Pan1cMode
AUS FGC represent!
UPDATED FOR KUSTOM VARIATIONS
Table of contents:
0.0 Foreword
1.0 No kustoms (base Jacqui)
2.0 Lethal Clinch
3.0 Hyper Knee
4.0 Prototype Rockets
5.0 Enhanced Air shrapnel blast and Bionic Bounce
6.0 Grenade Launcher
7.0 Prototype Rockets and Lethal Clinch
8.0 Grenade Launcher and Lethal Clinch
9.0 Lethal Clinch and Hyper Knee
10.0 Lethal Clinch, Enhanced Air shrapnel blast and Bionic Bounce
11.0 Grenade Launcher, Enhanced Air shrapnel blast and Bionic Bounce
0.0 Foreword
This is a pretty comprehensive list of Jacqui Briggs combos compiled according to which customs have been added. Each combo is listed exactly once in this list. As such, you may need to check several sections of this guide to find all the combos for your loadout. For example, if you use Jacqui with rockets and lethal clinch, you should check sections 7.0, but also section 2.0, as the rockets do not modify Jacqui's midscreen combos. A quick note, most of these combos are universal against the entire cast. However, corner combos which involve using a launching string into regular up shrapnel blast are much harder on female hitbox characters. This is obviously not EVERY single combination of Jacqui Kustoms, but I think I've picked what is most likely to be the most common ones we'll see. If there's a specific combination of kustoms not listed that has viability and unique combo routes, I'd be happy to add it. I've made my best effort to check for errors, but if there are any mistakes, please let me know and I'll endeavour to fix them.
Starters:
s1 (7 frame high starter)
f3 (9 frame advancing mid)
f4 (12 frame mid with good range)
b2 (18 frame mid with best range)
b3 (l14 frame low)
f22 (launching mid)
jik (jump in kick, plus on block and hard to anti-air)
d1/s1 (anti-air)
d2 (krushing blow; must punish a high)
33 (krushing blowl must kounterhit or punish)
1.0 NO KUSTOMS
MIDSCREEN
METERLESS
112~bf2 (169.46)
b22~bf2 (140.68)
f44~bf2 (169.70)
f12~bf2 (140.67)
(anti-air/grounded) f22, f22, f12, f12~bf2 (240.22)
(anti-air)s1/d1, f22, f22, f3141+3 (231.65)
jik, b22~bf2 (202.54)
KRUSHING BLOWS METERLESS
(Must be as a punish or kounterhit)
33, f22, f22, f3141+3 (396.32)
(range of jik dependant)
jik, b22~bf2 (368.50)
(Must punish a high attack)
d2, dash~f22 f22, f3141+3 (368.24)
1 BAR
f31~db4(en), dash~f22, f22, f3141+3 (283.54)
112~db4(en), dash~f22, f22, f3141+3 (289.36)
b2~db4(en), dash~f22, f22, f3141+3 (266.89)
f4~db4(en), dash~f22, f22, f3141+3 (286.89)
(flawless block/wakeup) u2, f22, f22 f3141+3 (239.37)
KRUSHING BLOW
112~db4(amp), dash~f22, b22~bf2 (337.25)
f31~db4(amp), dash~f22, b22~bf2 (333.95)
f4~db4(amp), dash~f22, b22~bf2 (339.95)
b2~db4(amp), dash~f22, b22~bf2 (319.95)
CORNER
METERLESS
112~df1, d1, 112~bf2 (287.47)
b22~df1, d1, 112~bf2 (286.82)
jik, 44~df1, 112~bf2 (325.96)
KRUSHING BLOWS
(must punish a high attack)
d2, 44~df1, dash~112~bf2 (425.96)
(must have back to corner and kounterhit or punish)
33, 44~df1, dash~112~bf2 (451.16)
1 BAR
112~db4(en), 44~df1, dash~112~bf2 (327.66)
f31~db4(en), 44~df1, dash~112~bf2 (323.85)
f12~db4(en), 44~df1, dash~112~bf2 (342.85)
b32~db4(en), 44~df1, dash~112~bf2 (323.85)
2.0 Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage
MIDSCREEN
METERLESS
112~df3,4,4,4,3 (229.90)
b2~df3,4,4,4,3 (201.00)
f44~df3,4,4,4,3 (253.30)
f31~df3,4,4,4,3 (220.95)
b32~df3,4,4,4,3 (220.95)
f12~df3,4,4,4,3 (239.95)
(anti-air/grounded) f22, f22, f12, f12~df3,4,4,4,3 (304.95)
(anti-air) s1/d1, f22, f12, f12~df3,4,4,4,3 (304.95)
KRUSHING BLOW
112~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (449.60)
b2~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (439.48)
f44~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (448.05)
f31~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (452.21)
