Hello everyone. Mainly a South Korean Capcom fighting gamer (AE, Marvel, SFXT, 3S, etc.) but Injustice has got me by the balls. CafeID will be playing this too, so I'm stoked to get on the Joker train.
Anyways, a few things:
on d2 xx teeth - try d2 from the df position and then do a QCB + 3. That's what I do and it works out pretty well. At first I was exceedingly frustrated by how tough this cancel is but this is my sweet spot.
on air crowbar teeth loop -this will become extremely easy once you 'get it'. You can buffer the entire input by putting in db3 as soon as you hit or even push the initial ji2 and same with all subsequent ji3s. You don't need to time the motion as you land, it will come out ASAP if you do it while airborne. Also, this is probably a given, but hold uf (far teeth activation) so you jump uf immediately. just react to the jump and push j.3 accordingly. For damage instead of another reset, forego the final far teeth and do b.3, 3,2 xx flower for 53% (the kill or round)
on hard knockdowns - f.2, 1 AND 1,1,2 are hard knockdowns leaving the opponent at approximately the same distance. You can teeth and jump in but there's a gap, a substantial one for jump back.
on resets - can grounded 3,2 xx teeth be useful at all? The opponent seems stunned for a long time and backdashes will just be hit with your jump in attack, no? They're already grounded so blocking/reversal seems to be the only way to deal with it? too simple?
EDIT: that 3,2 thing sucks and so does 2,1 which has longer stun but same thing. too simple to be useful at all.