Felipe_Gewehr
Twinktile
So, now that we have seen little bits of Khameleon, I thought we might as well start discussing it. First of all, Khameleon looks amazing. Her moves seem to be AT LEAST 1 ambush and 1 summon for each of the three classic female ninjas:
Kitana:
Ambush: Some kind of fan lift to your character mid combo (quite strange, not sure what is it's function)
Summon: Fan toss (seems to function like base game Lao's buzzsaw hat, might extend combos in the corner or juggle in the air).
EDIT: It seems the fan toss is a summon, and fan lift is the ambush.
Mileena:
Summon: Ball-roll (looks similar to EX ball roll in MKX, might be an overhead).
Ambush: air sais (juggles in the air, functions kinda like Sonya's ambush).
Edit: Mileena's summon is Ball-roll.
Jade:
Summon: Razorang (functionally identical to Sareena's knives, unless they make it a mid)
Ambush: Purple glow (projectile immunity, functions like it did in past games).
Interestingly, she has multiple throw animations, depending on what color she is displaying.
So far, it SEEMS she doesnt need full bar for her things, as Quan Chi used both purple glow and the razorang in the same span of time, which is excellent news.
However, I feel like she might just keep changing colors regardless of the players input, and it would be up to us to decide only when to use her current powers. Might make an interesting gameplay situations where you would refrain from using her assists until she changes to the colors you want.
Kitana:
Ambush: Some kind of fan lift to your character mid combo (quite strange, not sure what is it's function)
Summon: Fan toss (seems to function like base game Lao's buzzsaw hat, might extend combos in the corner or juggle in the air).
EDIT: It seems the fan toss is a summon, and fan lift is the ambush.
Mileena:
Summon: Ball-roll (looks similar to EX ball roll in MKX, might be an overhead).
Ambush: air sais (juggles in the air, functions kinda like Sonya's ambush).
Edit: Mileena's summon is Ball-roll.
Jade:
Summon: Razorang (functionally identical to Sareena's knives, unless they make it a mid)
Ambush: Purple glow (projectile immunity, functions like it did in past games).
Interestingly, she has multiple throw animations, depending on what color she is displaying.
So far, it SEEMS she doesnt need full bar for her things, as Quan Chi used both purple glow and the razorang in the same span of time, which is excellent news.
However, I feel like she might just keep changing colors regardless of the players input, and it would be up to us to decide only when to use her current powers. Might make an interesting gameplay situations where you would refrain from using her assists until she changes to the colors you want.
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