I've been finding Lao to be the best pick for me with Johnny. The hat adds so many layers to his pressure which is his strongest trait. And it gives him help that he needs in the neutral game to get in. The hat comes back so quick it's practically always available. My opponents are blocking and getting tagged constantly and they are most importantly left standing and close to keep the pressure going.Haven't looked through the thread but Lao looks crazy with cage. 2144 214(low hat) is a mix and low hat is plus.
Off his trait midscreen he gets a hard to blockable from NP low hat into f4
Instead of crushing pokes with f3, take a step back and b3 them. Ashrah is annoying because of her sword (turns out blades beat fists), but there are some things you can do like d3/d4 under her highs, bait her to whiff a poke (punish with b3), etc. Its an annoying MU for sure thoughBro the mashing feels worse than mk11, you can only make them regret neutral ducking if you are up close, if you are out of f3 range everyone just neutral ducks and mashes 3/4 this feels exactly like mk11 Johnny lmao.
Ashrah is a big problem for me right now.
I'm leaning towards lao right now I think he's just more consistent.I've been finding Lao to be the best pick for me with Johnny. The hat adds so many layers to his pressure which is his strongest trait. And it gives him help that he needs in the neutral game to get in. The hat comes back so quick it's practically always available. My opponents are blocking and getting tagged constantly and they are most importantly left standing and close to keep the pressure going.
I very rarely find myself building enough hype to hit a hype combo with this setup, but it doesn't feel like he needs it or that it's worth the effort most of the time.
Kung Lao is absolutely the best option at the moment. You get zoning, pressure and mixups. Kano if you feel like you need the damage and his ball is similar to the hat in terms of pressure and takes up more of the screen at the loss of mix and the hat just being a damn obstacle on the ground. Nothing better than when they jump onto your stationary hat for a full combo punish. Also Kung Lao allows you to actually zone and trade reliably in a zoning war.I'm leaning towards lao right now I think he's just more consistent.
Hat saw allows Johnny to approach with his god awful reach
Hat creates mixes off his strings and pressure on block.
Spin tag in gives extremely easy trait combo meterlessly off any normal.
Ending everything in a held hat in the corner gives you ridiculous oki pressure.
Midscreen hard to blockables. Even simple stuff like f321 hold hat f4 release hat is like 2 frame fuzzy launcher
Teleport I'm still labbing but has potential
You can also do trait np low hat and hold it into pressure or f4 for a reset mid trait combo
Yeah I think you are right. All those options are worth way more than the conversions kano gives u. Having ur opponent constantly worry about the hat opens other stuff up too. I got blown up by it a ton myself before realizing it was plusLao and cage is the most broken shit together I've seen. No cameo comes close. If you haven't tried go lab it.
I think lao low hat will get a big recovery nerf in the future. Its utterly broken.
If this gets a bunch of likes to show interest I'll do a big writeup and videos.
I was fighting a Li Mei last night who knew this. That’s not to mention the up block punish of the 212. Having Kung Lao as your kameo gives you proper mix and ways to open up the opponent. Once I started using 214 hat in this particular situation I could better start using 212 without as much worry of fuzzy or upblock. Plus I would catch her with raw hat a lot and full combo punish.Realizing you can just fuzzy Johnny's 214/212 mix which makes opening good players up a lot more difficult. If someone has learned to fuzzy that - he just has grabs/staggers/pressure, meanwhile if u get touched by someone like Raiden u eat a 50%+ 1 bar. Then characters like Ashrah and Reiko can just control neutral and play keep away from him all day. JC also needs to spend 2 bars for any good damage...I don't understand why people are putting him S tier but maybe I'm just ass or need to try other kameos lol
also - setting up plus frames into backdash~F3,4 seems to work great on some of the cast for punishing d1 mashing into full combo.
It's still in the game but Johnny needs to be wearing sunglasses.Did they remove the nut punch hype move? The one where he doesn't actually punch you but instead winks at you and builds hype meter?
I remember from the beta is was something like db1 + L2 or something
Is that a joke? Lol damn, if that's true I'm all for attention to detail... but to not be able to do that move without sunglasses is just baaaaad.It's still in the game but Johnny needs to be wearing sunglasses.
It's stupid, I know lol.Is that a joke? Lol damn, if that's true I'm all for attention to detail... but to not be able to do that move without sunglasses is just baaaaad.
There is a very specific timing of trait into nut punches you can get an unblockable reset with his ground pound as well. I recorded the AI and couldnt get out of it.Jax lets Johnny get a fully charge b2 on hit. This is important because it allows you hype charge/activation but side switching as well. Im working on notations...
Kung lao low hat helps me get in. I can dance around working my way in while occasionally throwing out low hat.Alright, boys. How in the heck do I deal with Johnny's tiny t-rex arms?
Almost all my games, my opponent is walking backward waiting for a whiff-punish. I try to play it patiently, "Yeah ok, let's walk you to the corner buddy."
But that just ain't working.
kameos and F1/F3 staggers. If they are mashing D1 after every block u can check them with grab / dash back ~b3 / rising starAlright, boys. How in the heck do I deal with Johnny's tiny t-rex arms?
Almost all my games, my opponent is walking backward waiting for a whiff-punish. I try to play it patiently, "Yeah ok, let's walk you to the corner buddy."
But that just ain't working.
Oh whoa, I'm gonna have to lab this. This would be big for me because I love choosing the worst time to activate Hype (Not every time but too much ahaha).
212, f3 hype activation np works....
Its a tight window for the activation. You can activate hype mid screen with f12hype shadow kick...Oh whoa, I'm gonna have to lab this. This would be big for me because I love choosing the worst time to activate Hype (Not every time but too much ahaha).