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Kid buu combo thread

G11OST

Noob
Work in progress


K. Buu Combos



Meterless

2MM-JC-LML-JC-LM-2H-SD-LMS-236S 3613 DMG


2MM-JC-LML-JC-LM-2H-SD-LMS-236M 3615 DMG

2MM-JC-LML-2H-SD-LML-2H-JC-LLL 3720 DMG

2MM-JC-LML-2H-SD-LML-2H-JC-LL-236M 3865 DMG


3M,2M,2M-2S-236S 2521 DMG

3M,2M,2M-236S 2261 DMG



1 BAR


2MM-LML-JC-LM-236H-LLS-236S 3795 DMG

2MM-LML-JC-LM-2H-SD-LMH-V-236S 3847 DMG

2MM-LML-2H-SD-LML-2H-JC-LLS-236S-V 4050 DMG

2MM-LML-2H-SD-LML-2H-JC-LLS-236L+M 4425 DMG



2MM-JC Starters (Corner)


-LML-JC-LM-2H-SD-LMH-(LAND)-236L+M 4240 DMG

-LML-2H-SD-LML-2H-JC-LLL-LAND-236L+M 4520 DMG

-LML-2H-SD-LML-2H-JC-LLS-236S-236L+M 4529 DMG



2MM-214H Starters


-M-JC-LML-JC-LMS-236M 4335 DMG

-M-JC-LML-JC-LMS-236S 4385 DMG



3M,2M,2M Starters

-2S-236S-236L+M 3321 DMG




2 BAR

2 BAR DOUBLE KAMEHAMEHA GHOST SPECIAL SWAG


2MM-214H-M-JC-LML-JC-LMS-236S-V-SD-LMS-236S 5002 DMG




2MM-214H Starters


-M-JC-LML-JC-LMS-236L+M 4865 DMG



3 BAR

2MM-JC Starters


-LML-2H-SD-LML-2H-JC-LLS-214L+M 5140 DMG



2MM-JC Starters (Corner)

-LML-2H-SD-LML-2H-JC-LLL-LAND-214L+M 5240 DMG


-LML-2H-SD-LML-2H-JC-LLS-236S-214L+M 5244 DMG



4 BAR

2LLL Starter

-2MM-JC-LML-JC-LM-2H-SD-LM-236H-214L+M 4472 DMG



2MM-JC Starter


-LML-JC-LM-2H-SD-LM-236H-214L+M 5085 DMG


ASSIST

TRUNKS

2MM+ASSIST-214M-M-JC-LML-JC-LMS-236S 4078 DMG



TRUNKS CORNER 1 BAR


M-2M-2M-2S+ASSIST-NEUTRAL JUMP-MLL-2H-SD-LML-2H-JC-LLS-236S-236L+M-* AROUND 5K DMG


GOHAN CORNER 1 BAR

2M-M-JC-LML-2H-SD-LML-2H-JC-LLL-ASSIST-LL-S-236S-236L+M-* AROUND 5k DMG





***COMBOS BY CLAYTON***





I will try to break down his combos later and add them to the list. Make sure you like and subscribe his videos.



 
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JBeezYBabY

Mr. Righteous
The numeric directions confuse me so imma just use b, d, f, u
JC = JUMP CANCEL
SD= SUPER DASH
V = VANISH

Ill try to keep updated

I guess I'll start

Meterless
DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-S-DFS 3613 DMG (end with dfm for different position 3615 dmg)

1 BAR
DM-M-JC-L-M-L-JC-L-M-DFH-L-L-S-DFS 3795 DMG

1 BAR
DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-H-V-DFS 3847 DMG

1 BAR CORNER
DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-H-(LAND)-DFL+M 4240 DMG

4 BARS
DL-L-L-DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-DFH-DBL+M 4472 DMG

4 BARS
DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-DFH-DBL+M 5085 DMG


phone low on battery, will do more later

This is a very awesome start! Thank you for this! Using 4 bars of meter would be only good to use if you're the last character alive. When i get a chance, i'll make a Kid Buu combo video. Its really cool to see another Kid Buu player ;)
 

G11OST

Noob
This is a very awesome start! Thank you for this! Using 4 bars of meter would be only good to use if you're the last character alive. When i get a chance, i'll make a Kid Buu combo video. Its really cool to see another Kid Buu player ;)
Yea i got more to add later, just been trying to get my team figured out.

