My opinion may not hold much water in this community, regardless I have a few things to say.
To say this game lacks footsies is retarded. Sure, the footsies may not be as deep as SF, but this isn't street fighter. is it? So you mean to say, players are better than other players simply because they know more mix ups? Yes, the game is simply based off of combo strings, but each normal within each string is unique. Each has its own property for the most part. for example, everyone's anti air options are different. everyones normals have different range, character knowledge and match up knowledge is VERY important. A seasoned nightwing player WILL NOT beat a seasoned Green Lantern player without knowing the matchup, period.
Baits, reactions, reads and mind games are VERY important in Injustice. Exercising the same methods constantly will only result in getting read, baited, and punished. Same thing happens in Street Fighter, so what is the difference? It's a fighting game, there are similarities and differences.
Street Fighter zoning has trades. Meaning if two projectiles come in contact with each other, they will clash. normally the characters with fast, quick recovering projectiles win at this (Sagat, Guile, etc.). In injustice, projectiles don't trade in the same way. The projectile with the lesser hit stun will lose, normally. Projectile footsies in injustice exist in the sense that, a player will use a projectile as a tool contest his opponent, not keep him at bay. To bait his opponent to make a mistake. throwing a counter projectile to clash with other ones is impossible, if ur projectile isn't faster and bears more hitstun then your opponents, u will lose the zoning war. therefore, using a projectile as means to help you get in on zoners doesn't really exist.
Doesnt that mean u would have to use good movement, spacing and footsies to get in?
This game isnt just mixups and resets, trust me.