PLAYING TO WIN
Champion
The best zoning characters should be extremely hard to use. We should see all the tools and be like, "ok how the hell does this all work together" Deadshot was a mistake and extremely poor design. He could be learned in two days, there was no depth to him. I knew he was going to get destroyed from the moment I touched him week 1.
I can't imagine how hard it is to design a character. For me, she is kind of the last chance for me to click with a character. Starfire is my best character but she is not very good. She is a huge scrub killer though. If f2 becomes a mid (even slow it down a few frames) I believe I will have a top 10 character that I can get top 8s with.
I think the best recent examples of a complex, hard to use zoner in recent years would be peacock, zod, sinestro, kitana mkx and mk9, predator (high execution for cancel pressure), mkx quan bc no defense and had to have anticipation for pillar use. The worst example of good zoning and easy game play would 100% be deadshot.
I can't imagine how hard it is to design a character. For me, she is kind of the last chance for me to click with a character. Starfire is my best character but she is not very good. She is a huge scrub killer though. If f2 becomes a mid (even slow it down a few frames) I believe I will have a top 10 character that I can get top 8s with.
I think the best recent examples of a complex, hard to use zoner in recent years would be peacock, zod, sinestro, kitana mkx and mk9, predator (high execution for cancel pressure), mkx quan bc no defense and had to have anticipation for pillar use. The worst example of good zoning and easy game play would 100% be deadshot.