im gonna try and explore different types of combos and ideas concerning clone stock management; in some cases i think it might be more worth it to do some thing like using 1 clone in conjecture with 1 bar instead of both clones always.
if a clone is used really early on in a combo, and an ex nut punch is used as extension, perhaps we can make a combo that nets us ~30% and lasts long enough that 114 xx activate is possible at the end so we are back to two stocks. just throwin ideas out there.
Right now I think A List has a bit of an edge because all of the resources that make it good are readily available, and ideas around clone resource haven't been developed yet. Stunt Double is going to be partly about balancing the sacrifice of damage for activate opportunities.
its entirely possible im over thinking all of this tho