Seems to optimize dmg and meeter tho u want to go with the arm grab combos, not as swag but difference is still noticable.
 

JBeezYBabY

Mr. Righteous
Yea i got more to add later, just been trying to get my team figured out.

Seems to optimize dmg and meeter tho u want to go with the arm grab combos, not as swag but difference is still noticable.
THATS A MOVE I DONT USE! hahah! I forget he has that shit. Does that move snatch opponents out of their super dash? If so, then that will be a the main reason why i use it :)

Also, i feel u on the team man. Im still trying to figure out the right synergy with Buu
 

G11OST

Noob
THATS A MOVE I DONT USE! hahah! I forget he has that shit. Does that move snatch opponents out of their super dash? If so, then that will be a the main reason why i use it :)

Also, i feel u on the team man. Im still trying to figure out the right synergy with Buu
I believe it does, i mean cant get worst than his DH either way lol.

Yea so to combo it u either need to use the heavy one or an assist in between, u can follow up with a "M-JC combo" once it lands
 

JBeezYBabY

Mr. Righteous
I believe it does, i mean cant get worst than his DH either way lol.

Yea so to combo it u either need to use the heavy one or an assist in between, u can follow up with a "M-JC combo" once it lands
OOOOOH ok! Kid Buu is truely unique because his combos are waaaay different than any others in the game. So i need to commit myself to a core combos and practice muscle memory lol
 

G11OST

Noob
updated, looks kind of messy but will get right eventually.

added combos with the new double heavy in auto light combos max's video spoke of

also added some armgrabs and 1 quick assist com

I may have found a rejuggle as well but i'm having trouble with it, (rejuggle meaning u get your double jumps back) here it is so people can try to experiment it as well


DM-M-DBH-M-JC-L-M-L-JC-L-L-L-V into ???

have fun


*o edit, i call double kamehameha combo mine if no one else found it yet
:p
 

JBeezYBabY

Mr. Righteous
updated, looks kind of messy but will get right eventually.

added combos with the new double heavy in auto light combos max's video spoke of

also added some armgrabs and 1 quick assist com

I may have found a rejuggle as well but i'm having trouble with it, (rejuggle meaning u get your double jumps back) here it is so people can try to experiment it as well


DM-M-DBH-M-JC-L-M-L-JC-L-L-L-V into ???

have fun


*o edit, i call double kamehameha combo mine if no one else found it yet
:p
OOOO that seems cute on paper. But the vanish attack will cause a wall bounce and not a re-juggle. The only move u can pull off from ending the vanish attack is either the air beam attack or dragon rush.
 

G11OST

Noob
OOOO that seems cute on paper. But the vanish attack will cause a wall bounce and not a re-juggle. The only move u can pull off from ending the vanish attack is either the air beam attack or dragon rush.

Yea so vanishing after that combo cause buu to land on his feet, which is the interesting part and the one that may lead up to a reuggle. timing is tight tho and i couldnt get anything to work last night before leaving training.
 

JBeezYBabY

Mr. Righteous
Yea so vanishing after that combo cause buu to land on his feet, which is the interesting part and the one that may lead up to a reuggle. timing is tight tho and i couldnt get anything to work last night before leaving training.
I gotta try it out once i get home. I got his pressure game down tho, but i need pressure mix-ups because it can be predictable for somebody who actually knows how to punish.