b32~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (452.21)
f12~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (471.21)
(must punish a high attack)
d2, f1~df1, f12~df3,1,1,1,3 (432.84)
d2, f1~df1, f12~df3,4,4,4,1, f12~df3,4,4,4,3 (571.61)
(must kounterhit or punish)
33, f1~df1, f12~df3,1,1,1,3 (457.70)
33, f1~df1, f12~df3,4,4,4,1, f12~df3,4,4,4,3(589.93)
1 BAR
f31~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (326.64)
112~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (330.30)
b2~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (312.26)
f4~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (332.26)
KRUSHING BLOW
f31~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (409.01)
112~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (408.56)
b2~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (398.96)
f4~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (418.96)
CORNER
METERLESS
112~df1, d1, 112~df3,4,4,4,3 (340.20)
b22~df1, d1, 112~df3,4,4,4,3 (352.12)
jik, 44~df1, 112~df3,4,4,4,3 (375.15)
KRUSHING BLOWS
112~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (472.74)
b22~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (516.25)
f44~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (485.98)
f31~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (497.25)
b32~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (497.25)
f12~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (516.25)
jik, 44df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (478.23)
(must punish a high attack)
d2, 44~df1, dash~112~df3,4,4,4,3 (475.15)
d2, 44~df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (578.23)
(must have back to corner and kounterhit or punish)
33, 44~df1, dash~112~df3,4,4,4,3 (497.90)
33, 44~df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (595.82)
1 BAR
112~db4(en), 44~df1, dash~112~df3,4,4,4,3 (360.30)
f31~db4(en), 44~df1, dash~112~df3,4,4,4,3 (358.21)
f12~db4(en), 44~df1, dash~112~df3,4,4,4,3 (377.21)
b32~db4(en), 44~df1, dash~112~df3,4,4,4,3 (358.21)
f4~db4(en), 44~df1, dash~112df3,4,4,4,3 (365.48)
b2~db4(en), 44~df1, dash~112df3,4,4,4,3 (345.48)
3.0 Hyper Knee Added
NB: Hyper Knee can be used to break armour at which point it will KB. You can enhance the hyper knee after the Krushing Blow for some extra added damage.
MIDSCREEN
METERLESS
KRUSHING BLOW
(must kounterhit or punish)
33, f1~df1, f12~bf4 (505.37)
1 BAR
KRUSHING BLOW
f31~db4(en), dash~f22, f12, f12~bf4 (356.43)
112~db4(en), dash~f22, f12, f12~bf4 (358.61)
b2~db4(en), dash~f22, f12, f12~bf4 (343.61)
f4~db4(en), dash~f22, f12, f12~bf4 (363.61)
CORNER
METERLESS
KRUSHING BLOW
112~df1, d1, 112~bf4 (377.10)
b22~df1, d1, 112~bf4 (397.82)
1 BAR
KRUSHING BLOW
112~db4(en), 44~df1, f12~bf4 (384.65)
f31~db4(en), 44~df1, f12~bf4 (383.84)
f12~db4(en), 44~df1, f12~bf4 (402.84)
b32~db4(en), 44~df1, f12~bf4 (383.84)
f4~db4(en), 44~df1, f12~bf4 (392.47)
b2~db4(en), 44~df1, f12~bf4 (372.47)
4.0 Prototype Rockets Added
CORNER
METERLESS
112~df1, 44~df1, dash~112~bf2 (315.24)
b2~df1, 44~df1, dash~112~bf2 (295.56)
f44~df1, d1. d1. 112~bf2 (278.80)
f31~df1, 44~df1, dash~112~bf2 (310.78)
f12~df1, 44~df1, dash~112~bf2 (329.78)
KRUSHING BLOW
(must punish a high attack)
d2, 44~df1, f12~bf2 (394.66)
(must have back to corner and kounterhit or punish)
33, dash~44~df1, 112~bf2 (435.56)
5.0 Enhanced Air Shrapnel Blast and Bionic Bounce Added
NB: All grounded combos can be ended with 33 to remain unbreakable and the cost of some damage
MIDSCREEN
1 BAR
b2~du~db1(en), j2, f22, f22, f22, f3141+3 (277.24)
f4~du~db1(en), j2, f22, f22, f22, f3141+3 (297.24)
f31~du~db1(en), j2, f22, f22, f22, f3141+3 (293.38)
b32~du~db1(en), j2, f22, f22, f22, f3141+3 (293.38)
