Pterodactyl
Plus on block.
Jacqui is Bacqui and better than ever.
We got the robo-legs, we got more MMA, we got GRAPPLES, and they didn’t tone her down like half the cast, she’s still got that engaging thoughtful edge to her gameplay!
I mean, it was perfect, even her new costumes are great.
Things of note:
We got the robo-legs, we got more MMA, we got GRAPPLES, and they didn’t tone her down like half the cast, she’s still got that engaging thoughtful edge to her gameplay!
I mean, it was perfect, even her new costumes are great.
Things of note:
- Modular command grab, similar to her daddy’s super gotcha from MKX’s Pumped Up variatoon. If you land every option before it, her overhead follow nets a big damage KB that pops up.
- Grab tech grab: Throwing against her becomes almost not worth the risk, she can tech a throw with her own higher damage throw that can KB if done twice in the right order.
- Combo potential: one of the few characters we’ve seen so far with such an easy combo starting route, a lot of decently long multi-hit strings, and several really versatile combo enders. If you want nasty combos in MK11, she’s been shown to be the girl for you.
- Stanky Leg 2: they combined her f2u2 and stanky leg in the best way possible
- Full Auto is DEAD: I know a lot from my Briggs brothers were all in once the zoning, but as someone who mained Shotgun I’m kinda happy she’s focused more in mid and close range this time. Her range is short but she doesn’t look to be a T-Rex anymore. That said, she does have some decent ranged tools, but the more straight forward oppression of machine gun fire is out as far as we know.
- ROBO LEGS: Everyone hope and expected but I think we were all surprised they went though with it! She’s got some nasty kicks now, a crazy command jump and a dive attack that allows her to almost completely forget about zoning worries and mix up her rushdown in the air.
- Forces Rush different/better: that move was pretty good for catching people just out of her range in her non-zoning variants, and sideswitching corner escape. But it lacked any real punch. Now it’s ALL punch because she goes full Jax and puts those augmented legs to use. A full lunge with a amped up fist, and that will probably be one of the most satisfying KBs in the game!
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