So now that I'm not stuck using a touch keypad on a smartphone, I feel like I can post something resembling coherent thought.
Kano is a Mid to Low-mid character. Some rate him higher, some rate him lower. I rate him squarely in the middle of mid tier. Kano DOES have plenty of tools. He has a solid to fantastic projectile(pending on variation), strong pokes, safe strings, and a "divekick" of sorts that activates in one frame and wins most air to air battles. My thoughts(as wrong as they may be), are that while He is very Toolsy, Kano is not the sum of his parts. He is truly the Jack of All Trades, master of none(unless you play Cyber, where he can excel in Zoning. Not a lockdown Zoner though). The kind of player you can give to a beginner to get comfortable with most aspects of the game. He's the kind of player that when you play at an intermediate level can certainly do well. But in the upper echelon he's going to fall flat in most categories. Players simply have to put in much more effort and hard work for what seems to lead to less payoff than playing a Quan Chi or what-have-you.
When it comes to character adjustments, I don't think you can throw too much at him, for the sake of all the characters below him needing just as much, if not more. My goal for this balance isn't to make him a dominant top character(though that's obviously what I'd want, I played Stryker and Grundy), but it's to have him be able to compete with the top 10, and make him an option rather than a throwaway at the top levels. But I should stress that throwing buffs and fixes Kano's way does NOT mean that other characters are going to receive less or no buffs/fixes at all. That cannot be said enough, because certain people look at Kano in a vaccum, rather than where he is. In a cast of 24+ other characters, each having 3 variations. So without further ado, here is what I, the voice of few(if any) think would be acceptable. Not perfect, not overbearing, but reasonable. Feel free to agree or disagree all you want.
Universal:
Duration of EX Up Ball armor extended. this move trades way too often with moves it's designed to beat.
(MAYBE) A single hit of armor on the MB Air Ball. I've personally been hit with everything to nullify this move's usage against anyone that knows about it.
Cutthroat:
B1 Hitbox fix. It's simply at a state where it's terrible at best, broken at worst. Nobody has any real reason to fear it.
DD3 Health loss decrease. 13.5% is simply a silly number, especially given the unsafe nature of the move itself. I'd personally put this at anywhere between 8-10%.
EXDD3 Fix. You are spending a bar of meter on a damage buff, but getting touched completely nullifies it. This needs to be addressed, simply put. I only feel comfortable using this when I have a (Correct me if I'm wrong) 2-frame link, and that's after the aforementioned B1 having to connect.
Cybernetic:
Up laser. Do something, anything. Make it into an attacking teleport, a buff where he uses his Australian sleeze to make him slippery so he falls out of combos, make it a temporary stun increase to Eye laser, or even just make the move useful! The fact that I trust just about any move in Cybernetic's arsenal to Anti Air before this designated Anti Air move is telling.
knife/EX knife pushback/chip. This one I'm not so huge on, but I've heard more than a few reasonable suggestions about a slight chip and/or damage increase to these moves.
Commando:
Make Choke Safe on block, and Plus on hit. As it stands, this is the second most useless move in his game, and it's not the worst because it Anti-Airs better than Up laser.
Command Grabs need a priority check. This is universal for almost all command grabs in the game. Way too often does this move trade or whiff on slightly lowered hitboxes. Erron Black has his really strong 211xxgrab and 21122xxgrab, and Jason has his strong B1xxgrab tick setups(or whatever they'd be). Kano doesn't necessarily need something like this, but they most certainly need to stop these grabs from trading and whiffing. ESPECIALLY if the grabber is using armor.
Well, that's my thing. Feel free to discuss it. Or ignore it. I just wanted to get that out there, and I know I'm not good with putting thoughts into sentences that convey what I'm saying.
#BuffKano
#BringBackB1