f12~du~db1(en), j2, f22, f22, f22, f3141+3 (312.38)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (324.84)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (344.84)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (338.60)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (338.60)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (357.60)
CORNER
1 BAR
b2~du~db1(en), j2, 44~df1, d1, 112~bf2 (319.24)
f4~du~db1(en), j2, 44~df1, d1, 112~bf2 (339.24)
f31~du~db1(en), j2, 44~df1, d1, 112~bf2 (333.28)
b32~du~db1(en), j2, 44~df1, d1, 112~bf2 (333.28)
f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (352.28)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (350.86)
f4~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (370.86)
f31~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (363.31)
b32~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (363.31)
f12~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (382.31)
6.0 Grenade Launcher Added
NB: In order to combo off the grenade launcher in the corner you need to slightly delay the enhanced df1. The damages listed do not take into account DOT. You can switch out the bf2 for a db1 as the ender to leave the opponent standing in a DOT puddle.
CORNER
METERLESS
KRUSHING BLOW
(must punish a high attack)
d2, f1, f12, 112~bf2 (389.13)
(must have back to corner and kounterhit or punish)
33, f1, f12, 112~bf2 (416.17)
1 BAR
b22~df1(en), d1, d1, 112~bf2 (318.24)
112~df1(en), d1, d1, 112~bf2 (312.84)
f44~df1(en), d1, 112~bf2 (312.57)
f31~db4(en), f1, f12, 112~bf2 (298.13)
f12~db4(en), f1, f12, 112~bf2 (317.13)
7.0 Prototype Rockets and Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage
CORNER
METERLESS
112~df1, 44~df1, dash~112~df3,4,4,4,3 (350.76)
b2df1, 44~df1, dash~112df3,4,4,4,3 (334.92)
f44~df1, d1. d1. 112~df3,4,4,4,3 (322.78)
f31~df1, 44~df1, dash~df3,4,4,4,3 (348.17)
f12~df1, 44~df1, dash~df3,4,4,4,3 (367.17)
KRUSHING BLOW
112~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (471.65)
f31~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (475.42)
b32~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (475.42)
b2~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (463.92)
f4~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (483.92)
f12~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (494.42)
(must punish a high attack)
d2, 44~df1, f12~df3,4,4,4,3 (445.97)
d2, 44~df1, f12~df3,4,4,4,1, 44~df3,4,4,4,3 (553.46)
(must have back to corner and kounterhit or punish)
33, dash~44~df1, 112~df3,4,4,4,3 (474.92)
33, dash~44~df1, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (557.38)
8.0 Grenade Launcher and Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage
CORNER
METERLESS
KRUSHING BLOW
112~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (450.12)
b22~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (488.24)
f44~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (462.39)
f31~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (469.24)
b32~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (469.24)
f12~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (488.24)
(must punish a high attack)
d2, f1, f12, 112~df3,4,4,4,3 (444.12)
d2, f1, f12, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (559.32)
(must have back to corner and kounterhit or punish)
33, f1, f12, 112~df3,4,4,4,3 (468.41)
33, f1, f12, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (577.86)
1 BAR
b22~df1(en), d1, 112~df3,4,4,4,3 (364.77)
112~df1(en), d1, d1, 112~df3,4,4,4,3 (354.37)
f44~df1(en), d1, 112~df3,4,4,4,3 (358.41)
f31~db4(en), f1, f12, 112~df3,4,4,4,3 (336.53)
f12~db4(en), f1, f12, 112~df3,4,4,4,3 (355.53)
9.0 Lethal Clinch and Hyper Knee Added
NB: You can enhance the hyper knee after the Krushing Blow for some extra added damage. All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage.
