Eric The Scruffy
Warrior
Only time I was ever passable at SF4, lol.Vanilla Sagat says hi.
Only time I was ever passable at SF4, lol.Vanilla Sagat says hi.
DansGameI forgot about them tbh but it still makes no sense why this guy has a interview front-paged like his some kind of celebrity essentially talking about divisions within an already small gaming community. It's a recent interview yet everyone he mentioned doesn't even play the game and then his reason for not playing Injustice is that he is unable to adapt to patches like please..
If we compare SF4 to NRS' game at that time (MKvsDCU), Vanilla Sagat would seem extremely balanced lol.Vanilla Sagat says hi.
There's a difference- NRS actually recognized that as a problem and corrected it. Balance problems in NRS games are just that- problems.It's not just about execution though, is also about effectiveness. There's a reason Injustice was boo'd at EVO, when something as simple and basic as f23 breath, and laser mixups execution wise is so easy but so hard to deal with then there's a problem. Remember when Superman had full bar? You could just hope the Superman player messed up and if you made a single mistake with 38% or LESS you were as good as dead, almost half life bar with the press of 2 buttons, do you call that skill?
I actually commend NRS for making the inputs easier. I just dislike the lack of common sense they apply to the game itself, or the bullshit in other words.There's a difference- NRS actually recognized that as a problem and corrected it. Balance problems in NRS games are just that- problems.
In Street Fighter, arbitrarily-high execution barriers aren't even considered a problem, they consider it a positive feature.
There's no denying there's a huge culture of worshiping arbitray execution barriers in Capcom games.
In Injustice, if you want to use Street Fighter controls, you can turn them on.
In SFxT if you use an easy input gem (which turns controlls into MK-style) you receive a PENALTY FOR DOING SO.
The thing about execution that perplexes me is that it seems to be a person to person thing. Like, I'm godly at 1-frame links. I don't plink, I can just do it, and I can't explain why. The EASIEST games for me to play are ST/HDR, CvS2, and KoF13. Games a lot of people just can't get into because everything has to be precise... My execution is flawless in those games, but in games like SF4, Injustice or UMvC3 I drop shit constantly.There's a difference- NRS actually recognized that as a problem and corrected it. Balance problems in NRS games are just that- problems.
In Street Fighter, arbitrarily-high execution barriers aren't even considered a problem, they consider it a positive feature.
There's no denying there's a huge culture of worshiping arbitray execution barriers in Capcom games.
In Injustice, if you want to use Street Fighter controls, you can turn them on.
In SFxT if you use an easy input gem (which turns controlls into MK-style) you receive a PENALTY FOR DOING SO.
idk man when im playin this game im always fighting the command interperator. this games input reader is mad muddyIt's so you can focus on fighting your opponent, instead of fighting your controller's d-pad
Meant strong NRS origins, that's why I didn't really mention Sonic Fox or others. Dizzy started of with Guilty Gear no? Hence his name?Dizzy is currently a great KI player and placed top 8 at Final Round. That's just current, Slips is of course one of the best Tekken players of all time.
Meant strong NRS origins, that's why I didn't really mention Sonic Fox or others. Dizzy started of with Guilty Gear no? Hence his name?
All the people who are good at multiple fighters origins were not predominately NRS games, aside from maybe LI Joe and REO. But REO is ChrisG so, he doesn't count. And if you want to count REO.
Maybe they should have a consistent engine xD.No, Dizzy's name is not from Guilty Gear. His first real FG was MK.
Also can we stop saying "NRS games" like they're the same? They're all different. MK is radically different each game. MK9 and
at one NRS game and one Namco game or whatever.
Actually I heard that he was playing a lot of Injustice before Evo.if the argument is that justin and pr rog are better than NRS players than they kind of are lol (which I dont like saying)
Im Not saying all of capcom is better than nrs players (not at all) ... But just look at what Rog did at EVO.. Top 8 and there is no way in HELL he played the game more than guys like @GGA 16 Bit or @EGP Wonder_Chef (i mean the amount of hours he spent compared to just these guys im mentioning isnt even comparable. The "Time spent playing" differential is gigantic).
SSBM has arguably the highest execution level in the fighting games out now and REO has bodied people with FalcoREO is great, I think he's probably the best NRS games player there is. His legacy in MK9 is the greatest, etc. (Yes I think he was and is better than PL). That said I have to disagree, I think the street fighter series is much more technical and difficult to master than NRS games. I'll concede that I think capcom players are mistaken with how easily they think they can pick up Injustice because as has been stated by others there are a ton of match ups and variables that need to be learned and memorized. But at the end of the day that's all you need to do, from an execution and mastery stand point I think NRS games pale in comparison to capcom games in terms of difficulty. PL has been delving into Capcom games, and gets bodied most of the time by mid tier players. As opposed to Chris G who has historically come into NRS games and placed top 8 (With lower tier characters like Green Arrow and Reptile).
All of that said having a low execution barrier and skill cap is not a bad thing. NRS games are more approachable to new players which is great as it just serves to feed a stronger population (Now if NRS could just release a title with decent netcode).
They're not easier - I play Capcom games and I play NRS games and I play SNK games. No game is considerably easier than the next. This game is young, this scene itself is young - it seems like most of the Injustice scene is newcomers and carry-overs from MK9 - that's toddler age compared to the Capcom scene, so I get why most NRS guys think this stuff, but it just doesn't work that way.Maybe they should have a consistent engine xD.
They're all different, still easy compared to Capcom games and other Fighters at highest level.
Different don't mean the games are not still easy. That's the common denominator.
Agreed, we werent playing mk at the highest lvl at all. Ppl still werent blowing up cross ups with standing 1s or 2s and u still can get away wid d1 cutter vs pplIt's funny that for a game considered "easy" like MK the results were extremely consistent. I placed top 8 at nearly every tournament I entered for 3 years and only a very small group of players could ever beat my Kitana. Why is that if the game is so easy? I can tell you for a fact that there are probably only around 15 players in the world that were good enough at the MK9 system to do what it took to deal with my play style. I don't see anyone in this thread talking about how easy MK9 was to play that could actually counter poke at the highest level for example.
Chris G was a Tester for the game, he knew every characters strength weaknesses, combos, before 99.999999999% of the people that picked up the game.the argument behind capcom players behind superior to INJ players is quite simple.
they been making top 8/winning injustice majors w/o practicing the game as hard as their main game.
do you think any INJ players could place top 8 a capcom game w/o practicing in regular basis?
look at chris G, he was bodying every1 while every1 struggled to learn the game.
balrog made top 8 at evo and a few other majors with nothing more than fundamentals.
ask yourself, what would happen if injustice was their main game.
I see balrog and chris G play and their reads/blocking is in another level.
this is not saying that capcom players are better than nrs players, the gods of the fgc happen to like capcom games.
Uh....no they haven't.the argument behind capcom players behind superior to INJ players is quite simple.
they been making top 8/winning injustice majors w/o practicing the game as hard as their main game.
The testers didnt know nearly as much as people think they do. By the time the game was public there were already enough changes to make it a different game, then factor in all the patches etc. Chris G won because of his fundamentals, anyone who watched him play would realize that.Chris G was a Tester for the game, he knew every characters strength weaknesses, combos, before 99.999999999% of the people that picked up the game.
Why don't people still know this? Selective memory?
Balrog did do well with Killer Frost in the beginning, no one is denying that he isn't a good fighting game player, but to claim him as a "god" of the fgc is a bit much. the way your hyping him, its almost as if he never used pre patch Killer frost.... oh wait he did.