Movieland KerrHolden
Noob
Heyyy
Thought I would get the ball rolling on this!
Post thoughts on matchup specific tech/strategies, or ask for advice on specific matchups.
Played a really long set offline with a Grandmaster Subzero and a Lackey Ferra/Torr
Here's my thoughts thus far (still early to say anything definite about who's favor they are in, so keeping it to details i noticed for now)
Thought I would get the ball rolling on this!
Post thoughts on matchup specific tech/strategies, or ask for advice on specific matchups.
Played a really long set offline with a Grandmaster Subzero and a Lackey Ferra/Torr
Here's my thoughts thus far (still early to say anything definite about who's favor they are in, so keeping it to details i noticed for now)
First off, I would recommend Stunt Double for this MU. Found out quickly trying to approach subzero with run cancel pressure meant running into ice clones, which was bad news bears. Instead, I found a slower, more methodical approach was needed. Hanging back just outside his footsie range is good; if he throws an errant ice ball, you can jump and maybe punish, if he tries to move forward you can intercept him with your better buttons (f3, f24, etc), and if he tries to set up an ice clone and try to zone you by sticking to his ground, yo can use your own cloned shadow kick to force him to block.
This leads me to the next detail i found important in this MU: keeping at least one clone at hand is very important. i found myself adjusting to never use two clones in a combo unless for kill because it was just too valuable in neutral and wakeup not to have. clone shadow kick actually goes throw the ice clone, which very few (if any?) other projectiles do. This gives you something to make him think about laying clones in neutral. Almost more importantly, you will want to keep a clone stocked in case you find yourself at the defensive end of an oki situation. Ice clone (particuarly in the corner) generally demands you respect SZ's pressure on your wakeup, but if you have a bar and a clone ex clone uppercut will force SZ to block, giving you time to retaliate. This is of course expensive, but can be super worth it to get out of a very bad situation.
JC outclasses SZ in both footsie and damage i feel, and small hits add up fast. SZ doesn't do very much damage and his string aren't the greatest, so if you can keep a midgame neutral game going and focus on never taking risks that mean you get knocked down, you should do a okay.
This leads me to the next detail i found important in this MU: keeping at least one clone at hand is very important. i found myself adjusting to never use two clones in a combo unless for kill because it was just too valuable in neutral and wakeup not to have. clone shadow kick actually goes throw the ice clone, which very few (if any?) other projectiles do. This gives you something to make him think about laying clones in neutral. Almost more importantly, you will want to keep a clone stocked in case you find yourself at the defensive end of an oki situation. Ice clone (particuarly in the corner) generally demands you respect SZ's pressure on your wakeup, but if you have a bar and a clone ex clone uppercut will force SZ to block, giving you time to retaliate. This is of course expensive, but can be super worth it to get out of a very bad situation.
JC outclasses SZ in both footsie and damage i feel, and small hits add up fast. SZ doesn't do very much damage and his string aren't the greatest, so if you can keep a midgame neutral game going and focus on never taking risks that mean you get knocked down, you should do a okay.
Holy Moly does this guy hit like a truck. Has lots of move with armor, including one that doesn't involve meter burn. This made playing any kind of zoning game kind of risky, as it would let him get in,score a knockdown, and then start his pressure. Also, playing footsie at ranges I was comfortable with seemed dangerous. his low launcher (the scoop, pardon my lack of knowledge on notations) is really good, and he can confirm a solid amount of damage off of it. Between this and his fast, long range overhead that leads into big damage, he's pretty good at catching you by surprsise when you are trying to play your traditional neutral game.
The adjustment I made was always keeping him under up clsoe pressure. I would use my clones to get me there, and then try and be as unyielding as possible. Heads up tho; ya gotta respect his ex dp; safe on block and leads to lots of damage for Torr. this made oki kind of risky when they had resources to play with. I felt as if A List might be a better choice for this MU, since you can keep them lockdown more safely/more consistently.
The adjustment I made was always keeping him under up clsoe pressure. I would use my clones to get me there, and then try and be as unyielding as possible. Heads up tho; ya gotta respect his ex dp; safe on block and leads to lots of damage for Torr. this made oki kind of risky when they had resources to play with. I felt as if A List might be a better choice for this MU, since you can keep them lockdown more safely/more consistently.