MIDSCREEN
METERLESS
KRUSHING BLOW
112~df3,4,4,4,1, f12, f12~bf4 (492.62)
b2~df3,4,4,4,1, f12, f12~bf4 (487.15)
f44~df3,4,4,4,1, f12, f12~bf4 (486.18)
f31~df3,4,4,4,1, f12, f12~bf4 (497.49)
b32~df3,4,4,4,1, f12, f12~bf4 (497.49)
f12~df3,4,4,4,1, f12, f12~bf4 (516.49)
(Must kounterhit or punish)
33, f1~df1, f12~df3,4,4,4,1, f12~bf4(623.94)
(Must punish a high
d2, f1~df1, f12~df3,4,4,4,1, f12~bf4 (607.83)
CORNER
METERLES
KRUSHING BLOW
112~df3,4,4,4,1, 44~df1, f12~bf4 (523.87)
b2~df3,4,4,4,1, 44~df1, f12~bf4 (521.77)
f4~df3,4,4,4,1, 44~df1, f12~bf4 (541.77)
f31~df3,4,4,4,1, 44~df1, f12~bf4 (530.39)
b32~df3,4,4,4,1, 44~df1, f12~bf4 (530.39)
f12~df3,4,4,4,1, 44~df1, f12~bf4 (549.39)
(Must have back to corner and kounterhit or punish)
33, 44~df1, f12~df3,4,4,4,1, f12~bf4(633.56)
(Must punish a high)
d2, 44~df1, f12~df3,4,4,4,1, f12~bf4 (617.96)
10.0 Lethal Clinch, Enhanced Air Shrapnel Blast and Bionic Bounce Added
NB: You can end all grounded combos after the j2 with f12~df3,4,4,4,1 for unbreakable damage instead. All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage. Note that the scaling from enhanced air shrapnel blast means that you end up getting LESS damage when incorporating it into combos involving df3 KB.
MIDSCREEN
1 BAR
b2~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (316.73)
f4~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (336.73)
f31~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (330.90)
b32~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (330.90)
f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (349.90)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (349.31)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (369.31)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (361.84)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (361.84)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (380.84)
CORNER
1 BAR
b2~du~db1(en), j2, 44~df1, d1, 112~df3,4,4,4,3 (357.33)
f4~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (377.33)
f31~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (369.47)
b32~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (369.47)
f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (388.47)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (374.45)
f4~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (394.45)
f31~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (385.73)
b32~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (385.73)
f12~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (404.73)
11.0 Grenade Launcher, Enhanced Air Shrapnel Blast and Bionic Bounce Added
NB: In the corner you can end with db1 instead of bf2 to set up a DOT puddle underneath the opponent.
MIDSCREEN
1 BAR
b2~du~db1(en), j2, f22, f22, f22, f3141+3 (306.52)
f4~du~db1(en), j2, f22, f22, f22, f3141+3 (326.52)
f31~du~db1(en), j2, f22, f22, f22, f3141+3 (321.43)
b32~duf~db1(en), j2, f22, f22, f22, f3141+3 (321.43)
f12~du~db1(en), j2, f22, f22, f22, f3141+3 (340.19)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (376.49)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (396.49)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (387.66)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (387.66)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (406.67)
CORNER
1 BAR
b2~du~db1(en), j2, f22, f22, f12, 112~bf2 (321.31)
f4~du~db1(en), j2, f22, f22, f12, 112~bf2 (341.31)
f31~du~db1(en), j2, f22, f22, f12, 112~bf2 (335.25)
b32~du~db1(en), j2, f22, f22, f12, 112~bf2 (335.35)
f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (354.25)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (386.48)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (406.48)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (397.16)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f21, 112~bf2 (397.16)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (416.16)
Table of contents:
0.0 Foreword
1.0 No kustoms (base Jacqui)
2.0 Lethal Clinch
3.0 Hyper Knee
4.0 Prototype Rockets
5.0 Enhanced Air shrapnel blast and Bionic Bounce
6.0 Grenade Launcher
7.0 Prototype Rockets and Lethal Clinch
8.0 Grenade Launcher and Lethal Clinch
9.0 Lethal Clinch and Hyper Knee
10.0 Lethal Clinch, Enhanced Air shrapnel blast and Bionic Bounce
11.0 Grenade Launcher, Enhanced Air shrapnel blast and Bionic Bounce
0.0 Foreword
This is a pretty comprehensive list of Jacqui Briggs combos compiled according to which customs have been added. Each combo is listed exactly once in this list. As such, you may need to check several sections of this guide to find all the combos for your loadout. For example, if you use Jacqui with rockets and lethal clinch, you should check sections 7.0, but also section 2.0, as the rockets do not modify Jacqui's midscreen combos. A quick note, most of these combos are universal against the entire cast. However, corner combos which involve using a launching string into regular up shrapnel blast are much harder on female hitbox characters. This is obviously not EVERY single combination of Jacqui Kustoms, but I think I've picked what is most likely to be the most common ones we'll see. If there's a specific combination of kustoms not listed that has viability and unique combo routes, I'd be happy to add it. I've made my best effort to check for errors, but if there are any mistakes, please let me know and I'll endeavour to fix them.
