Because she's actually Two-Face.Why is no one ever talking about Wonder Woman?
The ex moves were a little tricky to pull off because it required timing. You don't just press rt as you're doing a move. I don't remember exactly how Hector explained it, because I kept trying it different ways but it didn't always come out, maybe it's just a little buggy right now, but I think it works so that when you press rt as the move is connecting it becomes enhanced. I remember J360 was able to get Cyborg's ex air fireball out once and it would shoot a straight fireball and then one diagonally down. Nightwing's air rangs would throw an extra one that knocks down. I think Shady was able to enhance one of Flash's slide attacks but I don't remember what it did.Did you mess around with any EX attacks with any characters?
It's already morning at 5 lol.Tired. Will answer all questions in the morning.
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The most i got from solomon grundy was that he is slow and has a huge jump arc. Other then that he looks like he has trouble against zoners since hes so big, we will see where the later revisions take him, they want him to be able to close distance but not too easily because he is a monster with chain grapples up closeSolomon Grundy pls?
They seem more SF universal the MK universal, they all have the same function, sweep, launcher, wall bounce, ground bounce, but there not the same attacks like they are in MK.I could do without all the universal moves but overall it sounds pretty solid. Green Arrow/ Cyborg all the way.
-Collision boxes are very accurate so far, the character models are stable so the hits are consistent on deep jump ins and grounded normals. You can duck highs the same way as every other game, duck and attack or just duck. As far as ducking under a projectile i didnt get to test it, maybe the footage shady has will show a few things i forgot to mention.Few questions folks:
- How's the collision boxes in this game? Can pass right between Sub Zero's ice clone's legs or something? Do you go right under a projectile or something?
- Projectile trades?
- Regular trades?
- Input bug?
- Do characters' hitboxes "breathe"?
- Stance switch? any use?
- Is it possible to crossup on the corner? (for the one that's not cornered, that is)
- Meter drain glitch? I'm guessing not since you block by holding back now.
So the ex moves are more like they were in MKDC?The ex moves were a little tricky to pull off because it required timing. You don't just press rt as you're doing a move. I don't remember exactly how Hector explained it, because I kept trying it different ways but it didn't always come out, maybe it's just a little buggy right now, but I think it works so that when you press rt as the move is connecting it becomes enhanced. I remember J360 was able to get Cyborg's ex air fireball out once and it would shoot a straight fireball and then one diagonally down. Nightwing's air rangs would throw an extra one that knocks down. I think Shady was able to enhance one of Flash's slide attacks but I don't remember what it did.
I think it is you do the special, then while the special connects you press another button to make it enhanced.J360
could you explain the enhanced moves a little more?
You hit your special and then you hit the button that makes it enhance? Or...?
The super meter in Injustice is broken up into four bars. You gain meter when you are either hit or when you use a special move. For one bar of meter you can use an EX move, however these moves are less traditional EX moves and more EX extensions of existing special moves and combo strings. They are activated like Brave Edges in Soul Calibur V. In the middle of a special move or attack string you press the gimmick button, and a meter is spent to do the EX version. EX moves have different properties from normal moves, causing more damage, special hit states, and more.
That's uh...I think it is you do the special, then while the special connects you press another button to make it enhanced.
Thats what I took it as anyway.
Didn't feel any not 100% sure if there is thoughNegative edge?
J360 Were you able to ask Hector if wakeup attacks would be included in the game?
J360 same questions I asked in the Cdjr thread.
What game would you say Injustice compares to when it comes to the game speed?How were the stage interactions? In your time with the game, did you see any signs that they may be used frequently or are they just there because NRS wants them to be there?And not that it matters at this point, but who would you say were the least and most used characters?
im still not too sure as to how they work but hector stated that "you initiate a special move and 1 to 2 clicks later you press R2 to make it enhanced" for instance with cyborg i pulled an enhanced air blast, right after he released the shot i pressed R2 and a diagonal downwards shot came out of it similar to an akuma fireball right after.J360
could you explain the enhanced moves a little more?
You hit your special and then you hit the button that makes it enhance? Or...?
I'm here to share the little that I got from playing 5 matches with WW on Brasil Game Show and no good opponents.Why is no one ever talking about Wonder Woman?
Will make a new post featuring these when they're all uploaded. Thanks, Shady!