DB1 as in the slice? Pretty sure Sub's only option is 11, which if the knife is spaced out, shouldn't be a thing either.Who can absolutely punish DB1 on block? I know Sub-Zero can with his slide. Who else? Thanks!
Prolly cassie flip kick and point blank. Reps ex slide.Who can absolutely punish DB1 on block? I know Sub-Zero can with his slide. Who else? Thanks!
Sub-zero can't punish DB1 anymore, not even at maximum close distance. Try it in the lab, you'll block every time.Who can absolutely punish DB1 on block? I know Sub-Zero can with his slide. Who else? Thanks!
Can I come in?I'm gonna sit right here in this thread and start building a house
Edit.But if a... Cassie uses that full b1 string(if I'm thinking right)
I noticed that to idk what changedSo like, I don't need to run cancel F212 F212 112 anymore. I don't get it
Woah. Where is this?Well fellas, the dream is dead before it even started. Took them less than 24 hours.
"Kano (CutThroat) – Slightly decreased the dam buff on Charge Up and it no longer nullifies the health drain"
/DoneWithThisCharacter
http://community.wbgames.com/t5/Latest-Updates/9-1-Post-patch-hotfix/ba-p/758900Woah. Where is this?
It's not 42% if you're being drained of 15% health. If you cancel your buff mid way it's mid 30's and you lose all of your pressure, on a pressure heavy variation. Straight fuckery right here.Mid screen, he can still get mid-40% damage with a simple opener into the EX DD3. (B12-EX Buff-F212-F212-rc-112-Kano Ball does 42%)
Corner, now 52-57% for two bars. (112-EX DD3-B312-32-112-EX DB1-NJP-112-Kano Ball is the 57% corner) This afternoon, I got max 60% in the corner for two bars.
I feel this new damage scaling isn't that bad... And the combos I listed above are pretty basic.
Not on ex though. Not beforeThe health drain has always been intended, though.
Mmmm, well darn....Not on ex though. Not before
Midscreen is like 40% and im not sure in the corner. Maybe like 50If the damage is still close to where it was earlier today then it could still be worth it take the big midscreen damage end with kano ball and turn the buff off to stop the health drain.
You hear how that sounds right? While almost rushdown or 50/50 character in the game can combo for near or at 1 bar 40% and pressure you with 50/50's or mixups directly after, Cutt Kano has to land 40%, and then hurry up to cut off his buff before he loses too much damage and killing all his pressure and momentum in the process.If the damage is still close to where it was earlier today then it could still be worth it take the big midscreen damage end with kano ball and turn the buff off to stop the health drain.