Starters:
s1 (7 frame high starter)
f3 (9 frame advancing mid)
f4 (12 frame mid with good range)
b2 (18 frame mid with best range)
b3 (l14 frame low)
f22 (launching mid)
jik (jump in kick, plus on block and hard to anti-air)
d1/s1 (anti-air)
d2 (krushing blow; must punish a high)
33 (krushing blowl must kounterhit or punish)
1.0 NO KUSTOMS
MIDSCREEN
METERLESS
112~bf2 (169.46)
b22~bf2 (140.68)
f44~bf2 (169.70)
f12~bf2 (140.67)
(anti-air/grounded) f22, f22, f12, f12~bf2 (240.22)
(anti-air)s1/d1, f22, f22, f3141+3 (231.65)
jik, b22~bf2 (202.54)
KRUSHING BLOWS METERLESS
(Must be as a punish or kounterhit)
33, f22, f22, f3141+3 (396.32)
(range of jik dependant)
jik, b22~bf2 (368.50)
(Must punish a high attack)
d2, dash~f22 f22, f3141+3 (368.24)
1 BAR
f31~db4(en), dash~f22, f22, f3141+3 (283.54)
112~db4(en), dash~f22, f22, f3141+3 (289.36)
b2~db4(en), dash~f22, f22, f3141+3 (266.89)
f4~db4(en), dash~f22, f22, f3141+3 (286.89)
(flawless block/wakeup) u2, f22, f22 f3141+3 (239.37)
KRUSHING BLOW
112~db4(amp), dash~f22, b22~bf2 (337.25)
f31~db4(amp), dash~f22, b22~bf2 (333.95)
f4~db4(amp), dash~f22, b22~bf2 (339.95)
b2~db4(amp), dash~f22, b22~bf2 (319.95)
CORNER
METERLESS
112~df1, d1, 112~bf2 (287.47)
b22~df1, d1, 112~bf2 (286.82)
jik, 44~df1, 112~bf2 (325.96)
KRUSHING BLOWS
(must punish a high attack)
d2, 44~df1, dash~112~bf2 (425.96)
(must have back to corner and kounterhit or punish)
33, 44~df1, dash~112~bf2 (451.16)
1 BAR
112~db4(en), 44~df1, dash~112~bf2 (327.66)
f31~db4(en), 44~df1, dash~112~bf2 (323.85)
f12~db4(en), 44~df1, dash~112~bf2 (342.85)
b32~db4(en), 44~df1, dash~112~bf2 (323.85)
2.0 Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage
MIDSCREEN
METERLESS
112~df3,4,4,4,3 (229.90)
b2~df3,4,4,4,3 (201.00)
f44~df3,4,4,4,3 (253.30)
f31~df3,4,4,4,3 (220.95)
b32~df3,4,4,4,3 (220.95)
f12~df3,4,4,4,3 (239.95)
(anti-air/grounded) f22, f22, f12, f12~df3,4,4,4,3 (304.95)
(anti-air) s1/d1, f22, f12, f12~df3,4,4,4,3 (304.95)
KRUSHING BLOW
112~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (449.60)
b2~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (439.48)
f44~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (448.05)
f31~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (452.21)
b32~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (452.21)
f12~df3,4,4,4,1, f12, f12~df3,1,1,1,3 (471.21)
(must punish a high attack)
d2, f1~df1, f12~df3,1,1,1,3 (432.84)
d2, f1~df1, f12~df3,4,4,4,1, f12~df3,4,4,4,3 (571.61)
(must kounterhit or punish)
33, f1~df1, f12~df3,1,1,1,3 (457.70)
33, f1~df1, f12~df3,4,4,4,1, f12~df3,4,4,4,3(589.93)
1 BAR
f31~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (326.64)
112~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (330.30)
b2~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (312.26)
f4~db4(en), dash~f22, f12, f12~df3,4,4,4,3 (332.26)
KRUSHING BLOW
f31~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (409.01)
112~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (408.56)
b2~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (398.96)
f4~db4(en), dash~f22, f12, f12~df3,4,4,4,1, f12~df3.4.4.4.3 (418.96)
CORNER
METERLESS
112~df1, d1, 112~df3,4,4,4,3 (340.20)
b22~df1, d1, 112~df3,4,4,4,3 (352.12)
jik, 44~df1, 112~df3,4,4,4,3 (375.15)
