MsMiharo
Kuff Bano
Please! But maybe in a separate thread? I don't know this one is so scattered.Maybe we should list characters/variations and compile a collective list of good and bad matchups for Kano's variations?
Please! But maybe in a separate thread? I don't know this one is so scattered.Maybe we should list characters/variations and compile a collective list of good and bad matchups for Kano's variations?
That shouldn't be happening at all. What are the things you are losing too in the match?I am getting wrecked by good possessed kenshi- what do you do when playing cuthroat? He just seems to zone me all day then drop on my head to mix up
The sickle demon zone and the teleport to overhead. I'm playing online so it might be a lag issue, as it feels impossible to punish the teleport.That shouldn't be happening at all. What are the things you are losing too in the match?
Yea it works very good. You often catch people holding block waiting for the low kick and they get tackled. Works most of the time for me too because by the time they try to react it's too late.So, idk if I'm the only one, but I LOVE mixing in MB Air Kano Ball to get that tackle at some clutch points, it's great for throwing people off and carry and everything, I've even sealed some games with the extra damage. I found out tonight at a long local gathering do NOT try and use this against Tanya. I played against a guy using tanya for a solid 2 hours or so and dont think I landed the MB Air Kano Ball a single time and Kano makes a fucking cup of tea after that thing whiffs the recovery frames are so high. Just thought I'd point it out. air kano ball is amazing against her though. You can place it in the air to catch her out of her air teleports.
Sonya is one of the few MU's vs the top 10 that most of us have agreed is at adv. Covert Ops and Demolition is likely in our favor.How are you guys feeling about the sonya matchup? Her jump attacks are driving me crazy.
I've been training with a pretty competent Tanya player using naginata. He would do string pressure into up tele, air pogo stick, cancel into jump punch or njp, rinse & repeat. He would sometimes mix in MB tele to keep me honest, anyway this character can lock you down a little bit with this but we can njp her on a good read during teleport and start a good combo. This works for all variations for us, but be wary of the MB tele since it actually has a hitbox and can put us into a combo.I was practicing Cybernetic against the CPU in arcade tower mode and noticed that Tanya's teleport goes through normals. IMO this is fkn stupid, Smoke had to use meter to do this and his bf3/fb3 wasn't nearly as threatening in MK9. Essentially Tanya can go full retard with jumps, teles and aerial attacks and you are just gonna have to respect these options. Zoning and anti airing her with b1 is pretty much out of the question.
If Tanya isn't touched this MU is gonna be struggle no matter what variation you choose... I am thinking maybe Cutthroat? It's not like you are gonna anti air her with vanilla b1 anyway and you need to be able to punish her hard if she goes YOLO with her specials. Ball attacks are most likely going to be the best options to stop her jump/tele shenanigans, because if you are late to punish her she will hit you out of the air and might not be able to convert into any real damage.
Good summary.So does anyone have a clue what to do against Johnny?
I'm playing a guy who's good with him and it just seems like a total uphill battle all the time. I dare not go up close with cutthroat and risk having to hold his stupid ass pressure so I stick with cybernetic and throw every damn knife on the planet at him and try to b1 the jumps as best I can but eventually Johnny worms his way in and then I have to hold everything.
it feels like 90% of the match I'm just holding block and it's not fun at all. that said i'm super salty and probably missed loads of things I can punish. anyone know how to deal with the old man?
I have a general idea for the pokes but i do need to go and look at them again. I feel it's more gameplan problems i'm having.Go into training mode and figure out where you can poke out of the fisticuffs Shit. There are gaps in that string. After the third hit I think you can armor out or backdash. The only JC near me plays stunt double or I'd have a little more specific stuff.
Will do. Thanks for the tips. I'm probably being too defensive and fearful of CageKano pressure can definitely contest with his you just need to put on safe pressure and a good sense of when to defend his. Most of his ways to open you up are overheads so block high most of the time and you're good . I don't have too hard of a time against the SD JC that's here. Take him into training and play him and learn the frames on some of his pressure you have trouble with . Put Kano to be the training dummy and have him reversal.
Depends on the variation. Which one?So does anyone have a clue what to do against Johnny?
