Belial
Kombatant
Hello TYM
I am Soul Calibur V player, notably, I placed 9th at EVO 2012 and Top8 at MLG Raleigh 2012.
I am trying to play Injustice now and here are few issues I am concerned about.
NRS said they are aiming at new players, but it is unplayable to new players. Just frame punishment and timings, almost unexistant buffering windows, weird hitboxes and finally - severe disbalance. Dont get me wrong, Im not saying characters are not balanced. I am saying certain aspects of the game, such as specifically melee vs zoning - are unbalanced. In a bad way, that takes fun away from the game and makes it frustrating
The game favors zoning too much. At the same time, there are characters like Bane, Doomsday, Catwoman etc who do not zone.
There are a lot of ways to counter melee in the game, such as backdash, focus atacks (b+3/f+3 + MB), push block etc, but no ways to counter zoning. At the same time dash is not cancellable, movement is very slow.
Lets take a look at SF4 for a second. SF dash wasnt cancellable, walk speed was also slow, it also had focus atacks.
But
dash was really fast, fireballs were slow, focus costed no meter and game featured a lot of ways to counter fireballs
Injustice fireballs fly like jets, slow walk speed, slow dash, high jump arcs.
Take Catwoman for example, how do you approach? Only using MB-cDash, which is
1) Unsafe
2) Costs meter
3) Late armor
Playing against heavy zoners all your meter goes MB dash, or lucky focus, but thats it. Zoner can do nothing but backdash/walk back and bait your mistake. If there are interactibles around you're stuffed - you cant let them get to interactible (which further improve their zoning) but if you stay full screen - you're done.
For example Superman or Deathstroke. And I saw the video, that Tom Brady and REO recently put up.
To even get a chance at playing them with melee or weaker zoners you have to do what? Spent tons of time learning reaction to lazer, learn frametraps. You have to treat every blocked/ducked projectile differently as they provide different amount of blockstun, thus you need to react to everything well.
For me, the video "Overreacting to Deathstroke" from REO and TB actually showed how hard it is to get in and how many consecutive guesses you have to make and how every mistake puts you full screen away. It is wrong to force this on newer players.
I am Soul Calibur V player, notably, I placed 9th at EVO 2012 and Top8 at MLG Raleigh 2012.
I am trying to play Injustice now and here are few issues I am concerned about.
NRS said they are aiming at new players, but it is unplayable to new players. Just frame punishment and timings, almost unexistant buffering windows, weird hitboxes and finally - severe disbalance. Dont get me wrong, Im not saying characters are not balanced. I am saying certain aspects of the game, such as specifically melee vs zoning - are unbalanced. In a bad way, that takes fun away from the game and makes it frustrating
The game favors zoning too much. At the same time, there are characters like Bane, Doomsday, Catwoman etc who do not zone.
There are a lot of ways to counter melee in the game, such as backdash, focus atacks (b+3/f+3 + MB), push block etc, but no ways to counter zoning. At the same time dash is not cancellable, movement is very slow.
Lets take a look at SF4 for a second. SF dash wasnt cancellable, walk speed was also slow, it also had focus atacks.
But
dash was really fast, fireballs were slow, focus costed no meter and game featured a lot of ways to counter fireballs
Injustice fireballs fly like jets, slow walk speed, slow dash, high jump arcs.
Take Catwoman for example, how do you approach? Only using MB-cDash, which is
1) Unsafe
2) Costs meter
3) Late armor
Playing against heavy zoners all your meter goes MB dash, or lucky focus, but thats it. Zoner can do nothing but backdash/walk back and bait your mistake. If there are interactibles around you're stuffed - you cant let them get to interactible (which further improve their zoning) but if you stay full screen - you're done.
For example Superman or Deathstroke. And I saw the video, that Tom Brady and REO recently put up.
To even get a chance at playing them with melee or weaker zoners you have to do what? Spent tons of time learning reaction to lazer, learn frametraps. You have to treat every blocked/ducked projectile differently as they provide different amount of blockstun, thus you need to react to everything well.
For me, the video "Overreacting to Deathstroke" from REO and TB actually showed how hard it is to get in and how many consecutive guesses you have to make and how every mistake puts you full screen away. It is wrong to force this on newer players.