Here's what I've done so far. It's only execution frames for the time being, but once I get a friend to help I'll be able to do block/hit frames.
As always with manually done frame data, some things may be slightly off due to various issues such as human error, data capture error, etc. But I try to make this as accurate as possible.
Projectiles are based on close proximity, and execution frames may vary with character hit box size.
Once I have all of the frame data completed, I'll put it in an easy to read format.
Attack - Execution Frames
1 - 8
2 - 14
3 - 17
4 - 26
d+1 - 6
d+2 - 7
d+3 - 7
d+4 - 12
b+1 - 15
b+4 - 22
f+3 - 24
f+4 - 9
Throw - 10
Combos
1,2,3 - 8
b+1,2,4 - 15
2,1 - 14
2,2 - 14
2,f+2,b+1 - 14
f+4,1,3 - 9
f+4,1,4 - 9
Specials
d,b+2 - 23
d,f+2 - 12
d,b+3 - 41
d,f+3 - 41
d,b,f+3 - 41
d,f+1 - 11
d,b+1 - 15
d,u+4 - 28
Air Throw - 9
EX Specials
d,b+2 - 23
d,f+2 - 13
d,b+3 - 48
d,f+1 - 11
d,b+1 - 15
d,u+4 - 26
X-Ray - 36
As always with manually done frame data, some things may be slightly off due to various issues such as human error, data capture error, etc. But I try to make this as accurate as possible.
Projectiles are based on close proximity, and execution frames may vary with character hit box size.
Once I have all of the frame data completed, I'll put it in an easy to read format.
Attack - Execution Frames
1 - 8
2 - 14
3 - 17
4 - 26
d+1 - 6
d+2 - 7
d+3 - 7
d+4 - 12
b+1 - 15
b+4 - 22
f+3 - 24
f+4 - 9
Throw - 10
Combos
1,2,3 - 8
b+1,2,4 - 15
2,1 - 14
2,2 - 14
2,f+2,b+1 - 14
f+4,1,3 - 9
f+4,1,4 - 9
Specials
d,b+2 - 23
d,f+2 - 12
d,b+3 - 41
d,f+3 - 41
d,b,f+3 - 41
d,f+1 - 11
d,b+1 - 15
d,u+4 - 28
Air Throw - 9
EX Specials
d,b+2 - 23
d,f+2 - 13
d,b+3 - 48
d,f+1 - 11
d,b+1 - 15
d,u+4 - 26
X-Ray - 36