StormGoddess
Your mind tricks won't harm me!!!
INJUSTICE 2
Unlockable Abilities
(10) denotes move unlocks at character level 10
(20) denotes move unlocks at character level 20
Aquaman:
* Call of Orm Marius - Aquaman’s trident becomes charged, causing all attacks to inflict increased block damage.
* Orm Marius Charge - Can now meter burn Trident Toss for additional damage
* Power of Neptune - Aquaman throws his trident into the ground summing the explosive Power of Neptune. Meter Burning launches the opponent
* From the Deep - Aquaman stabs his trident into the ground, creating an upward strike underneath his opponent. Meter Burning calls down lightning that launches the opponent. Replaces Tentacle Strike
* Trident Strike - Aquaman plunges his lightning charged trident into the ground creating an outward blast. Replaces Trident Rush
* Tidal Wave - Aquaman summons a raging wave that travels across the ground towards his opponent. Replaces Water Shield Meter Burn.
Atrocitus:
* Siphon Power - Drains opponent's super meter, replaces Life Drain
* Dex-Starr's Rage (10) - Dex-Starr appears with a quick charging attack when you use character power
* Blood Push - Powerful shot of pure rage that blasts opponents back. Meter burn to increase range and power. Replaces Napalm Vomit, requires both ability slots.
* Caustic Pool - Vomits focused rage towards the ground. Meter burn to leave behind a caustic puddle that causes damage.
* Regurgitate Rage - Dex-Starr rushes forward and vomits rage, causing damage over time. Replaces Blood Ball.
* Pillar of Blood - Atrocitus summons forth a pillar of blood and rage. Meter burning adds a second blast
Bane:
* Body Press - Command grab that slams opponent to the ground. Meter Burn converts into a back breaker. Replaces Bane Bomb.
* Top Rope - Throw performed while airborne.
* Supercharge - Venom boost is supercharged but no longer adds armor to attacks. Withdrawal symptoms are reduced when Venom expires. Replaces Venom Boost.
* Juggernaut Rush - A running charge that throws the opponent once it connects.
* Dropkick - Replaces meter burned Venom Uppercut with a dropkick.
* Double Punch.
Bane performs a powerful overhead attack. Meter Burning Double Punch will inflict additional damage. Replaces Mercenary's Elbow.
Batman:
* Advanced Parry (10) - Cape Counter and Cape Parry can now be meter burned.
* Boomerang Bat - Meter Burn Up Batarang returns to strike opponent's back rather than exploding. Replaces Up Batarang's Meter Burn.
* Evading Bat - Batman rolls backwards from a Wakeup and attacks with an evasive maneuver.
* Taser-Rangs: Meter burning any Batarang causes them to explode in a burst of electricity, stunning opponents. Requires both ability slots, replaces all Exploding Batarang meter burns.
* Cape Parry - Replaces Cape Counter with multi-hit Cape Parry (from first game)
* Bat Strike (20) - Bats summoned from character power immediately attack opponent instead of forming around Batman. Requires both ability slots.
* Dual Batarangs - Flings two Batarangs straight ahead. Replaces Batarang.
* Air-to-air Batarangs - Batman flings a single Batarang ahead while airborne. Replaces Scatter Bombs.
* Air-to-Ground Batarangs - Batman flings a single Batarang downward at an angle while airborne. Replaces Scatter Bombs.
Black Adam:
* Rolling Thunder - Can perform Lightning Cage at different distances, and meter burned for follow up attacks. Replaces Lightning Cage.
* Power of Aton - Fast, straight bolt of lightning. Meter burn for 3 hits. Replaces Low Lightning Bolt.
* Floating Lightning Bomb - Black Adam throws a lightning bomb that floats in place before exploding. Can be thrown three different distances.
* Deity’s Bolt - Black Adam summons a tracking lightning bolt. Replaces Black Magic.
* Seth Strike - Orbs of Seth no longer collide while orbiting, instead they can be fired as projectiles. Replaces Orbs of Seth, requires both slots.
* Air Lightning Cage - Black Adam drops to the ground creating a cage of electricity around his body. Air-Lightning Cage can be Meter Burned to allow for follow up attacks
* Soul of Shazam - Allowing all punches to do additional damage when active. Replaces Orbs of Seth
Black Canary:
* Air Canary Cry - Allows Canary Cry (character power) to be used while airborne.