His Ball bounce loop is crazy! U can bully your opponent up against the corner. But NOW im figuring out you can actually mix up opponents who are blocking to either call assist then overhead into the combo again, OR dragon rush to bring right back down.

Ill show you a video i did by taking out a whole team with JUST Kid Buu ;)
 

G11OST

Noob
I gotta try it out once i get home. I got his pressure game down tho, but i need pressure mix-ups because it can be predictable for somebody who actually knows how to punish.

His Ball bounce loop is crazy! U can bully your opponent up against the corner. But NOW im figuring out you can actually mix up opponents who are blocking to either call assist then overhead into the combo again, OR dragon rush to bring right back down.

Ill show you a video i did by taking out a whole team with JUST Kid Buu ;)

Can u include this wall bounce loop? U r speaking of in your video plz?

Edit* i mean ball bounce loop
 
Last edited:

JBeezYBabY

Mr. Righteous
Not Wall bounce, but his MYSTIC BALL ATTACK loop. You start the combo however you like. For example.

LLL-LML-j.c-LML-DF(L)

Here's the tricky part. Light Medium and Heavy give different distances after the combo. So midscreen use the LIGHT version because it take you right in front of the opponent which causes you to bounce, press hard and its an overhead. More than likely, your opponent will be blocking low. Then repeat. OR if the opponent starts blocking, call an assist, to apply more pressure to launch and repeat. OR you can dragon rush into the launch, air combo, then repeat ;)

It will put your opponent on the #MeToo list ;)
 

G11OST

Noob
Not Wall bounce, but his MYSTIC BALL ATTACK loop. You start the combo however you like. For example.

LLL-LML-j.c-LML-DF(L)

Here's the tricky part. Light Medium and Heavy give different distances after the combo. So midscreen use the LIGHT version because it take you right in front of the opponent which causes you to bounce, press hard and its an overhead. More than likely, your opponent will be blocking low. Then repeat. OR if the opponent starts blocking, call an assist, to apply more pressure to launch and repeat. OR you can dragon rush into the launch, air combo, then repeat ;)

It will put your opponent on the #MeToo list ;)

Ohhh that, be careful, DH can break the loop for a hard punish
 

G11OST

Noob
So seems to get a re-juggle with kid buu there's only 2 conditions that need to be in place, opponent be low enough to the ground and a vanish. You can achieve this a multiple different of ways but the damage scaling doesnt seem so good as of yet. Will post if am able to find anything thats optimal.

Found some nice meterless damage with adult gohan assist will post later.

Also if you super dash after arm grab or ball combos, it'll whiff, but causing a wall bounce with vanish will let your super dash connect after those moves.
 
The numeric directions confuse me so imma just use b, d, f, u
JC = JUMP CANCEL
SD= SUPER DASH
V = VANISH

Ill try to keep updated

I guess I'll start



Meterless
DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-S-DFS 3613 DMG (end with dfm for different position 3615 dmg)

DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-L 3720 DMG HARD KNOCK DOWN

