Tested with as little as a 7 frame move. It will trade with 112, but 112D blows up everything I know of. You should be using that, so if a situation comes up that makes you decide to use 112, they won't be clicking buttons.
EDIT: Thank you for making me check. Batman can actually blow up any option, after 11, with his trait.
Certain Supers, like Superman's and Flash's, can also blow it up. The super situations aren't really situations you'll run into though. I doubt many people even know they can.
Hell, I doubt you'l even run into a Batman that will use trait to take advantage of gaps, almost none of them do.