I'm playing a guy who's good with him and it just seems like a total uphill battle all the time. I dare not go up close with cutthroat and risk having to hold his stupid ass pressure so I stick with cybernetic and throw every damn knife on the planet at him and try to b1 the jumps as best I can but eventually Johnny worms his way in and then I have to hold everything.
it feels like 90% of the match I'm just holding block and it's not fun at all. that said i'm super salty and probably missed loads of things I can punish. anyone know how to deal with the old man?
All of them to be honest i'm kind of baffled by him. I feel somewhat confident against stunt double but A-list and fisticuffs run circles around me. I'm thinking Ex kano ball cancelling might be the way to get out of the pressure and create some breathing room to continue chucking knives but it's late here so i'm too tired to try it out.Depends on the variation. Which one?
I play vs dja's Johnny and he's no slouch. My game plan zone him out and send him flying full screen when he ends pressure or makes a mistake. B1 catch his floaty Junp well. I end those combos with up ball to send him full screen. If you read ex flash kick, nuetral duck and punish with 112.(online is harder so d2 or grab at the very least). In general he will try to catch you doing something something with ex nut punch. Punish with b1. So check his meter.alot of back dashes and making him wiff strings for you to then f4,b1,b2( for whatever he might do next) into a combo. Fuzzy guarding 11(3 or 4?) the one with the low kick.and the oh string. So eventually you make it a game of him going for all the risk and you making him pay for it. For fisticuffs. You can back dash b12, or if they loop anytime after theb2. And 4 punches there is enough push back to d3. But that's all I really got for thatSo does anyone have a clue what to do against Johnny?
I'm playing a guy who's good with him and it just seems like a total uphill battle all the time. I dare not go up close with cutthroat and risk having to hold his stupid ass pressure so I stick with cybernetic and throw every damn knife on the planet at him and try to b1 the jumps as best I can but eventually Johnny worms his way in and then I have to hold everything.
it feels like 90% of the match I'm just holding block and it's not fun at all. that said i'm super salty and probably missed loads of things I can punish. anyone know how to deal with the old man?
That's all great stuff thanks.I play vs dja's Johnny and he's no slouch. My game plan zone him out and send him flying full screen when he ends pressure or makes a mistake. B1 catch his floaty Junp well. I end those combos with up ball to send him full screen. If you read ex flash kick, nuetral duck and punish with 112.(online is harder so d2 or grab at the very least). In general he will try to catch you doing something something with ex nut punch. Punish with b1. So check his meter.alot of back dashes and making him wiff strings for you to then f4,b1,b2( for whatever he might do next) into a combo. Fuzzy guarding 11(3 or 4?) the one with the low kick.and the oh string. So eventually you make it a game of him going for all the risk and you making him pay for it. For fisticuffs. You can back dash b12, or if they loop anytime after theb2. And 4 punches there is enough push back to d3. But that's all I really got for that
Edit: I play cyber
What I noticed is that with out meter ball knocks them at like jumping distance(close to cyber reset distance) and ending it in a bnb it'll send them practically full screen(liken2 steps back its full screen). So depending where you are, who your facing and life lead, will depend what you should end with. Like if I have the life lead ill end in ball for damage. But vs a scary rush down character ill end in up ball to send them full screen and make them work to get back to me.That's all great stuff thanks.
Looking at it i think it's just my blocking and punishing that needs work. I sit there and block all his stuff for so long that i start to let things get by unpunished.
Is up ball better for pushing back then regular kano ball?
I haven't faced an A-List much yet so I'm not really too sure about the holes in his pressure and you seem ok with Stunt Double you say so as for Fisticuffs you've just got to zone him and bait him, you've no other choice. But you can't let yourself get put in the corner because it becomes harder to deal with things like B12, not impossible but harder. Just remember if you do end up in the corner and he's B12ing you that blocking low pushes him back more so you can get out quicker. EX Kano Ball cancel is a good option for getting out of pressure, you just need to be careful with your use of it of course because it's unsafe. End your combos with Kano Ball rather than Up Ball because it gives you better positioning and more advantage because Up Ball in a juggle is a quick stand.All of them to be honest i'm kind of baffled by him. I feel somewhat confident against stunt double but A-list and fisticuffs run circles around me. I'm thinking Ex kano ball cancelling might be the way to get out of the pressure and create some breathing room to continue chucking knives but it's late here so i'm too tired to try it out.