its way too early to tell. Wait til we get a training mode. I think that there will be characters with weapons like Ashrah that would pose an issue.It's likely just SonicFox being SonicFox, but I'm not super excited to have a FOURTH modern MK game where Johnny is annoying as FUCK to fight. Resets, blockstrings that reverse your inputs, launchers everywhere, mixups, fantastic movement, unreactable shadow kick, and damn good + consistent combo damage.
Curious how he fares against consistent, powerful zoning. Teshiku hasn't attempted to zone him as Sub much during their long set this afternoon.
Kabal and Kung Lao are consistently the most annoying to fight in every MK game lol i never really had problems with Johnny other than MK9 but maybe that’s because I used him as well lol.It's likely just SonicFox being SonicFox, but I'm not super excited to have a FOURTH modern MK game where Johnny is annoying as FUCK to fight. Resets, blockstrings that reverse your inputs, launchers everywhere, mixups, fantastic movement, unreactable shadow kick, and damn good + consistent combo damage.
Curious how he fares against consistent, powerful zoning. Teshiku hasn't attempted to zone him as Sub much during their long set this afternoon.
Oh definitely agree it's not even just too early, but so ridiculously early that it's pointless to complain. However, SonicFox is doing so much work as the character and I have a vendetta dealing with the asshole that is JC in every NRS game.its way too early to tell. Wait til we get a training mode. I think that there will be characters with weapons like Ashrah that would pose an issue.
Yes, I think its awesome, however, I am questioning why they took 50 health away? I do not understand this and often find myself against 1050 (sareena/sub assist)... so a full 100 health gap. Its noticeableThoughts on Johnny/Stryker variation? I’m loving the added mixups and restand potential but not sure how good the combo potential is with the grenades.
I believe you need sunglasses to do the fake nutpunch.Even before this last patch, they removed Johnny's ability to do a fake nutpunch to gain hype meter. Weird thing is I saw the CPU still doing it. It was good to dodge some projectiles and increase hype at the same time.
Will try, I'm quite sure in the beta you could do it by default, since I never used the sunglasses special.I believe you need sunglasses to do the fake nutpunch.
He means sunglasses gear, are you using Johnny without sunglasses?Will try, I'm quite sure in the beta you could do it by default, since I never used the sunglasses special.
Yep. Had no idea about gear having an influence on moves. Is this a thing for other characters? Thought they were cosmetics.He means sunglasses gear, are you using Johnny without sunglasses?
Yeah it certainly seems that way. JC's pressure is his best tool. The 212 can be OH blocked or interrupted for a full punish, but you can mix up the low and staggers. You can also full combo off the low starter (213) with EXDB3 or cameo, and make a lot of his setups safe with cameos as well. The only people I'm having trouble with atm are folks that are good at zoning / keeping me away.So I’m guessing my over all goal with cage here is I should Be mixing correct?
And also trying to gain hype meter etc?
Idk what’s going to change short of meter management stuff on the day one patch but this is true.Yeah it certainly seems that way. JC's pressure is his best tool. The 212 can be OH blocked or interrupted for a full punish, but you can mix up the low and staggers. You can also full combo off the low starter (213) with EXDB3 or cameo, and make a lot of his setups safe with cameos as well. The only people I'm having trouble with atm are folks that are good at zoning / keeping me away.
I think you can react to most/all? of his mixups so will be interesting to see how he is when everyone knows how to block everything
Kind of frustrating they made his EX nutpunch 2 meters but I see why they did it lol.