lol thanks took me long enough to get the vid up, been putting it off for too long.Gilbagz just watched the vid....umm is this the holy grail of teeth setup vids or what???
The close teeth isn't a bad guess. You're dropping the combo and I can see how it'd be obvious and also hard to spot when to tech roll, especially if youve done the entire combo from start to finish. Tech rolls in this game aren't forgiving, at least for me coming from SF4 (mash buttons lol) and Mahvel 3 (hold back lol), so you kinda need to know when you're hitting the floor.
Punishing the roll seems solid because of that bounce of the teeth. That gives just enough time to get you up in the air before they recover from the roll...very nice. I haven't watched closely or tested it myself so my understanding of the setup is pretty simple. I'll give more feedback once I've messed around with it myself but I can't wait to hear what others have to say about it.
Your initial post was nice but derp we need vids to really feel the impact. This tech seems invaluable and now we've got a great visual reference. Cheers Gilbagz or should I say...GILBERT?
Nice stuff man. Reminds me of Reptiles dash ghetto reset. Nice to know to grab easy damage when people aren't ready.Came up with another option off of the strings I initially posted that I don't think has been explored yet; to summarize a bit, I tend to start by doing the full BnB make them expect more, and then I shorten it at random places to catch them off guard. One option is to drop the combo after b3 and dash under. This is a great way to reposition them into the corner if you were there, or just mix them up in general.
I just kinda threw this together- the dash can be done faster on the first segment to really mix them up, I was just being lazy, didn't wanna re-record haha... Using this should work well against characters with good wakeups because you will quickly change the directional inputs on them which should mix them up. This is all without techrolls- if they start rolling, I don't think the teeth will be able to catch them, so you'll have to dash back and try to keep the pressure on with a ji3 or some footsies. Sorry this isn't more comprehensive, figured I'd throw it out there though.
I saw this and then immediately tried it online and it worked. lolololsnip
Sick. The crossup is really fast if you time it right, so I can imagine it being really tough to track. Then to screw them up more, switch from crossing up to just a neutral jump, f3, or just a normal combo starter. Plenty of options =). Techrolls are still the enemy though, so training them to expect a longer combo first is probably a good idea.I saw this and then immediately tried it online and it worked. lololol
Nice tech, it's quite the same tech than reptile in MK9 To be honest I haven't got this idea. Well... ACCEPTED !Came up with another option off of the strings I initially posted that I don't think has been explored yet; to summarize a bit, I tend to start by doing the full BnB make them expect more, and then I shorten it at random places to catch them off guard. One option is to drop the combo after b3 and dash under. This is a great way to reposition them into the corner if you were there, or just mix them up in general.
I just kinda threw this together- the dash can be done faster on the first segment to really mix them up, I was just being lazy, didn't wanna re-record haha... Using this should work well against characters with good wakeups because you will quickly change the directional inputs on them which should mix them up. This is all without techrolls- if they start rolling, I don't think the teeth will be able to catch them, so you'll have to dash back and try to keep the pressure on with a ji3 or some footsies. Sorry this isn't more comprehensive, figured I'd throw it out there though.
Do you find the cross up j3 harder to do on the smaller characters? Or am I just bad?Alright, another little addition. Obviously, we used ji3 to excess with Joker because it is arguably his best feature; gives us pretty solid advantage, has amazing range, can cross up... eh, you know the rest. Generally I've been seeing people toss teeth or just keep pressure going after a ji3 connects, and I myself had only been following up with b1 flower or b1 crowbar, but I have been realizing that you can catch people with alot of things if you time it right and lead into some pretty decent setups for teeth. I think some of this has been covered here and there, but figured it would be useful to compile and have in this thread anyways. It should be noted, however, that as with most Joker setups, all but the last of these are techroll-able (the last uses the sweep hard KD mechanic). And yes, I am getting something to record actual videos sometime in the near future, but again, sorry for the sub par quality!
You can also use b1 teeth after the ji3, I just forgot to record it (and we've been over that)- and I like d1 a little better because it's easier to cancel to teeth from. Tried to incorporate a few different ways to follow up to give you ideas, but obviously there are more. Anyways, hope someone learns something from this; it's some simple stuff overall.
@laudanum09 @Gilbagz @Cat @Ren21 @Dr Jackal @Qwark28 @Gysbert @MetaSkipper @AA25Mamba @SIK JOKER @Wild Card@Jack White
Haha no it definitely is harder, or at least more space dependent; the closer you are to them, the harder it is to hit on a crossup because of how tiny they are and how far you end up behind them. Same applies for ji2, but it's a little less strict.Do you find the cross up j3 harder to do on the smaller characters? Or am I just bad?