DM(FAR)-DM(MID)-DM(CLOSE)-DS-DFS 2521 DMG

DM(FAR)-DM(MID)-DM(CLOSE)-DFS 2261 DMG

DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-DFM 3865 DMG

1 BAR
DM-M-DBH-M-JC-L-M-L-JC-L-M-S-DFM 4335 DMG

1 BAR
DM-M-DBH-M-JC-L-M-L-JC-L-M-S-DFS 4385 DMG

1 BAR
DM(FAR)-DM(MID)-DM(CLOSE)-DS-DFS-DFL+M 3321 DMG

1 BAR
DM-M-JC-L-M-L-JC-L-M-DFH-L-L-S-DFS 3795 DMG

1 BAR
DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-H-V-DFS 3847 DMG

1 BAR
DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-S-DFS-V 4050 DMG

1 BAR CORNER
DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-H-(LAND)-DFL+M 4240 DMG

1 BAR
DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-S-DFL+M 4425 DMG

1 BAR CORNER
DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-L-LAND-DFL+M 4520 DMG

1 BAR CORNER
DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-S-DFS-DFL+M 4529 DMG

2 BAR DOUBLE KAMEHAMEHA GHOST SPECIAL SWAG
DM-M-DBH-M-JC-L-M-L-JC-L-M-S-DFS-V-SD-L-M-S-DFS 5002 DMG




2 BAR
DM-M-DBH-M-JC-L-M-L-JC-L-M-S-DFL+M 4865 DMG



3 BARS
DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-S-DBL+M 5140 DMG

3 BARS CORNER
DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-L-LAND-DBL+M 5240 DMG

3 BARS CORNER
DM-M-JC-L-M-L-DH-SD-L-M-L-DH-JC-L-L-S-DFS-DBL+M 5244 DMG


4 BARS
DL-L-L-DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-DFH-DBL+M 4472 DMG

4 BARS
DM-M-JC-L-M-L-JC-L-M-DH-SD-L-M-DFH-DBL+M 5085 DMG


and just to drop some ideas...

TRUNKS
DM-M+TRUNKS-DBM-M-JC-L-M-L-JC-L-M-S-DFS 4078 DMG






phone low on battery, will do more later
this is not the right notation tho.
 

G11OST

Noob
this is not the right notation tho.
lol i know
use to NRS notations
I'll redo everything at sum point, I'm getting use to reading the numbers without having to think it over for a minute, still have to think tho, specially when people put 5 for a neutral
 
his L into JC just feel so weard to me , no muscle memory will help me bring that up.
whenever i try it the enemie never float the same way in the air , i wanted to learn kid bu but i think i'll pass i'm too used to L-M - JC
 

JBeezYBabY

Mr. Righteous
his L into JC just feel so weard to me , no muscle memory will help me bring that up.
whenever i try it the enemie never float the same way in the air , i wanted to learn kid bu but i think i'll pass i'm too used to L-M - JC
His L-M j.c combos aren't too different from others. Its his timing thats different. His LML j.c LML is super fast! So at first, it will catch you off guard, but once u lab it for quite some time or better yet, take it to arcade mode so you can test it in battle, you will get the hang of it.
 

JBeezYBabY

Mr. Righteous
UPDATE! Imma keep it all the way live....Uncle JBeezY is still trying to find my groove in this game. So im more focused on getting better, than spending time to post video. HOWEVER, i still record my findings, and been working on Kid Buu's corner game. He links up awesome with Vegeta, then again....who doesn't ;)

ALSO found a dope combo that will throw opponents off.

LLM (let the move hit twice) 2M,2H. And if they block the whole string I believe you can either qcfS (his candy beam) OR just super dash after the 2H

Ive been working on that combo. Once launched do LML j.c. LML qcfL

Right before the combo ends, you have to summon Vegeta assist before you send the opponent to the ground. If he hits coming down, candy beam and once you spit opponent out, call 2nd assist RIGHT AFTER, then super dash for another air combo.. If Vegeta misses but locks opponent down while getting up, thats when the mix-up takes place. More than likely the opponent will block low, so overhead attack (FM) then while still getting attacked by Vegeta's assist, candy beam and repeat for method above.

Still a work in progress and i know it sound WTF in writing. But once Uncle JBeezY gets it right, I will show how it works ;)
 
His L-M j.c combos aren't too different from others. Its his timing thats different. His LML j.c LML is super fast! So at first, it will catch you off guard, but once u lab it for quite some time or better yet, take it to arcade mode so you can test it in battle, you will get the hang of it.
Thanks for the reply i'm gonna give it another shot :)
 

JBeezYBabY

Mr. Righteous
Thanks for the reply i'm gonna give it another shot :)
You must certainly welcome :) Another tip, and it always helps me, is to always record your progress. That way you can see what you're doing differently from others to help better your execution. And you can always post it here for advice as well ;)