Feel_The_Byrne
Noob
I haven't seen much info on Kano's corner game, which I think is important since his combos travel nearly half the arena. I've seen some good vids using his new Ex Knives for maximum damage, but I prefer to keep my combos meterless. I use b112-212-212-b12(upball) for 37% as well as the combos posted below, but I can't keep my opponent in the corner long enough sometimes.
So what do you guys do to keep your opponent in the corner?
Here's some things I found, that could be useful( I apoligise for bad quality), all no meter:
f3b2-(NJP)~212~212~B12(upball) 37%:
Note: Without the NJP the combo does 35%.
This uses Kano's f4( Hop Roundhouse) as an anti air to get a 36% combo:
f4-212~212~b12(upball) 36%
This again uses his f4, and I think this is his best meterless combo following a NJP(34%):
You can upgrade this combo to 37%, but the timing is a lot stricter NJP)-f4~212~212~b12(upball) 37%
Combo off air to air punch in corner, choke and upball both do same damage in this combo, (jump punch)-212-212-b12(upball)/(choke)=22%
Here's some new stuff I found, again I apologise for bad video quality:
Combo off an jumping kick in the corner, does 31% with choke and upball as enders, (jump kick)d1-212-212-b12(upball)/(choke)=31%
I also found out(uploaded vid twice wouldn't work) that if you hit a jumping opponent in the corner with upball, you can combo them with d1(upball), d1(Ex knifes) etc. I don't know if the ex knives can be followed up with a combo. Also if you end this with upball it never puts you into the corner.
(upball)d1(upball) does 22%.
So what do you guys do to keep your opponent in the corner?
Here's some things I found, that could be useful( I apoligise for bad quality), all no meter:
f3b2-(NJP)~212~212~B12(upball) 37%:
This uses Kano's f4( Hop Roundhouse) as an anti air to get a 36% combo:
f4-212~212~b12(upball) 36%
This again uses his f4, and I think this is his best meterless combo following a NJP(34%):
You can upgrade this combo to 37%, but the timing is a lot stricter NJP)-f4~212~212~b12(upball) 37%
Combo off air to air punch in corner, choke and upball both do same damage in this combo, (jump punch)-212-212-b12(upball)/(choke)=22%
Here's some new stuff I found, again I apologise for bad video quality:
Combo off an jumping kick in the corner, does 31% with choke and upball as enders, (jump kick)d1-212-212-b12(upball)/(choke)=31%
I also found out(uploaded vid twice wouldn't work) that if you hit a jumping opponent in the corner with upball, you can combo them with d1(upball), d1(Ex knifes) etc. I don't know if the ex knives can be followed up with a combo. Also if you end this with upball it never puts you into the corner.
(upball)d1(upball) does 22%.