Main Summary:
this is what i dont get about kano. He has moves that other characters have but they have way better versions with a already substantial move set.
B1:
I get why they gave him this tool since its actually really busted yet it somehow finds barely any use except spacing away from the opponent off a read. One thing that made me realize how lacking it was is when we all found out that if you throw knives into a person and bio vac them, they take more damage similar to devorahs fly. But it has no other use! Why not a free combo like: b1xBioVac (knives). 2,4,MBgrab. b2. f1,2. 112xBall. More options please.
Vege Might:
WHERE ARE THE CANCELS NRS? YOU THINK WE FORGOT ABOUT MKX? Also i think this should buff optic blast somehow
Chem toss:
Chem toss is a prime example to me. First off i love using is with BioVac and Lumbar, yet the issue remains you can only reliably use it of 2,4 which is nonsense. You cant even use it off f2 or better yet f3! Give us more reasons to use the tools NRS! Why not make it -9 and allow it to be spaced out with d4 or even b1 which barely has much use.
Manhandled vs Snakebite:
This actually boggles my mind. So i actually get why you wouldnt give kano manhandled in his base move set just based off all his custom moves (which im stating are lacking) yet the issue remains...Why the hell is manhandled 1 slot but snakebite is 2? This is legit insanity because the point of snake bite is to give him constant 30% range damage yet thats the only thing when hes punish character and it doesnt even grant oki. Manhandled gives a base move combo extension and some honestly weak oki but once again it has 2 functions smh. Kanos regular 2,4,1 should just re-stand and not knock people away which i think is the main issue with him.
2,1,4:
This NEEDS to restand people and i think alot of his main issues would go down with his base kit. Think about it, were playing a punish character who can mid tier zone yet has moves like lumbar check to get in yet once again his tool set is opposite to this. Why not a simple combo set up like: 2,2xMBbioVac. b2. 1,1. 2,4,1. > micro-dash > d1xLumbar. Just simple things like that would make kano click for alot more people who seem to not use anything but d1.
Optic blast:
Just give me a buff that either makes it faster, more damage, or combos. Thats it.
Bio vac:
I personally think they thought this move was to powerful with lumbar so they made the recovery on hit very bad. Thats a huge issue because even when you juggle in the air with it, the timing for a follow up is way too hard because of it. If anything just give the regular version either less range on hit or period. The knife combo should grant a free combo on the ground with out resources, its like they forgot breakaway exist and we just spent a bar.
Molotov:
How can you have a trap function that even EB has thats long as hell but you didnt just copy kollectors, which is super fast but a small active window? It wouldnt be more broken than a character with way better normals so why not?
My main issue with this game is that they limited too much of the game mechanics while having a safe guard like breakout. They should allow mk to be mk at the highest possible level.
2,2,3:
Regular 2,2,3 needs a real purpose besides non existent oki. Allow it to rebound in a juggle. Thats it. Manhandled version needs to give more frames for a purpose to choose it.
f1,2:
Allow the spit animation to be normal canceled.
I always think about combos for kano like this, give us variety:
- b2. 11. 223 (rebound). 2,4,MBgrab. f3. f2xMBLumbar
- b2. f1,2. 112xBall
- f2xMBvege. b2, f1,2. 11. f2xBall
- 2,4,MB grab. 3. 11. f3. f2xMolotov
- b1xMBvege. 22xBioVac (with knives already in them). 2,4,MBgrab. f3. 112xBall
- b2. 22xBioVac. 1,1. f2xMBSnakebite. f3. f2xMBLumbar.
ETC.