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Kenshi Kombo Thread

MagicMan357

"130 ms is more legit than Labbing" - TYM
some interesting stuff i noticed

teleflurry hits high so it can be ducked without taking the chip

ex teleflurry, 3rd hit is mid so you have to block that standing up

his sword from above moves and f2,2,b1/f2,2,b2 all seem safe

if he reflects jades regular boomerang she can block or jump it if full screen away, but low boomerang will always hit her if reflected

smoke's shake or ex shake does not work against any of kenshi's specials
Damn he sounds like a freaking beast, any vids?
 

Shords

Noob
A meterless corner combo.

f21b2, NJP, 21b2, 3~db1, slightly pause, 3~db1, 3~bf2. (45%)

48 with jump in. It's not too difficult once you get the NJP down.

You can also do f21b2, NJP, 21b2, f22~db1, 3~db1, 3~bf2 for 1% less but its easier timing.
 
I'm no expert yet so Ill give some little tidbits.

His db 4 is an anti air with a 88.999555884% success rate. use it abuse it.

telefury can be ducked so if you see a little turtle punk use the proper overhead slash instead.

Back 2 has incredible range and is fairly quick.

up 4 is useless to my knowledge.

you don't have a teleport or closing ability so make your movements count.

if you didnt notice I f'ing love his tele overhead slash so use it abuse it love it.

His reflect is precise beware its not free.
 

Zebster

How's my volume?
some interesting stuff i noticed

teleflurry hits high so it can be ducked without taking the chip

ex teleflurry, 3rd hit is mid so you have to block that standing up

his sword from above moves and f2,2,b1/f2,2,b2 all seem safe

if he reflects jades regular boomerang she can block or jump it if full screen away, but low boomerang will always hit her if reflected

smoke's shake or ex shake does not work against any of kenshi's specials
Can Cage parry his specials up close?
 
good stuff for day 1 but...im pretty sure f2 2 b1 is insanely unsafe on block and gives your opponent enough time to go grab a drink, sit back down, and decide what full combo punishment to give you. seems like its the only starter so far to his high damage combos but just charging in with jp into this for a bnb is gonna get kenshi blown up. i havent been doing the low starter so i dont know if its safe or at least safer but kenshis gonna need something that doesnt get him raped on block for a bnb starter.
 

Gurrry

Twitch - 12DollarStreamMonster
good stuff for day 1 but...im pretty sure f2 2 b1 is insanely unsafe on block and gives your opponent enough time to go grab a drink, sit back down, and decide what full combo punishment to give you. seems like its the only starter so far to his high damage combos but just charging in with jp into this for a bnb is gonna get kenshi blown up. i havent been doing the low starter so i dont know if its safe or at least safer but kenshis gonna need something that doesnt get him raped on block for a bnb starter.
His f+3, 2, is his low starter.
 
good stuff for day 1 but...im pretty sure f2 2 b1 is insanely unsafe on block and gives your opponent enough time to go grab a drink, sit back down, and decide what full combo punishment to give you.
This combo is pretty safe, haven't seen anyone able to punish it in practice mode(kung lao, sub zero, smoke, kitana) I'm sure it's safe against almost everybody, not sure about Kano's upball though...
 

indig0

Noob
For those who haven't seen in the other thread:

50% Corner X-Ray

JP, f2, 2, b1, 2, 1, b2 xx db.1 , 3 xx X-Ray.
 

Gurrry

Twitch - 12DollarStreamMonster
I have a question regarding 2 into DB+1

When ever I do this, it cancels my DB+1 into DB+2.. why does it do this? I understand that maybe this combo isnt possible, but I dont understand why it puts out a completely different move than what I put in.
 
56% possible x-ray corner reset: f3, 2 > db1 > 2, 1, bf3 > xray

The bf3 knocks your opponent down and seemingly throws them into an automatic wakeup, unable to block xray.

edit: 60% total with jump in punch. 28% combo + 32%+ xray 0.0
 

DrDogg

Kombatant
56% possible x-ray corner reset: f3, 2 > db1 > 2, 1, bf3 > xray

The bf3 knocks your opponent down and seemingly throws them into an automatic wakeup, unable to block xray.

edit: 60% total with jump in punch. 28% combo + 32%+ xray 0.0
I set the computer to roll and use a wake-up attack and the X-ray doesn't connect at all...
 

Urichinan

@Urichinan
35% Midscreen, meterless:

f+2,2,b+1 > Dash > f+2,2,b+1 > Dash > d+1 > db+1 > Dash > f+2,2 > df+2

If you start with a jump in punch it's 38%.
 

Juggs

Lose without excuses
Lead Moderator
Merged the 2 Kombo threads. If someone wants to go through the thread and post all the kombo's that were posted, I will update the OP with them.
 

Cat

This guy looks kind of tuff...
I have a question regarding 2 into DB+1

When ever I do this, it cancels my DB+1 into DB+2.. why does it do this? I understand that maybe this combo isnt possible, but I dont understand why it puts out a completely different move than what I put in.
You are inputting db1 fast. Wait for the f3,2 to finish. If you do it after f,3 that other move will come out