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Jumping takes longer from crouch block

Tom Brady

Champion
Apparently this is burning up the wires that it was discovered that frame data changes on some moves when blocked from crouch and it was seen and confirmed by people who were watching the Yomi stream. To my knowledge this is completely false.

I did this in an IGAU vid but it ONLY pertains to jumping and not the frame data on attacks changing if blocked from crouch.

It was still in MKX which I noticed a while ago and to my knowledge this is only when jumping from crouch. This is in many fighters and IMO is no big issue as the frames on block are not actually changing.


Here is the link to the old IGAU vid where I noticed it but it is only when jumping.
start at 12:20

EDIT:
example in MKX

Again, the frame data is not changing. If the Yomi stream had the something where the actual frame data changes such as moves that are not plua not becoming adv when crouch blocked, please someone post it here.
 
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Tom Brady

Champion
You didn't put that anywhere.

Edit: Oh I see it now, pretty easy to miss where you put it though.
ill enlarge it..

FYI.. another reason I didnt make a big deal of this in MKX because I figured maybe it was just bad testing on my part. However, I was told DJT confirmed this on stream at YOMI as well.
 

SEV

Apprentice
People do not read brady, they just click and assume.
Lol, he originally had it on the bottom right corner, after the video. Your eye wouldn't naturally go there, nor would you think to look there after seeing the video; him asking if you saw it to the first dude was the equivalent of one of those photos where they ask, "can you see what's hidden in the picture?"
 

skater11

The saltiest
I've known this also. And it seems like some moves even have more pushback on block when stand/crouch blocking. (Attacks that are mids or highs)
 

Tom Brady

Champion
I mean...wasn't this a thing in MK9 as well? Remember Cage's F3 being +8 when the opponent tries to jump from crouch after blocking it?
I believe that was a bugged issue where as this is something normal and found in many fighters.
 
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chemicalNova

Apprentice
This isn't anything new, to MKX, NRS games, Capcom games or any other fighting games in general. Not sure why this is even a big enough deal to make a thread about.
Oh really? I wasn't aware it was common. I certainly haven't come across it mentioned by other communities in my - admittedly limited - time playing fighting games. Do you have an example I could go looking for in, say, SFIV? Or another game?
 

Tom Brady

Champion

This is just the example of the jumping. To my knowledge, the frame data does not change.

Is this all that was shown on the Yomi stream? Or was there an example of moves actually being plus?
 
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