BrianTheBEAST
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Most of them leaves you really + with the teeth. I guess that even if they block the teeth, they'll have to get a 50/50 (instant J2 and B1) Do you know if Instant J2 is punishable if blocked?I really like these. There were a few I hadn't seen, some that I had, and some dangerously close to what I've been working on BUUUUUUUT (And I feel this is what we should all be doing) you need to turn on auto-block a lot and see what you can do if the opponent blocks these resets. I would almost say that we get more off of blocked resets in some cases than we do off of the ones that hit.
Thanks for the information.I think u have to block after blocked instant j2, it should be -3 or something like that correct me if I'm wrong. Nice video tho Brian definitely stealing some of these![]()
-10I think u have to block after blocked instant j2, it should be -3 or something like that correct me if I'm wrong. Nice video tho Brian definitely stealing some of these![]()
lol. I don't have anything to defend myself on that point.Wonder Woman doing wakeup Lasso Spin from halfway across the screen![]()
Punishable, depends on how high you hit it; not actually sure if you can punish instant air j2 or not, but there are a lot of characters who can crouch it completely then punish it on whiff. Also after a flower you are not in range for an instant air j2. I am working on/may have found something to remedy these issues though.Most of them leaves you really + with the teeth. I guess that even if they block the teeth, they'll have to get a 50/50 (instant J2 and B1) Do you know if Instant J2 is punishable if blocked?
if done correctly you cant crouch it. every char in the game can punish it.Punishable, depends on how high you hit it; not actually sure if you can punish instant air j2 or not, but there are a lot of characters who can crouch it completely then punish it on whiff. Also after a flower you are not in range for an instant air j2. I am working on/may have found something to remedy these issues though.
What do you mean by if done correctly?if done correctly you cant crouch it. every char in the game can punish it.
IANJ2 hits extremely low. It should easily hit them.What do you mean by if done correctly?
Do you mean if something is used to make them stand (What I'm looking into now) or do you mean time it fast enough, because small hitbox characters like BG and CW can most definitely crouch it (Although I didn't test with neutral jump IA j2... Is the hitbox any different on it than on forward jump IA j2?).
So it does have to be a neutral jump then?Like qwark said ianj2 hits on the entire cast
But is punishable on block
Havent checked the vid
I'll see when i get home
I'm 99% certain it has to be a neutral jump. b1 and insta j2 mix ups are only really worth it when you have teeth underneath them since you can use the teeth cancel tech to force it to combo. And this really only comes into play when people become comfortable blocking the unblockables, or you are certain they are always crouch blocking after particular set ups. Because 53% for no meter is nothing to scoff at.So it does have to be a neutral jump then?
This makes it extremely less useful to me; makes the threat of instant j2/low/ambiguous j2 not present, and punishable.
Okay that's what I thought.I'm 99% certain it has to be a neutral jump. b1 and insta j2 mix ups are only really worth it when you have teeth underneath them since you can use the teeth cancel tech to force it to combo. And this really only comes into play when people become comfortable blocking the unblockables, or you are certain they are always crouch blocking after particular set ups. Because 53% for no meter is nothing to scoff at.
Lol almost sounds too good to be trueOkay that's what I thought.
What if I told you I may have found a way to do an improved version of this mixup while also keeping the threat of crossup j2, making it safe (I think, need to test more) and can be done without teeth under them/off of a combo ender or blockstring?
I'm still working on it, and need to test it out in live matches over the next few days, but I may have found a way to have a legit 33/33/33 (Or better! These mixups, even when blocked, are leading into more mixups) off of nearly everything and may have turned Joker into the highest damage vortex character in the game.
That said I may be getting your hopes up for nothing; I need to test this more.
Well, so far the keeping it safe doesn't quite apply as much as I thought. 2 of the options are safe, one is not but kind of hard to punish.Lol almost sounds too good to be true
Can't wait to see it
ooooooooorrrr.... we can create a conversation involving all the Joker players and you can share it. heheheheheWell, so far the keeping it safe doesn't quite apply as much as I thought. 2 of the options are safe, one is not but kind of hard to punish.
Also if this does work and I do share it, it's going to affect more than just Joker. I already know Harley can use this almost as effectively as Joker (There is a way to escape hers though, at least for some characters. so not a true 50/50 for her, whereas ours can be a straight guess depending on how we set it up.).
That said, I need what is more or less a formality at this point, but to test it in live matches.
I'd rather test it more extensively first and if I do share it, get videos, first. This way I (hopefully) won't get told, like pretty much every other time I've tried sharing tech in the chat, that I don't know what I'm talking about.ooooooooorrrr.... we can create a conversation involving all the Joker players and you can share it. hehehehehe![]()
okI'd rather test it more extensively first and if I do share it, get videos, first. This way I (hopefully) won't get told, like pretty much every other time I've tried sharing tech in the chat, that I don't know what I'm talking about.