* Clutch Crush - Command throw. Requires both ability slots.
* Sonic Burst - Throw a sonic grenade that stuns the opponent. Replaces Canary Cry character power, requires both ability slots.
* Rising Kick - Black Canary gains a vertical kick. Meter Burning follows up with a second airborne kick that launches the opponent up in the air for a combo
* Body Bounce - Meter burning the Hard Lock Attack now bounces the opponent for a combo.
* Screech (10) - Meter burning the Canary Cry (trait/character power) will trigger it as if it were one level stronger in exchange for 1 bar of super meter.
Blue Beetle:
* Crawling Burst - Launch a large, slow moving projectile using dual cannons. Meter burn increases size and damage. Replaces Energy Cannon and requires both ability slots.
* Air Diving Mandible Strike - Mandible Strike can be performed while airborne.
* Aculeus Strike (10) - Using his back claws, Blue Beetle attacks in a flurry of 5 strikes.
* Alien Cloak - Blue Beetle quickly camouflages himself. Meter Burning phases him to almost complete invisibility.
* My Rules - Black and Blue combo can now be meter burned.
* Mandible Flurry - Blue Beetle extends his claws and spins, striking twice. Meter burn adds additional launching hit.
Brainiac:
* Ion Cannon - Calls down a blast from Brainiac’s ship. Meter burn allows the beam to travel either forwards or backwards
* Tendril Slide - Using his powerful tendrils brainiac slides across the floor, striking opponents low and knocking them off their feet. Meter burning tendril slide does additional damage. Replaces Cybernetic Charge.
* Tendril Shell - Brainiac wraps his tendrils around his body, forming a protective shell. Opponents striking the shell will be stunned.
* Enhanced Living Metal - Living Metal combo’s last hit can now be meter burned, bouncing the opponent
* Tendril Harpoon - Impales the target with a metal tendril and drags them to him for a series of blows.
* Destruction Orb - Brainiac summons in a small orb above him that tracks the opponent before firing a quick energy blast at their location. Meter burning summons 2 orbs.
Captain Cold:
* Air Ice Bridge - Create a small platform of ice while airborne that he can use to attack from.
* Air Ice Out - Dash forward while airborne by emitting a constant stream of cold air towards the ground
*Shoulder of Cold - Captain Cold launches himself forward with the blast from his gun, striking his opponent with a shoulder charge.
* Ice Burst - Short range blast that knocks opponents backwards. Replaces standard ice shot.
* Up Ice Shot - Allows standard ice shot or Ice Burst to be fired upwards.
* Ice Rain - Captain Cold fires a blast into the air, seeding the sky and causing a super-chilled rain of frost to fall. opponents struck are frozen solid. Replaces death-circle meter burn.
* Cold Stream - The Cold Gun emits a stream of freezing gas. Opponents inside the stream will be damaged and eventually frozen. Replaces Frosted Armor.
* Air Cold Blast - Captain Cold can now fire his Ice Burst or Cold Blast straight ahead while airborne.
Catwoman:
* Chaotic Cat - Deliver a vicious attack for each Scratch that is active, up to 5 hits max. Replaces Cat-Lateral Damage, uses Character power button.
* Cat Claws - Perform a series of quick claw attacks. Meter burn for follow-up attacks. Replaces Rising Claws.
* Cat Call - Command a loyal cat to attack the opponent, allowing for follow-up attacks. Requires both ability slots.
* Low Whip (10) - strikes with her whip low wrapping her opponent’s legs and pulling them towards her, meter burn adds additional strike. Replaces Up Cat’s Tail
* Air Cat Dash - Catwoman can dash while airborne.
* Nine Lives - A loyal cat companion revives Catwoman once per match. Requires full scratch meter. Requires both ability slots, replaces Cat-Lateral Damage.
* Air Cat Slash - Catwoman performs a diving attack while airborne through the opponent, meter burning allows additional attacks
Cheetah:
* Savage Slam - Cheetah can now meter burn Cruel Encounter causing the opponent to bounce and allow for a follow up attack
* Spotted Torpedo - Cheetah dives toward her opponent with her claws out. meter burning spotted torpedo will do additional damage
* Creeping Predator - Cheetah crawls on the ground towards her opponent. Meter burning will pop-up the opponent, allowing for a follow up attack.
* Air Cheetah Clutch - Cheetah grabs her opponent from the air and throws them to the ground. Meter burning bounces the opponent allowing for a follow up attack.
