Wetdoba
All too easy...
Amidst all the doom and gloom, crying, and buff threads from all the character communities that are not Bladam, Supes, Aqua etc I would like to share some recent Bane developements that I find to be extremely important to his nuetral game in terms of confirming into safe pressure without venom usage.
Bane's D1 on hit is +17. This means that from point blank he can jail a D2 tick or a B2 or B1. However mlst times when playing footsies with D1 these options are out of range and require you to walk forward first which then creates a gap for them to backdash out. The ever popular D1 on hit then command grab also has a gap to backdash/jump out of. What Bane can do tho is slightly walk forward and then S1 (9 frame start up) and have it completely jail even from max D1 range.
As you can see when I record Bane doing D1 walk forward 112D2 against me controlling joker you cannot mash out at all. You also cannot duck the S1 even thougg it is a high because the D1 on hit restands the opponent.
So what does this give Bane? Lots of options he can confirm into based on whether the opponent respects the jailing 11 and blocks it or does not and gets hit by the 11
Options on hit:
- 112D3 for corner carry midscreen or cross up set ups in corner and HKD
- 112Dxxcommand grab or elbow for HKD (charge for HKD with side switch)
- 112Dxxring toss for meterless max damage and side switch
-112Dxxmb venom upper for 1 bar max damage
- 112Dxxmb b3 for big 2 bar damage combo
- 112Dxxsuper
Options on block:
- 112D2 or 113 for plus frames
- 112D xx command grab tick throw
- 112 xx dash cancel (safe which means they guess on raw armor after)
As you can see, this can also be applied on oki to catch backdashes. The D1 is a true punish on the backdashes recovery after the invincible frames are gone, then just jail into the 11 check and confirm into the options stated above.
And the best part about all of this? Once they have been conditioned to sit there and block the gaurunteed S1 it only opens them up further to the usual great Bane options like raw grab, B1/B2 shimmies, and raw F2D. This when combined with the D1 tick OS on block makes Bane's D1 his best move in nuetral by far.
@Doombawkz
@Chakk dizzle
@UGL Black Preon
@chief713
@PND OmegaK
@RYX
@TrulyAmiracle
@TheJaquio
@other Banes Im too lazy to tag
Bane's D1 on hit is +17. This means that from point blank he can jail a D2 tick or a B2 or B1. However mlst times when playing footsies with D1 these options are out of range and require you to walk forward first which then creates a gap for them to backdash out. The ever popular D1 on hit then command grab also has a gap to backdash/jump out of. What Bane can do tho is slightly walk forward and then S1 (9 frame start up) and have it completely jail even from max D1 range.
As you can see when I record Bane doing D1 walk forward 112D2 against me controlling joker you cannot mash out at all. You also cannot duck the S1 even thougg it is a high because the D1 on hit restands the opponent.
So what does this give Bane? Lots of options he can confirm into based on whether the opponent respects the jailing 11 and blocks it or does not and gets hit by the 11
Options on hit:
- 112D3 for corner carry midscreen or cross up set ups in corner and HKD
- 112Dxxcommand grab or elbow for HKD (charge for HKD with side switch)
- 112Dxxring toss for meterless max damage and side switch
-112Dxxmb venom upper for 1 bar max damage
- 112Dxxmb b3 for big 2 bar damage combo
- 112Dxxsuper
Options on block:
- 112D2 or 113 for plus frames
- 112D xx command grab tick throw
- 112 xx dash cancel (safe which means they guess on raw armor after)
As you can see, this can also be applied on oki to catch backdashes. The D1 is a true punish on the backdashes recovery after the invincible frames are gone, then just jail into the 11 check and confirm into the options stated above.
And the best part about all of this? Once they have been conditioned to sit there and block the gaurunteed S1 it only opens them up further to the usual great Bane options like raw grab, B1/B2 shimmies, and raw F2D. This when combined with the D1 tick OS on block makes Bane's D1 his best move in nuetral by far.
@Doombawkz
@Chakk dizzle
@UGL Black Preon
@chief713
@PND OmegaK
@RYX
@TrulyAmiracle
@TheJaquio
@other Banes Im too lazy to tag
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