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General/Other - Jacqui Briggs Jacqui Briggs General Discussion

tjcombowins

Apprentice
I'm not denying that they have good normals, but that wasn't the point I was making either. Shotgun should be used in the neutral as a tool to control space from around jump range. If you use it right anything aside from block or armored will get combo punished. It's personal preference, different playstyles for different characters. You want 50/50 and big damage go play cassie. Want to be rewarded with solid meterless damage for playing solid neutral? Play jacqui. Sorry that not everyone is Cassie Cage.
I don't want to play Cassie, i want to play Jacqui, but In Shotgun they can jump out low dust easy if you're not perfect .
 

tjcombowins

Apprentice
You don't have to be perfect, just good with it.
Im good with both High tech and Shotgun. It takes to much work to play well with Jacqui in both of High tech and Shotgun. Why play Jacqui when we can get easy wins with other characters that does the same things. In High tech every time i work hard to get in with run and great rush down her reach is so bad other characters beat out most of your normals.
 

Briggs8417

Salt Proprietor of TYM
Im good with both High tech and Shotgun. It takes to much work to play well with Jacqui in both of High tech and Shotgun. Why play Jacqui when we can get easy wins with other characters that does the same things. In High tech every time i work hard to get in with run and great rush down her reach is so bad other characters beat out most of your normals.
I wasn't referring to your skill level I apologize that came out wrong. I just meant iit's not as bad as you are making it sound to hit. Why break a character who is perfectly fine, and balanced?
 

tjcombowins

Apprentice
I wasn't referring to your skill level I apologize that came out wrong. I just meant iit's not as bad as you are making it sound to hit. Why break a character who is perfectly fine, and balanced?
Is she balanced? High tech should give her the more damage output but Full auto does. Shotgun should give her the best footies, it don't. I hope they balance her and not just nerf her full auto, Give her better damage in high tech so her levels matter.
 

Briggs8417

Salt Proprietor of TYM
Is she balanced? High tech should give her the more damage output but Full auto does. Shotgun should give her the best footies, it don't. I hope they balance her and not just nerf her full auto, Give her better damage in high tech so her levels matter.
Why? She doesn't need more damag. She can get 30% meterless every time she touches you. High tech lol one can get close to that you off of a simple string into bf4. You are not sounding right here.
 

tjcombowins

Apprentice
Why? She doesn't need more damag. She can get 30% meterless every time she touches you. High tech lol one can get close to that you off of a simple string into bf4. You are not sounding right here.
Most of the characters in the game can get 30% with no more.
 
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Deleted member 5032

Guest
I didn't see this mentioned elsewhere, but she's got a bit of an option-select from b2-MBdb2. If the b2 is blocked, nothing happens and she's -5. If the b2 hits, the MB missile will come out and combo, allowing for a very easy run-based follow-up. Well, a simply run-uppercut leads to 29% and massive mid-screen advantage (good for an early machinegun to eat wakeups).

I played a few sets with @The Slaj Jazz yesterday and found her spacial mixups to be pretty damn strong. You can harass your opponent pretty strongly with machine gun, and as they're trying to work their way in, you run-throw or run-b2 or run b3. It looked pretty difficult to deal with. My one big concern was her damage output, but the b2 option select looks like an easy way to break 30% for 1 bar.

[edit] The option select works for b33 as well. Just as easy to combo afterwards. An uppercut followup is 32%.
 

daddydab32ho

KANO, KANO, KAY-NOOOOOO , KANO (DRAKES VOICE)
Bro Cassie gets 43% THEN gets a 50/50 with nut punch. Caasie can also get this with her "coming in hot" EX move. Erron black gets a 50/50 every knockdown. Jacqui get an 50/50 after hell getting in, for only 32%. If only in her Shotgun, it did 37% damage after low shotgun dust then people would respect jacqui in low shotgun dust.
There's honestly no other reason to use SG and HT... Like why? FA covers everything!
 

tjcombowins

Apprentice
Do anyone know where i can find the full patch notes, this is messed up we don't have the full list yet! Nrs has made a change to the games characters and not telling us everything.
 

STB Sgt Reed

Online Warrior
I didn't see this mentioned elsewhere, but she's got a bit of an option-select from b2-MBdb2. If the b2 is blocked, nothing happens and she's -5. If the b2 hits, the MB missile will come out and combo, allowing for a very easy run-based follow-up. Well, a simply run-uppercut leads to 29% and massive mid-screen advantage (good for an early machinegun to eat wakeups).

I played a few sets with @The Slaj Jazz yesterday and found her spacial mixups to be pretty damn strong. You can harass your opponent pretty strongly with machine gun, and as they're trying to work their way in, you run-throw or run-b2 or run b3. It looked pretty difficult to deal with. My one big concern was her damage output, but the b2 option select looks like an easy way to break 30% for 1 bar.

[edit] The option select works for b33 as well. Just as easy to combo afterwards. An uppercut followup is 32%.
Gonna work on that b2 option select! I had just been doing... dash in b2 bf1 or dash in b14 and looking to hit confirm. Knock them away and then zone. But hell... 30% sounds tasty. lol
 

tjcombowins

Apprentice
What needs nerfing on Full-Auto? Her 7%, high-hitting, full-combo punishable from midscreen projectile? Take that away and what's she left with?
They will not buff High tech and Shot gun if she keeps it her gun, I agree with you, but most people will cry if she gets buffs with no nerfs.
 
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Deleted member 5032

Guest
Gonna work on that b2 option select! I had just been doing... dash in b2 bf1 or dash in b14 and looking to hit confirm. Knock them away and then zone. But hell... 30% sounds tasty. lol
Just got a midscreen 37% off her overhead, using the f4-b2 normal. The same effect can be achieved using run-b2, but this way it doesn't use stamina.

The combo is: f4-b3xxxMBdb2-run-33-bf4: 37% safe overhead midscreen 1-bar combo. You can also replace the final special with any other special for easier links or positioning at a loss of 4%-7%. That bf4 seems to be a little inconsistent.

[edit] It works off of the f4b4 normal as well, but the timing on linking the db2 is a little more strict. The same effect can be achieved by run-b22 and it's a lot more forgiving. Whoa, that deals 40% and you can easily choose to switch sides or not...

[edit] I think I've got a better one for the low-starter. So it's b22xxxMBdb2-run-NJP-run-33xxxbf1. The timing is actually exceptionally loose (and this is coming from someone who can't usually do NJPs whatsoever...). It deals 38% and the bf1 ender leaves you with enough space and advantage to force them to eat a machine gun followup.
 
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Deleted member 5032

Guest
They will not buff High tech and Shot gun if she keeps it her gun, I agree with you, but most people will cry if she gets buffs with no nerfs.
I'm afraid I don't follow. People are treating the variations as separate characters. The buffs and nerfs of one variation probably won't affect the buffs and nerfs of other variations. If Kung Jin's Bojutsu variation was S+++ tier, it wouldn't make any sense to say "but we've nerfed his Shaolin variation, so it all equals out".