. After that, I blocked it everytime. It can be reacted to.
Online is not too bad but I know most consider it illegitimate for tournament play. If you do j3 near an air interactable you can link into the divekick to do 25%, even if it was a sharp j3. You can also delay that instant j3 to make it cross up.It is fast, yes... but once her feet leave the ground, you know where to block. Seeing a jump animation is 10x easier than seeing the variation between f3/slide which you guess block.
On another note... if I am guess blocking low for the slide and you do the instant j3 which hits me in front... I don't care because you can't combo off of a sharp j3 and I take 11% but am out of the mixup.
Vocket ... did you read what you posted?? Online where everything is a guess and a 20f move becomes 10f due to latency.
If you're trying to look for a slide or overhead you'll react slowly to the jump. How do people not get that adding an extra option so the opponent has to think more is useful?after the mb grab u can't block either the slide or overhead on reaction because u can't see them coming its a guess.u know a cross over j3 is coming because u can see she leaves the ground.
i never said it wasn't fast and I do think that once in a blue moon it will proberly catch people off guard but the fact is you can see the jump.im not trying to shit on anybody or their ideas either.just out of curiosity what's j3 on block? is there some ridiculous block advantage I don't know about or something?I'm sure you can take much more. Why on earth do some of you get so uptight about a VARIATION of a mix up? I'm not really a cookie cutter kind of guy so I appreciate when people propose these types of variants. The instant jump 3 is faster than you are alluding...clearly from his video this isn't the run of the mill FULL JUMP OVER their head and she kicks the back of their knees, lol.
The original isn't unreactable, If you have another thing to think about you'll react more slowly.I guess I don't see the mixup. The original 50/50 is unreactable, its a pure guess. This cross up jump 3 is very reactable, and will always cross up, and if I block it, you're at frame disadvantage so you lose pressure. It seems, in every way, worse than her other options. Am I missing something?
u don't look for the slide or overhead because there too fast to see,you guess.my point is you can see the jump.i don't really understand how I can make it any clearer tbh.If you're trying to look for a slide or overhead you'll react slowly to the jump. How do people not get that adding an extra option so the opponent has to think more is useful?
They aren't too fast for you to see...u don't look for the slide or overhead because there too fast to see,you guess.my point is you can see the jump.i don't really understand how I can make it any clearer tbh.
lmfao! wow dude u must be a fucking Jedi then if u can see frosts slide or overhead and block it on reaction after mb grab. Ur tooo fucking funny man.They aren't too fast for you to see...
I guess every good Guilty Gear player and P4u player is a Jedi then. There is way harder shit to block in those games than blocking low and reacting to a 19 frame overhead.lmfao! wow dude u must be a fucking Jedi then if u can see frosts slide or overhead and block it on reaction after mb grab. Ur tooo fucking funny man.