Yeah the ball bounce loops are nice but a smart opponent can hurt you for it. You can also.just drop and empty low them, but if they know what you're doing, it's risky. There is the mindgame of just not doing anything and blocking , but you can't always punish the 2h after and then it's just back to neutral.. it's super powerful, and at low levels is essentially an infinite because.you can land a L after the falling heavy and loop back in to the same thing again... But a GOOD opponent will play the mindgame with you. Large stature opponents like Nappa or Cell are much harder to run this on. I'm also pretty sure it can be fuzzied.
Also, fun trick, vs small opponents, if you read a 2h coming, super dash. The dash has that little hop startup and it causes the 2h to whiff from small characters. You have to get the timing write though
Still enormously strong and any Kid players who don't know about this need.to look into it.