50-60%s everywhere now, haha. I was doing it on Rip when we were playing earlier.This is dumb
this works
this character is almost more of a nightmare than superman.
This probably will get patched out eventually. But man is it dumb.50-60%s everywhere now, haha. I was doing it on Rip when we were playing earlier.
GRUNDY FIT LITTLE MAN IN POCKETThis probably will get patched out eventually. But man is it dumb.
This character is just hilarity once he touches you.
LOLDamage comparisons with my bnbs:
F+1,3, 11~MB Swamp hands, b+3, ji.3, 11~health throw (47%)
f+1,3, 11~MB Swamp hands, ji.2, b+1. pause, health trait throw (58%)
d+2, 11~MB Swamp hands, b+3, ji.3, 11~health throw (36%)
d+2, 11~MB Swamp hands, ji.2, b+1. Pause, health throw (51%)
112~MB Swamp hands, b+3, ji.3, 11~health throw( 52%)
112~MB swamp hands, ji.2, b+1. Pause, health throw (59%)
f+1,2~MB swamp hands, b+3, ji.3, 11~health throw (46%)
f+1,2~MB Swamp hands, ji.2, b+1. Pause, health throw (53%)
you were late.I've had the very hard AI d1 me out of trait throw after b1 stun. Is it possible or was I just late on the trait throw?
You're doing it too late, you can't do anything to get out of this.I tested this yesterday and angled jumps get out for free every time...
What am i missing?
That's not a very good way of practicing it. The AI sometimes takes a few moments to finally jump. And there's not really much to practice, the best way of getting it is by spamming trait after the b1 connects.This new tech is definitely worth learning. On that note...
I'm currently practicing the timing. I'm in training mode and I have the AI set to constantly forward jump. I hit a B1 and then time the grab. Does the AI jump immediately when it gets the chance? If so, then this is a good way to get down the timing.
To those who use this new tech consistently: let me know if that's a good way to practice the timing of landing reset trait grab after the B1. Thanks~
DudeSo after testing this out further, I've found out this should be the go to thing to do instead of a regular bnb. In total this does 60%, while my regular bnb does 52% (112~MB Swamp hands, dash, b+3, ji.3, 11~health trait), experimenting with Superman's super fast...super, not even Superman can get out of this. Thoughts?
112~MB Swamp hands, ji.2, b+1, (29%) trait throw (31%)
Wait for the blood splatter to go away and immediately throw, you can also just do b+1, don't cancel it, and then just do trait throw.This new tech is definitely worth learning. On that note...
I'm currently practicing the timing. I'm in training mode and I have the AI set to constantly forward jump. I hit a B1 and then time the grab. Does the AI jump immediately when it gets the chance? If so, then this is a good way to get down the timing.
To those who use this new tech consistently: let me know if that's a good way to practice the timing of landing reset trait grab after the B1. Thanks~
the setup is b1 on hit,not block.Off blocked B+1 I could interrupt the cancel with a superman D+1
Ah ok. Looked like it 2-in-1'd to me so I thought this was a block set up.the setup is b1 on hit,not block.
and the b1 to trait isnt a cancel,you wait after the b1 hits
his d2 is really one of the only good reliable AA d2's in the game.Grundy's d2 was already OP... with this he is just stupid lol