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Injustice [DEMO] Batman Combo Video by Check 55% - 120% damage

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UsedForGlue

"Strength isn't everything"
REO is right about almost every combo here.

For example, 223 is full punishable, and 4 bars of meter is never going to be worth it for combos, or using bats in combos, their potential outside of juggles is too much to give up for scaling swag.

But it's all about the entertainment and possibility, and that's all people should see from it.

Great display from check again though.
 

Bildslash

Goro Lives 
REO is right about almost every combo here.

For example, 223 is full punishable, and 4 bars of meter is never going to be worth it for combos, or using bats in combos, their potential outside of juggles is too much to give up for scaling swag.

But it's all about the entertainment and possibility, and that's all people should see from it.

Great display from check again though.
Using the bats to start a combo from the interactables isn't such a bad idea given the damage.
 

WhooFlungPoo

Apprentice
I just can't get the timing for this game. after the 2 2 3 what is the timing on the back 3 to do the wall bounce kick? I hit it sometimes but i'm constantly just kicking over a downed body.
 

MIKECALDWELL

Kombatant
This type of stuff impresses most of you guys, while it really turns me off to the game. I realize that long ass combos are a part of these current fighters, but I just have no interest in a game that I have to wait 10+ seconds for a combo to end. Not to mention the fact that I'm pretty much dead after said combo.
 
This type of stuff impresses most of you guys, while it really turns me off to the game. I realize that long ass combos are a part of these current fighters, but I just have no interest in a game that I have to wait 10+ seconds for a combo to end. Not to mention the fact that I'm pretty much dead after said combo.
It's honestly not that bad. You can push block a lot of this stuff, and push block removes Batman's Bats.

A lot of this is very situational, and Batman loses a lot of combo'ability without his robats. Most of these he is spending 3-4 bars of meter, which will not be very common until the 2nd half of the match, and at that point you will have Wager.
 

Immortal Kombat

almost moderate success
This type of stuff impresses most of you guys, while it really turns me off to the game. I realize that long ass combos are a part of these current fighters, but I just have no interest in a game that I have to wait 10+ seconds for a combo to end. Not to mention the fact that I'm pretty much dead after said combo.
This is why check should be the one testing these games. If its broke, check will find it...please listen nrs
 

chemicalNova

Apprentice
This type of stuff impresses most of you guys, while it really turns me off to the game. I realize that long ass combos are a part of these current fighters, but I just have no interest in a game that I have to wait 10+ seconds for a combo to end. Not to mention the fact that I'm pretty much dead after said combo.
There's so many points to doing these sorts of combos though. First up, you need full meter. Secondly, you need bats. Thirdly, you need to be as GDLK at inputs as people like Check and Tony-T. Lastly, they are very VERY situational. Watch the video and tell me that you will be positioned that way, your opponent will be positioned that way, you'll have full meter and bats out... but in a serious match.


...you probably won't.
 

xWildx

What a day. What a lovely day.
Mother of God and all things Holy.... I can only imagine what things we'll see once he gets a hold of Flash -_-
 
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