Tee hee....kitty cat
Lol how is Adon's overhead stupid?Agreed. Some overheads in SF are dumb though like Adon's.
He get's a combo after it, so he's one of the few characters with high lows. It is pretty slow though.Lol how is Adon's overhead stupid?
Almost everyone with an overhead gets a combo off of it and he doesn't even have it as a mixup, get hit crouching and no combo, not even a tight blockstring after it.He get's a combo after it, so he's one of the few characters with high lows. It is pretty slow though.
I believe Frost also has a meterless variant, ghetto or otherwise.Hmmm.. .
Vortex characters:
Batgirl
Batman
Green Lantern
Killer Frost
Scorpion
Zatanna
Sinestro
Lex Luthor
Yeah, I guess thats alot of vortexes in the roster.
Though as far as I know, only Batgirl's is meterless. Lex's is corner-only, with some character specific mid screen limited vortexes. Sinestro doesn't get much damage of his, and GL's is limited based on trait availability.
There's also Flash and deathstroke (in the corner).Hmmm.. .
Vortex characters:
Batgirl
Batman
Green Lantern
Killer Frost
Scorpion
Zatanna
Sinestro
Lex Luthor
Yeah, I guess thats alot of vortexes in the roster.
Though as far as I know, only Batgirl's is meterless. Lex's is corner-only, with some character specific mid screen limited vortexes. Sinestro doesn't get much damage of his, and GL's is limited based on trait availability.
She has two variants. A left/right one based on smoke and mirrors and an overhead/low one after ji2, u3, d2.I believe Frost also has a meterless variant, ghetto or otherwise.
Also, Zat's vortexes are straight-up bonkers.>____>
Girl. She has like 20 ways to reset you.There's also Flash and deathstroke (in the corner).
She has two variants. A left/right one based on smoke and mirrors and an overhead/low one after ji2, u3, d2.
Off the top of my head only Ibuki, Adon, and Dudley get combos off of their overheads, but I don't think there are that many overheads anyways so I guess you're right anyways.Almost everyone with an overhead gets a combo off of it and he doesn't even have it as a mixup, get hit crouching and no combo, not even a tight blockstring after it.
Ryu, Sakura and I believe Ken.Off the top of my head only Ibuki, Adon, and Dudley get combos off of their overheads, but I don't think there are that many overheads anyways so I guess you're right anyways.
Ryu can't combo into or after his collarbone breaker.Ryu, Sakura and I believe Ken.
Overheads in SF4 of that nature are pretty shit because to combo off of them they must be standing, which means that it's not the overhead part that hits them, they gotta be caught while pressing buttons.
I'm going to sidestep the argument here and just answer the question:
Yes, there's a lot more than zoning and resets in Injustice. There are spacing games, baiting tactics, a lot of useful specials that aren't zoning-based, meter games, all kinds of crazy mechanics (see Hawkgirl in close). Not every combo ends in a reset and sometimes it's more important to keep people cornered after a knockdown, save meter, put distance between yourselves, build or activate trait, go for an interactible or achieve some other goal.
There's a lot of metagame and it's very character-dependent.
If all you can do is zone and reset people, you probably won't get very far unless you're playing brand new players.
Off the top of my head I can think of these characters that have shoryukens - Ryu, Evil Ryu, Ken, Akuma, Oni, Sagat, Sakura, Seth, Dudley, DanYou mean that thing only like 5 characters have? Anything that's not a 3-frame DP is safe jump bait, and if someone's good there will be an option select buffered in to limit your options even further.
Add Juri to the list but only when she has Ultra 1 up.Ryu, Sakura and I believe Ken.
Overheads in SF4 of that nature are pretty shit because to combo off of them they must be standing, which means that it's not the overhead part that hits them, they gotta be caught while pressing buttons.