KRUSHING BLOWS
112~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (472.74)
b22~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (516.25)
f44~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (485.98)
f31~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (497.25)
b32~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (497.25)
f12~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (516.25)
jik, 44df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (478.23)
(must punish a high attack)
d2, 44~df1, dash~112~df3,4,4,4,3 (475.15)
d2, 44~df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (578.23)
(must have back to corner and kounterhit or punish)
33, 44~df1, dash~112~df3,4,4,4,3 (497.90)
33, 44~df1, dash~112~df3,4,4,4,1, 44~df3,4,4,4,3 (595.82)
1 BAR
112~db4(en), 44~df1, dash~112~df3,4,4,4,3 (360.30)
f31~db4(en), 44~df1, dash~112~df3,4,4,4,3 (358.21)
f12~db4(en), 44~df1, dash~112~df3,4,4,4,3 (377.21)
b32~db4(en), 44~df1, dash~112~df3,4,4,4,3 (358.21)
f4~db4(en), 44~df1, dash~112df3,4,4,4,3 (365.48)
b2~db4(en), 44~df1, dash~112df3,4,4,4,3 (345.48)
3.0 Hyper Knee Added
NB: Hyper Knee can be used to break armour at which point it will KB. You can enhance the hyper knee after the Krushing Blow for some extra added damage.
MIDSCREEN
METERLESS
KRUSHING BLOW
(must kounterhit or punish)
33, f1~df1, f12~bf4 (505.37)
1 BAR
KRUSHING BLOW
f31~db4(en), dash~f22, f12, f12~bf4 (356.43)
112~db4(en), dash~f22, f12, f12~bf4 (358.61)
b2~db4(en), dash~f22, f12, f12~bf4 (343.61)
f4~db4(en), dash~f22, f12, f12~bf4 (363.61)
CORNER
METERLESS
KRUSHING BLOW
112~df1, d1, 112~bf4 (377.10)
b22~df1, d1, 112~bf4 (397.82)
1 BAR
KRUSHING BLOW
112~db4(en), 44~df1, f12~bf4 (384.65)
f31~db4(en), 44~df1, f12~bf4 (383.84)
f12~db4(en), 44~df1, f12~bf4 (402.84)
b32~db4(en), 44~df1, f12~bf4 (383.84)
f4~db4(en), 44~df1, f12~bf4 (392.47)
b2~db4(en), 44~df1, f12~bf4 (372.47)
4.0 Prototype Rockets Added
CORNER
METERLESS
112~df1, 44~df1, dash~112~bf2 (315.24)
b2~df1, 44~df1, dash~112~bf2 (295.56)
f44~df1, d1. d1. 112~bf2 (278.80)
f31~df1, 44~df1, dash~112~bf2 (310.78)
f12~df1, 44~df1, dash~112~bf2 (329.78)
KRUSHING BLOW
(must punish a high attack)
d2, 44~df1, f12~bf2 (394.66)
(must have back to corner and kounterhit or punish)
33, dash~44~df1, 112~bf2 (435.56)
5.0 Enhanced Air Shrapnel Blast and Bionic Bounce Added
NB: All grounded combos can be ended with 33 to remain unbreakable and the cost of some damage
MIDSCREEN
1 BAR
b2~du~db1(en), j2, f22, f22, f22, f3141+3 (277.24)
f4~du~db1(en), j2, f22, f22, f22, f3141+3 (297.24)
f31~du~db1(en), j2, f22, f22, f22, f3141+3 (293.38)
b32~du~db1(en), j2, f22, f22, f22, f3141+3 (293.38)
f12~du~db1(en), j2, f22, f22, f22, f3141+3 (312.38)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (324.84)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (344.84)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (338.60)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (338.60)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (357.60)
CORNER
1 BAR
b2~du~db1(en), j2, 44~df1, d1, 112~bf2 (319.24)
f4~du~db1(en), j2, 44~df1, d1, 112~bf2 (339.24)
f31~du~db1(en), j2, 44~df1, d1, 112~bf2 (333.28)
b32~du~db1(en), j2, 44~df1, d1, 112~bf2 (333.28)
