my approach to cyber kano:
my cybernetic is still somewhat fresh, so forgive me if the combos might not be optimized and the tech is kinda basic. the opponent is an ok quan chi, his mixups and combos were good, but i think if he zoned more he couldve beaten me. normally i would play cutthroat in this matchup, but i still think these matches are a good example of a cyber kano who plays zoning and footsies and not really much up-close pressure.
edit: i always thought there was a gap before ex rune that can be armored, but i suppose im wrong?
I'll only point out what I saw from your play, not MU specific advice.
-Like Youph said you need to be more aggressive. I dunno if more knives how I would approach that MU specifically, but you need to either initiate offense more often and faster, or initiate defensive tactics faster. Some people won't give you as much set up time as you had. This could possibly be because you are new to the variation and still putting it together, but try to be more aggressive offensively or defensively. QC's normals are doodoo, so you'd want to pressure him more than other characters, where as Erron you'd want to zone him out with aggressive zoning.
-Pokes. You
definitely aren't using enough of them. One thing Kano has is amazing pokes, especially for that MU. You have guaranteed follow ups after some landed pokes, go for them. One of the best D4's in the game which you can run cancel into pressure or go back for zoning, and on block you can D4~knife to catch people pushing buttons. Once they start respecting it you can D4~whatever. Use those low pokes more. They are powerful footsie tools as I'm sure you know already.
-Normals. You're using B23
way too much. That 100% will not fly against good players with faster characters like Cassie and company. When at that range use it less and play the footsie game more with the pokes, F4, knives, and dashes. Once people learn the MU it becomes most a whiff punisher that you can throw out occasionally as a poke.
B1 is what you need to do a lot more. As a footsie tool, pressure tool, everything tool. Use combinations of B13, B1~knives, B13~knives, B1~low poke, etc. B1 is the one that catches a lot of people and has good priority. This should be your main normal in Cyber.
-Pressure. You had the right idea, you just have to mix in EX Knives more often up close. All they can do is armor, block, or be hit after EX Knives. So while sometimes you do Gernade as an ender, you have to mix in more "no" Enders and EX Knives enders. So something like B13~EX Knives on block into another B13~something. A lot of times they'll try to attack after the EX Knives so you'll catch them for a combo. Once they learn you can anticipate armor and block it for combo or they keep blocking as you take more chip away from them. It becomes a mind game at that point. Stuff like F4~EX Knives is great too.
What you should do less of is 1+3 Enders in strings. Not QC, but the majority of the cast can punish you on block. Use it in a combo mostly if you want the restand, but as a string either end in safe gernade, knife, or EX knives.
-Specials. Only thing I can say here is that you were wasting too much meter on "get out of jail" EX Upball. There were some times you could have just played the footsie game with your pokes/normals but you Upball'd. Possibly because you aren't fully comfortable with Cyber yet. Try to use it a little less when in nuetral or when not being pressured too hard. Also, when going for your EX counters try to make the habit of going EX Ball Cancel more often. You did it a couple of times, but there were times you either missed it or went for the Upball. The reward is too big with Ball Cancel so try using it a little more.
Those are the main character specific things I noticed you can up a notch.
Also, yes you can EX Ball cancel for combo on QC's B32 EX Rune inside the rune.