A F0xy Grampa
Problem X Promotions
Just found something interesting about Jax's F413 string. I'm sure everybody knew that you can poke (D1) Jax out of the string into combo, but when I was playing as Cage I managed to D4 him in between the string which launches him into a 24% nutpunch reset.
D4 ruins Jax so long as your character has a low hitbox because everytime he does the string you get it for free which means ur either gauranteed advantage or a combo.
As well as this we found out that Jaxs F413 is mid hitting against low hitbox characters so long as you cross them over first, it doesnt have to be from a JIP it just has to be swapping sides of the screen
The strangest thing about this is that even if the Jax player just does F41 by itself and then cancels into block they can still be punished, the recovery on the string is long enough to allow at least 11 frame moves or divekicks to punish it.
We then went on to see other ways to punish any variant of his strings that are cancelled into block and found that you can just full combo punish him any time you block a F4 so long as you play as 1 of the 10 small hitbox characters below. You dont even need to make a read to punish him you just have to react, this pretty much ruins Jax because alot of the characters that can punish him heavily are regular tourny characters too.
Low hit box characters can punish any of Jaxs F4 variants in these ways, simply block the F4 and then do these:
Kung Lao - standing 1/ combos, spin, 24/21
Reptile - standing 1 combos, d4, dash
Cage - Standing 1 combos, B3, F3
Mileena - standing 1 - standing 2 - standing 4 combos, d4, roll.
Sektor - uppercut, standing 1
Sonya - standing 1 combos, d4 cartwheel, divekick
Jax - 123, 12-Overhead Smash, d4
Kabal - f4, d4 overhead, d4 dash cancel, standing 1, 11b3, enhanced dash, 21 combos
Quan chi - Uppercut, 112 Trance.
Skarlet - standing 1 combos, standing 4, d4
Just to add:
The combo punishers work midscreen only from what we've found so far, however you can still poke out like normal in the corner.
w/ 12 Gauge & Usedforglue
Discuss
D4 ruins Jax so long as your character has a low hitbox because everytime he does the string you get it for free which means ur either gauranteed advantage or a combo.
As well as this we found out that Jaxs F413 is mid hitting against low hitbox characters so long as you cross them over first, it doesnt have to be from a JIP it just has to be swapping sides of the screen
The strangest thing about this is that even if the Jax player just does F41 by itself and then cancels into block they can still be punished, the recovery on the string is long enough to allow at least 11 frame moves or divekicks to punish it.
We then went on to see other ways to punish any variant of his strings that are cancelled into block and found that you can just full combo punish him any time you block a F4 so long as you play as 1 of the 10 small hitbox characters below. You dont even need to make a read to punish him you just have to react, this pretty much ruins Jax because alot of the characters that can punish him heavily are regular tourny characters too.
Low hit box characters can punish any of Jaxs F4 variants in these ways, simply block the F4 and then do these:
Kung Lao - standing 1/ combos, spin, 24/21
Reptile - standing 1 combos, d4, dash
Cage - Standing 1 combos, B3, F3
Mileena - standing 1 - standing 2 - standing 4 combos, d4, roll.
Sektor - uppercut, standing 1
Sonya - standing 1 combos, d4 cartwheel, divekick
Jax - 123, 12-Overhead Smash, d4
Kabal - f4, d4 overhead, d4 dash cancel, standing 1, 11b3, enhanced dash, 21 combos
Quan chi - Uppercut, 112 Trance.
Skarlet - standing 1 combos, standing 4, d4
Just to add:
The combo punishers work midscreen only from what we've found so far, however you can still poke out like normal in the corner.
w/ 12 Gauge & Usedforglue
Discuss