f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (352.28)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (350.86)
f4~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (370.86)
f31~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (363.31)
b32~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (363.31)
f12~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112~bf2 (382.31)
6.0 Grenade Launcher Added
NB: In order to combo off the grenade launcher in the corner you need to slightly delay the enhanced df1. The damages listed do not take into account DOT. You can switch out the bf2 for a db1 as the ender to leave the opponent standing in a DOT puddle.
CORNER
METERLESS
KRUSHING BLOW
(must punish a high attack)
d2, f1, f12, 112~bf2 (389.13)
(must have back to corner and kounterhit or punish)
33, f1, f12, 112~bf2 (416.17)
1 BAR
b22~df1(en), d1, d1, 112~bf2 (318.24)
112~df1(en), d1, d1, 112~bf2 (312.84)
f44~df1(en), d1, 112~bf2 (312.57)
f31~db4(en), f1, f12, 112~bf2 (298.13)
f12~db4(en), f1, f12, 112~bf2 (317.13)
7.0 Prototype Rockets and Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage
CORNER
METERLESS
112~df1, 44~df1, dash~112~df3,4,4,4,3 (350.76)
b2df1, 44~df1, dash~112df3,4,4,4,3 (334.92)
f44~df1, d1. d1. 112~df3,4,4,4,3 (322.78)
f31~df1, 44~df1, dash~df3,4,4,4,3 (348.17)
f12~df1, 44~df1, dash~df3,4,4,4,3 (367.17)
KRUSHING BLOW
112~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (471.65)
f31~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (475.42)
b32~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (475.42)
b2~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (463.92)
f4~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (483.92)
f12~df3,4,4,4,1, 44~df1, dash~112~df3,4,4,4,3 (494.42)
(must punish a high attack)
d2, 44~df1, f12~df3,4,4,4,3 (445.97)
d2, 44~df1, f12~df3,4,4,4,1, 44~df3,4,4,4,3 (553.46)
(must have back to corner and kounterhit or punish)
33, dash~44~df1, 112~df3,4,4,4,3 (474.92)
33, dash~44~df1, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (557.38)
8.0 Grenade Launcher and Lethal Clinch Added
NB: All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage
CORNER
METERLESS
KRUSHING BLOW
112~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (450.12)
b22~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (488.24)
f44~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (462.39)
f31~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (469.24)
b32~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (469.24)
f12~df3,4,4,4,1, f1, f12, 112~df3,4,4,4,3 (488.24)
(must punish a high attack)
d2, f1, f12, 112~df3,4,4,4,3 (444.12)
d2, f1, f12, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (559.32)
(must have back to corner and kounterhit or punish)
33, f1, f12, 112~df3,4,4,4,3 (468.41)
33, f1, f12, 112~df3,4,4,4,1, 44~df3,4,4,4,3 (577.86)
1 BAR
b22~df1(en), d1, 112~df3,4,4,4,3 (364.77)
112~df1(en), d1, d1, 112~df3,4,4,4,3 (354.37)
f44~df1(en), d1, 112~df3,4,4,4,3 (358.41)
f31~db4(en), f1, f12, 112~df3,4,4,4,3 (336.53)
f12~db4(en), f1, f12, 112~df3,4,4,4,3 (355.53)
9.0 Lethal Clinch and Hyper Knee Added
NB: You can enhance the hyper knee after the Krushing Blow for some extra added damage. All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage.
