But I can't play against loadouts that I've specifically set, can I?You actually can play against AI loadouts. In online versus you can have the opponent fight your AI and vice versa
Not sure I understand this .. I mean sure.. could be fun.. but isn't player match by definition fighting someone in a personal challenge? Like why do you need a exta dedicated mode when you can just choose to fight the person you know and agree to use gear or not.1. There being no default competitive mode player match
This is the biggest issue above all else. And probably the easiest to fix.
I know a lot of people think that competitive mode should be the default mode in all online game modes in I2, and that stats/abilities should have to be opted in by both players. However, I can see why NRS didn't do this. People with competitive play in mind are the minority. Most people who bought I2 will spend lots of time grinding for the most powerful gear for their favourite character, and would not be happy with this being rendered useless by something that's at the mercy of their opponent.
But there's an easy compromise. Please give us a separate competitive player match mode where we can go in and find like minded players. One and done ranked matches are not an acceptable substitute. Saying "just add people who also want to play without gear" is not an acceptable solution; you can't always rely on people on your friends list being available to play at the same time as you, that's the whole point of player match rooms.[/QUOTE]
So, I want a mode where I can go in and see a bunch of people who are sat there, looking for other people to play with competitive mode on.I think my main want is probably unpopular, but I would like a mode that allows GEAR MOVES but dose not use GEAR STATS.
Not sure I understand this .. I mean sure.. could be fun.. but isn't player match by definition fighting someone in a personal challenge? Like why do you need a exta dedicated mode when you can just choose to fight the person you know and agree to use gear or not.
I do not really understand what you are saying here and how this is different to what we already have?
It's really hard to pushblock batman's bats now though... If you set the komputer to do it, it sometimes does it on the second bat instead of the first, which probably means that it wasn't even possible to do it on the first bat for that timing and/or spacing...No issues with PB with me, simple block an attack then pushblock. it requires a better timing but nothing serious.
Players that want PB to be B+MB they just want to be mashing it before the attack even connects lol.
@Kitana Prime would agree.... He tried to pushblock mb trident rush and then lost his klash in tournament...My biggest issue is pushblock input. Attempt to pushblock. Gets hit and forced to clash. Rip
Very true. It would be nice to add in the options menu an option to have all player/practice games modes set to competitive on by default.@SneakyTortoise
You should definitely add that for practice mode we should have the option to set kompetitive mode to the default option. You know, something in the options menu that you kan just toggle if you want it to default to kompetitive mode. It's simple to do and more kompetitive players use practice mode than anyone else.
Also, I'm really glad you mentioned the input thing, it's terrible. You should probably add the pushblock change too.
I was thinking about the pushblock thing too... I guess we just have to get used to the block stun on moves. Some moves have very minimal block stun so they're good for that. Others aren't that useful since you kan react in time to still be in block stun and pushblock.Very true. It would be nice to add in the options menu an option to have all player/practice games modes set to competitive on by default.
The thing about pushblock, while I agree with you and many other people on this (that it's frustrating and a pain accidentally getting hit by things you tried to pushblock), I think this is very intentional on NRS' part. I think they want to add the mind game of pushblock baits and things like that, instead of giving players with a lifelead and meter the opportunity to just walk back and pushblock anything to close out a match
Yeah I think I got mixed up and people were just getting up too early. The unblockable ones are still kinda broke though.Interactable OTGs are back? I thought they were gone.
The point of pushblock is to do it as soon as you can. Why is that a problem? The way it is now can cause you to LOSE because of a mechanic that screws you out of what you're wanting and forces you to clash if it's the second round.No issues with PB with me, simple block an attack then pushblock. it requires a better timing but nothing serious.
Players that want PB to be B+MB they just want to be mashing it before the attack even connects lol.
Kinda bothers me too, Grandmaster Sub and Aquaman. Thing is the the majority of the time matchups only seriously come into play when both players exploit their options. If there was a MU that's like 6-4 in my character's favor, if I'm beating them at a ratio worse than that, I feel no sympathy for them.I just wish the characters I use/like in both games (Mileena, and Aquaman) weren't so widely hated and frowned upon so people respect me when I beat them lol.
But oh well, D1 Trident Rush
@Kooron NationKinda bothers me too, Grandmaster Sub and Aquaman. Thing is the the majority of the time matchups only seriously come into play when both players exploit their options. If there was a MU that's like 6-4 in my character's favor, if I'm beating them at a ratio worse than that, I feel no sympathy for them.
People need to do what I did, accept that I'm ass, it isn't my character's fault, it can't be the matchup's fault because I'm not using all my options yet, play whatever character I want, and try to get better.
Aquaman and Mileena deserve to be hated but they aren't so broken to where wins mean nothing.
Is unblockable superman lasers a thing? Yesterday had a nice long win streak in koth only to be dethroned by some firestorm who had way more zoning tools than he should have haha was interesting.Also, currently, you could join a KOTH in the current player match rooms, only to be dethroned by some twat with unblockable superman lasers. This would not be the case if there was a committed competitive player match mode
I don't actually know tbh, that was just a random example to demonstrate the pointIs unblockable superman lasers a thing? Yesterday had a nice long win streak in koth only to be dethroned by some firestorm who had way more zoning tools than he should have haha was interesting.
As far as the push block goes this isn't the first game to have that mechanic tied to forward motion. I think it's fine it just requires timing not mashing.
Either way... air dashing doctor fate with the ability to cast his projectiles in the air isn't on my list of things to play against.I don't actually know tbh, that was just a random example to demonstrate the point
I've never gotten a clash trying to PB, Like I said block an attack first then input F+MB, the blockstun on the attack won't allow you to clash or get hit by second attack.The point of pushblock is to do it as soon as you can. Why is that a problem? The way it is now can cause you to LOSE because of a mechanic that screws you out of what you're wanting and forces you to clash if it's the second round.
It's horseshit, dude. I should NEVER get a clash when I'm going for a pushblock. It's mechanically flawed.