I dont think number of patches was the problem, more the frequency of patches. NRS does all of its patches in 6 months or so, meaning there is a new patch every one or two months. SF usually doesnt get "patched" until a year or two after the last. This gives people time to explore the newly patched versions before another patch hits.I don't get the argument for patching being bad. If MK9 were never patched the game would be unbelievably stupid. Also would we really want Injustice to be all Superman and Black Adam's again?
Also as for patching, isn't SF4 basically on like their 6th or so patch? Or do they just not count that because you have to buy a new game each time?
Good players are good players. If REO picked up Ultra seriously he'd body top players. If LordKnight picked up Ultra seriously he'd body top players. If Sanford or Justin or PR Rog picked up Injustice they'd body top players.
It's a non-statement. Good players are good players, despite the game. Reactions, execution, reads, focus, mental strength, etc. All this stuff transfers over to other games.
The difference between Justin/Rog/etc. and top NRS players is the one element I didn't mention: passion.
If you don't have that you'll never be the best at this game.
Their issue is not the patching, the issue is that the constant patches prevent players from dissecting the game.I don't get the argument for patching being bad. If MK9 were never patched the game would be unbelievably stupid. Also would we really want Injustice to be all Superman and Black Adam's again?
Also as for patching, isn't SF4 basically on like their 6th or so patch? Or do they just not count that because you have to buy a new game each time?
lets keep in mind that chris g was bodying people that tested the game as well.Chris G was a Tester for the game, he knew every characters strength weaknesses, combos, before 99.999999999% of the people that picked up the game.
Why don't people still know this? Selective memory?
Balrog did do well with Killer Frost in the beginning, no one is denying that he isn't a good fighting game player, but to claim him as a "god" of the fgc is a bit much. the way your hyping him, its almost as if he never used pre patch Killer frost.... oh wait he did.
"Top Players" doesn't mean Daigo/Infiltration/JWong, it includes them but it's not restricted to them. And I use the word bodied insincerely, I don't literally mean he's body top players or the above --- I mean compete.I look up to REO and have no doubt he is the best overall MK player, but your saying he would bodied Infiltraion, Diago, and Jwong in a Capcom game? Must likely give them a damn good challenges, but bodied? Come on now...
Without those patches, the game would have died competitively long ago. People need to stop comparing this community to the Capcom community -- our game needed the help, so it got it.I dont think number of patches was the problem, more the frequency of patches. NRS does all of its patches in 6 months or so, meaning there is a new patch every one or two months. SF usually doesnt get "patched" until a year or two after the last. This gives people time to explore the newly patched versions before another patch hits.
Their patching ia yearly tho, that is the main difference.I don't get the argument for patching being bad. If MK9 were never patched the game would be unbelievably stupid. Also would we really want Injustice to be all Superman and Black Adam's again?
Also as for patching, isn't SF4 basically on like their 6th or so patch? Or do they just not count that because you have to buy a new game each time?
My biggest pet peeve of mass patching is theyll nerf a decent character like sub Zero in mk9, and buff a top tier like MMH, that is annoying. Our community becomes a big witch hunt and after every patch, a different character is attacked, happens every timeWithout those patches, the game would have died competitively long ago. People need to stop comparing this community to the Capcom community -- our game needed the help, so it got it.
Block infinites, out of control damage, giant invisible hitboxes, game glitches, supertracking interactibles of death, gunshots among us, lack of reliable d2.. That wasn't the game people wanted to play, and they wouldn't have stuck around for a year to keep spending money to support it.
Not to mention the calamity certain things created for the online community. NRS did what they had to do.
The thing that's annoying is that people talk about the game being patched a lot, but they don't mention that many of the patches only changed one or two things.. So wow, Doomsday has his splash hitbox slightly adjusted and now it's a brand new game? Have to re-learn all the characters? People just love to whine.
