KeyserSoze
Fabled Villain
When Injustice first dropped, there was a shitload of controversy over interactibles and the ultimate role/impact they should have in deciding matches in fighting games. I'm just wondering if people think MKX improved on them.
Personally, I actually prefer the over-the-top nature of Injustice's interactibles, but I'm curious to see where people stand on this issue almost one year into MKX's lifespan.
(I also really loved background bounce combos)
Personally, I actually prefer the over-the-top nature of Injustice's interactibles, but I'm curious to see where people stand on this issue almost one year into MKX's lifespan.
(I also really loved background bounce combos)