MIDSCREEN
METERLESS
KRUSHING BLOW
112~df3,4,4,4,1, f12, f12~bf4 (492.62)
b2~df3,4,4,4,1, f12, f12~bf4 (487.15)
f44~df3,4,4,4,1, f12, f12~bf4 (486.18)
f31~df3,4,4,4,1, f12, f12~bf4 (497.49)
b32~df3,4,4,4,1, f12, f12~bf4 (497.49)
f12~df3,4,4,4,1, f12, f12~bf4 (516.49)
(Must kounterhit or punish)
33, f1~df1, f12~df3,4,4,4,1, f12~bf4(623.94)
(Must punish a high
d2, f1~df1, f12~df3,4,4,4,1, f12~bf4 (607.83)
CORNER
METERLES
KRUSHING BLOW
112~df3,4,4,4,1, 44~df1, f12~bf4 (523.87)
b2~df3,4,4,4,1, 44~df1, f12~bf4 (521.77)
f4~df3,4,4,4,1, 44~df1, f12~bf4 (541.77)
f31~df3,4,4,4,1, 44~df1, f12~bf4 (530.39)
b32~df3,4,4,4,1, 44~df1, f12~bf4 (530.39)
f12~df3,4,4,4,1, 44~df1, f12~bf4 (549.39)
(Must have back to corner and kounterhit or punish)
33, 44~df1, f12~df3,4,4,4,1, f12~bf4(633.56)
(Must punish a high)
d2, 44~df1, f12~df3,4,4,4,1, f12~bf4 (617.96)
10.0 Lethal Clinch, Enhanced Air Shrapnel Blast and Bionic Bounce Added
NB: You can end all grounded combos after the j2 with f12~df3,4,4,4,1 for unbreakable damage instead. All clinch combos can be ended in 1 for better oki or 2 for side switch at the cost of some damage. Note that the scaling from enhanced air shrapnel blast means that you end up getting LESS damage when incorporating it into combos involving df3 KB.
MIDSCREEN
1 BAR
b2~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (316.73)
f4~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (336.73)
f31~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (330.90)
b32~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (330.90)
f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (349.90)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (349.31)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (369.31)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (361.84)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (361.84)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f12~df3,4,4,4,3 (380.84)
CORNER
1 BAR
b2~du~db1(en), j2, 44~df1, d1, 112~df3,4,4,4,3 (357.33)
f4~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (377.33)
f31~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (369.47)
b32~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (369.47)
f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (388.47)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (374.45)
f4~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (394.45)
f31~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (385.73)
b32~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (385.73)
f12~du~db1(en), j2, f12~du~db1(en), j2, 44~df1, d1, 112df3,4,4,4,3 (404.73)
11.0 Grenade Launcher, Enhanced Air Shrapnel Blast and Bionic Bounce Added
NB: In the corner you can end with db1 instead of bf2 to set up a DOT puddle underneath the opponent.
MIDSCREEN
1 BAR
b2~du~db1(en), j2, f22, f22, f22, f3141+3 (306.52)
f4~du~db1(en), j2, f22, f22, f22, f3141+3 (326.52)
f31~du~db1(en), j2, f22, f22, f22, f3141+3 (321.43)
b32~duf~db1(en), j2, f22, f22, f22, f3141+3 (321.43)
f12~du~db1(en), j2, f22, f22, f22, f3141+3 (340.19)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (376.49)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (396.49)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (387.66)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (387.66)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f22, f3141+3 (406.67)
CORNER
1 BAR
b2~du~db1(en), j2, f22, f22, f12, 112~bf2 (321.31)
f4~du~db1(en), j2, f22, f22, f12, 112~bf2 (341.31)
f31~du~db1(en), j2, f22, f22, f12, 112~bf2 (335.25)
b32~du~db1(en), j2, f22, f22, f12, 112~bf2 (335.35)
f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (354.25)
2 BARS
b2~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (386.48)
f4~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (406.48)
f31~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (397.16)
b32~du~db1(en), j2, f12~du~db1(en), j2, f22, f12, f21, 112~bf2 (397.16)
f12~du~db1(en), j2, f12~du~db1(en), j2, f22, f22, f12, 112~bf2 (416.16)
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