For a ton of us older palyers it's not so much the patching but the number of and frequency, to alot of us it happens way to fast.I don't get the argument for patching being bad. If MK9 were never patched the game would be unbelievably stupid. Also would we really want Injustice to be all Superman and Black Adam's again?
Also as for patching, isn't SF4 basically on like their 6th or so patch? Or do they just not count that because you have to buy a new game each time?
Good post.My biggest pet peeve of mass patching is theyll nerf a decent character like sub Zero in mk9, and buff a top tier like MMH, that is annoying. Our community becomes a big witch hunt and after every patch, a different character is attacked, happens every time
I'm not convinced "constant rebalancing" was necessary. SSF4 and SFxT had infinites and game breaking glitches before. They simply fixed those within a month of release but left the balance unchanged for at least 6-12 months before the first balance update.Without those patches, the game would have died competitively long ago. People need to stop comparing this community to the Capcom community -- our game needed the help, so it got it.
But you're worrying about a few people dropping IGAU as their secondary game, when far more people would have dropped Injustice as their *primary* game were certain issues not fixed. 12 months of f23 and divekicks + characters with little fighting chance = dead competitive game.I'm not convinced "constant rebalancing" was necessary. SSF4 and SFxT had infinites and game breaking glitches before. They simply fixed those within a month of release but left the balance unchanged for at least 6-12 months before the first balance update.
Constant rebalancing is also the reason why guys like Aris stopped playing. It's just hard to keep up with a secondary game that keeps changing for no real reason. I mean did anyone else aside from Aquaman, Superman and Black Adam really needed to get nerfed? (not counting glitches and infinites as nerfs)
But you're worrying about a few people dropping IGAU as their secondary game, when far more people would have dropped Injustice as their *primary* game were certain issues not fixed. 12 months of f23 and divekicks + characters with little fighting chance = dead competitive game.
I don't understand the logic of letting a game die for the sake of not fixing it.
People keep advocating the merits of 'the Capcom approach', but if you follow Capcom you'll know that a late patch did not totally revive SFxT's reputation as a marquee competitive title since it was left with major issues for so long. So if SFxT doesn't get the benefit of the doubt, I'm not sure why people think Injustice would have.
The problem was that this game was built on the foundation of being over the top/semi-broken, rather than on being solid/uniform. Going in, that's how the designers wanted the game to be. It was risky, and once it was released 'into the wild', there were some things that needed to be toned down immediately or risk losing a large part of the game's audience.Waiting for too long is about as bad as constant patching. If I'm not mistaken Superman and Black Adam were truly nerfed in the last patch, and how many patches were before that? I think NRS should take their time and see what are the important things to patch in the game, abusable stuff nerfed, useless stuff buffed, etc, and THEN release a patch, it wouldn't take a whole year and it also wouldn't cluster the game with patches.
better recommendation, nrs should get the game they make more on point when it comes out, then they wont have to patch it so many times or, stop with da witch hunt patching.The problem is that this game was built on the foundation of being over the top/semi-broken, rather than on being solid/uniform. Going in, that's how the designers wanted the game to be. It was risky, and once it was released 'into the wild', there were some things that needed to be toned down immediately or risk losing a large part of the game's audience.
This is different from a game like KI, which was intended to be solid at the base. KI had bugs that needed to be fixed, but overall the game balance is in a state where it can be left more or less alone for a while. SF is also a different type of game and has the benefit of a ton of location testing, Arcade releases, etc. and about 20 years of continuous competitive legacy.
When your fish tank is leaking, you have to fix the holes, or all the water leaves and the fish die. The scene was leaking, and it's only because NRS stepped in when they did that things were kept afloat.
It's hard to do with the type of games they like to make. The target is "out of control, over the top, crazy/insane". It does well for their target audience because that's what MK was based on in the first place.better recommendation, nrs should get the game they make more on point when it comes out, then they wont have to patch it so many times or, stop with da witch hunt patching.
Jade top 5?I didn't just beat Justin Wong, I beat Justin Wong with Jade <3