JustObserver
Mortal
If it's real i'm out.Frame data now says Kano's B1 is -2.
If it's real i'm out.Frame data now says Kano's B1 is -2.
If it's real i'm out.
Back 1 should go nerfed but now all his normals are negatively sucks nowIf it's real i'm out.
HAHAHA nope.b1 was the only thing that let him apply pressure, now I can't see any chance to open up the opponent. As m2dave said it definitely now has not only negative advantage but also cooldown and you can't spam it.
Looks like Cyber Kano is trash now.
That's because you're playing him completely wrong. Why the hell are you basing Cybernetic Kano around pressure?Yeah, "nope"
Just sit down and watch out for throws. Great pressure
He hasn't really changed much after the patch honestly. General gameplan with Cybernetic Kano is KNIVES KNIVES EVERYWHERE THROW MORE KNIVES DAMNIT KNIIIIIIIIIIIIVES and anti-air/trip guard them if they jump. As for bnbs there's a whole bunch of them in the combo thread which I'm sure is stickied at the top of the Kano forum.Hi everyone. So Cold War pack is released and Kano has the best outfit in any fighting game that has ever existed (and will exist) ever so now I have to pick him up. Can someone point me in the right direction for Cyber bnb's/general gameplan?
Oh an before you blow me up saying to read the forums etc, I WOULD but there's a lot of pages and I don't know what's relevant still after patch etc.
Thanks. Which are his go-to normals? His b2, b4 (or f4? the knee), d2, ji1 all seem really good.He hasn't really changed much after the patch honestly. General gameplan with Cybernetic Kano is KNIVES KNIVES EVERYWHERE THROW MORE KNIVES DAMNIT KNIIIIIIIIIIIIVES and anti-air/trip guard them if they jump. As for bnbs there's a whole bunch of them in the combo thread which I'm sure is stickied at the top of the Kano forum.
11: even though it starts high, opponents respect it, especially after a jump in (safe on block & hit confirmable into 112 combo)Thanks. Which are his go-to normals? His b2, b4 (or f4? the knee), d2, ji1 all seem really good.
granted I'm new here but it seems like you could throw in ji1 in the mix in the corner for that jump in pressure. Also if you train them to block 112/b14 you could go 11/b1 grab. Also I'm pretty sure you can hit with b32 which is also -1. Midscreen backdash seems like a great option but that depends on matchup.I haven't been using b13 1+3 to end combos because I just didn't think I could get enough out of standing resets as Cyber Kano. No overheads, no command grabs, why bother? But actually, looking into it more I really like it. The opponent is in a block-only hitstun for long enough to guarantee some nice things.
In the corner, you get a free b1 or standing 1. B13 is cool of course, leaves you at -1. St1 works even though it's a high because the opponent can't neutral duck it, they can only either stand block, crouch block, or get hit standing, and it leaves you at 0 on block. 112 leaves you at -1 also while doing more chip than b13 and in fact if the opponent is close to death you can do 112 xx ball for pretty solid chip. So you can play frame traps against some characters or go for chip kills with this.
Midscreen, ending in b13 1+3 and doing an immediate knife is great because the opponent doesn't have time to jump over the knife. Things like ex slide etc of course will punish your knife throw so this isn't great in those matchups, but this is a way to guarantee a return to zoning against other characters. On regular knockdowns you have to consider whether the opponent will do delayed wakeup and vary your knife timing accordingly, so returning to knife control requires a mixup. But with this standing reset you can be more sure.
I dunno if you've all been using it this whole time but it took me until now to figure this out, heh.
I've got quite a bit of millage out of throw or b1/b3 pressure after 1+3 ender. Even midscreen you can run up and get a throw or pressure.I haven't been using b13 1+3 to end combos because I just didn't think I could get enough out of standing resets as Cyber Kano. No overheads, no command grabs, why bother? But actually, looking into it more I really like it. The opponent is in a block-only hitstun for long enough to guarantee some nice things.
In the corner, you get a free b1 or standing 1. B13 is cool of course, leaves you at -1. St1 works even though it's a high because the opponent can't neutral duck it, they can only either stand block, crouch block, or get hit standing, and it leaves you at 0 on block. 112 leaves you at -1 also while doing more chip than b13 and in fact if the opponent is close to death you can do 112 xx ball for pretty solid chip. So you can play frame traps against some characters or go for chip kills with this.
Midscreen, ending in b13 1+3 and doing an immediate knife is great because the opponent doesn't have time to jump over the knife. Things like ex slide etc of course will punish your knife throw so this isn't great in those matchups, but this is a way to guarantee a return to zoning against other characters. On regular knockdowns you have to consider whether the opponent will do delayed wakeup and vary your knife timing accordingly, so returning to knife control requires a mixup. But with this standing reset you can be more sure.
I dunno if you've all been using it this whole time but it took me until now to figure this out, heh.
Exactly u can't even use 11 112 or 32 to apply any pressure as well unless your commandob1 was the only thing that let him apply pressure, now I can't see any chance to open up the opponent. As m2dave said it definitely now has not only negative advantage but also cooldown and you can't spam it.
Looks like Cyber Kano is trash now.
Then don't throw knives up close unless they're EX. Seriously you're killing me here...stop playing Cybernetic Kano as a pressure character and start playing him as a zoner for gods sake. He's not "trash", Cybernetic is his best variation.Each knife upclose leaves you at disadvantage and you'll end up eating pressure or throws. You can't even backdash because on read you will get full combo punished.
Does he at least have good pressure in the corner? Haha. Maybe I am playing him wrong . Tbf I play him more as a bait character. Run up b31, dack dash. D4 back dash. That kind of shennanies. With of course zoningThen don't throw knives up close unless they're EX. Seriously you're killing me here...stop playing Cybernetic Kano as a pressure character and start playing him as a zoner for gods sake. He's not "trash", Cybernetic is his best variation.
My go to normals for him areThanks. Which are his go-to normals? His b2, b4 (or f4? the knee), d2, ji1 all seem really good.
Do it. it breaks my <3 when I see post saying his b1 is doo doo for pressure.I need to do a post about why B1 pressure is still good.
The misinformation and bill selling is insane.
9 frame mid with huge hitbox and -2 on block that can be extended to a safe string as well as used for a combo starter and combo ender? Must be useless.I need to do a post about why B1 pressure is still good.
The misinformation and bill selling is insane.
He does better in the corner than you might first think. I don't know if I'd call it "pressure" but this is where he has to come up with his own "mixups" because he doesn't have an overhead. Any competent player will just block low at all time and this is where these "mixups" come in.Does he at least have good pressure in the corner? Haha. Maybe I am playing him wrong . Tbf I play him more as a bait character. Run up b31, dack dash. D4 back dash. That kind of shennanies. With of course zoning
That's hot.It looks like knives are safe on block if you do them from the max range of your d4. Sub Zero's slide didn't punish from that range, neither did Kung Lao EX spin, and that's all I tested, but if those things don't punish I bet nothing does. So I think d4 xx knives is safe on block if you do it from max range, which is neato cause it gives people a reason to not immediately counterpoke after blocking d4. d4 xx knives is not a true blockstring though so watch out for armor.