learis1
Guardian Cadet
So as it stands Kenshi feels weak. But that's okay. Let's discuss what his weaknesses are and what we would like him to have in order to play how we would like him to play.
I'll start off. I only play possessed, but my opinions also focus on his universal strings and normals as well.
Normals:
He's got some pecularities with the slowness of certain normals.
- standing 1: When looking at the frame data, all his fastest standing normals are the same speed of eleven frames. That's kind of slow, and it makes no sense that his fastest high starts off just as slow as his fastest mid. I'd like for his standing 1 to be made quicker, just to help him out in scramble situations and quick-needed punishes.
Meterless Damage:
So far in possessed his meterless dmg is very low, can't speak for the other two.
- Juggle strings: My proposed solution is to either make his 3223 string or his 114 run cancellable on hit similar to how Erron's 112 string is. Run canceling would allow for a juggle followup since these strings pop up. This would give him more dmg, and it's not like these strings are mixups so I don't see it as being overpowered.
Safety:
Possessed has some very unsafe moves, but I only would like a couple tweaked. I get the feeling his other variations feel the same.
- f4: For the amount of startup it has, his possessed f4 should be safe enough on block to where it can't be punished full range from a sub-zero or reptile slide. It can definitely still be negative, but not extremely negative like it currently is.
- mb demon slam: I'd like for his meter burn demon slam (db4) to be safe. It's his only means of opening people up for good damage in possessed, and for taking the gamble and spending the meter the punishment risk is really bad. I'm not saying to make it plus, just make it safe.
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That's it! Those are all the buffs I feel strongly about. Even with them, I feel like he would still have a lot of trouble against much of the cast. But it's just a start and I haven't played him long enough to feel comfortable suggesting other buffs.
So what are you guys' propositions?
I'll start off. I only play possessed, but my opinions also focus on his universal strings and normals as well.
Normals:
He's got some pecularities with the slowness of certain normals.
- standing 1: When looking at the frame data, all his fastest standing normals are the same speed of eleven frames. That's kind of slow, and it makes no sense that his fastest high starts off just as slow as his fastest mid. I'd like for his standing 1 to be made quicker, just to help him out in scramble situations and quick-needed punishes.
Meterless Damage:
So far in possessed his meterless dmg is very low, can't speak for the other two.
- Juggle strings: My proposed solution is to either make his 3223 string or his 114 run cancellable on hit similar to how Erron's 112 string is. Run canceling would allow for a juggle followup since these strings pop up. This would give him more dmg, and it's not like these strings are mixups so I don't see it as being overpowered.
Safety:
Possessed has some very unsafe moves, but I only would like a couple tweaked. I get the feeling his other variations feel the same.
- f4: For the amount of startup it has, his possessed f4 should be safe enough on block to where it can't be punished full range from a sub-zero or reptile slide. It can definitely still be negative, but not extremely negative like it currently is.
- mb demon slam: I'd like for his meter burn demon slam (db4) to be safe. It's his only means of opening people up for good damage in possessed, and for taking the gamble and spending the meter the punishment risk is really bad. I'm not saying to make it plus, just make it safe.
----------
That's it! Those are all the buffs I feel strongly about. Even with them, I feel like he would still have a lot of trouble against much of the cast. But it's just a start and I haven't played him long enough to feel comfortable suggesting other buffs.
So what are you guys' propositions?