* Air Jungle Jump - Cheetah can jump off walls towards her opponent.
Cyborg:
* Air Cyber Charge - Adds air dash. Meter burn for air backdash.
* Repair Circuit (10) - Cyborg releases nanobots to heal damage while active
* Boom Tube (20) - Cyborg utilizes boom tube technology to teleport towards or away from his opponent. Replaces Back Grapple and Forward Grapple.
* Body Shield - Nanobots form a barrier of protection, shielding Cyborg in armor. replaces Nano Drone, requires both ability slots
* Air Hyper Jump - Cyborg gains an additional jump while airborne.
* Air Grapple - Cyborg can forward or back grapple while airborne.
Darkseid:
* Boom Tube Away (10) - Create a Boom Tube to teleport away from the opponent.
* Air Boom Tube Away - As above, but while airborne.
* Maximum Omega - Upper Omega Beam can now be meter burned to allow full control over the Omega Beams. Requires both ability slots.
* Reverse Omega Beams - Darkseid will turn and fire omega beams that will attack the opponent from behind. Darkseid can direct his reverse omega beams when meter burned. Replaces upward omega beams.
* Hate Slam - Darkseid can meter burn feel my wrath causing the opponent to bounce and allow for a follow up attack.
Deadshot:
* Air Sniper - Low Rifle Shot now usable while airborne
* Low Wrist Cannon (10) - Deadly Assault is replaced with a quick low shot. Meter Burning fires a barrage of 3 bullets. Replaces Deadly Assault, requires both ability slots
* Rocket Jump - Deadshot propels himself upwards using the explosion from his rocket launcher but loses health in the process. Deadshot can attack while airborne.
* Up Shot - Adds an anti-air shot upwards with his wrist cannons.
* Heavy Artillery - Fires a rocket launcher at the ground. Meter burning will pop the opponent into the air for a combo.
* Scoped Shot - Deadshot can charge a powerful sniping shot from his assault rifle.
* Rocket Boost - Deadshot propels himself forward using the explosion from his rocket launcher, but loses health in the process. Deadshot can attack while airborne.
Doctor Fate:
* Dark Ankh - Ankh traps explode on contact, immediately imparting their damage or healing effects. Replaces Breath of Life and Nabu’s Curse.
* Powerless - Prevents opponent from using super meter. Requires both ability slots.
* Air Amon Ra Blast - Amon Ra Blast can now be performed while airborne.
* Air Dash - Allows Doctor Fate to dash while airborne.
* Instant Judgement - Performing the Spell of Judgement summons 3 ankhs instantly but they lose their bonus property granted from striking the opponent with all 3 at once. Replaces Spell of Judgement and Punishment
* Absorption Spell - The Ankh from the Glyph of Osiris now absorbs projectiles. Doctor Fate will gain health and super meter after absorbing projectiles. Replaces Glyph of Anubis.
* Seeking Displacer Orb - Doctor Fate conjures a Displacer Orb gnat follows his opponent's movement. Replaces Displacer Orbs.
Firestorm:
* Air Fusion Blast - Perform Fusion Blast while in the air. Meter burning fires a focused beam of energy.
* Flame Phase - Firestorm phases into the ground and reappears behind his opponent. Meter burning strikes the opponent as he appears.
* Air Ground Spark - An attack froum the air that causes an eruption to hit the opponent upwards. It can be meter burned to cause another explosion for extra damage
* Atom Bombt - Firestorm creates a molecular explosion that can be placed in three different distances
* Vaporize -
Firestorm vaporizes and becomes immune to all attacks for a short time
replaces energy shield
* Melting Point. Firestorm creates a quick ground explosion. Meter Burning Melting Point will create three quick ground explosions that travel across the arena. Adds Melting Point.
The Flash:
* Sonic Parry - Adds a parry when Flash uses Quantum Tunneling. Replaces Quantum Tunneling.
* Sonic Bolt - Flash pulls energy from the speed zone and hurls it as a projectile
* Air Spin Out - While airborne Flash dives downward towards his opponent head first
* Fist Frenzy - Flash can meter burn his Fists of Fury to free himself early. allowing him to attack while his opponent is being pummeled.
* Lightning Charge - Flash charges his body with energy from the speedforce and hurls himself towards his opponent as a living projectile. meter burning lightning charge will follow up with an additional attack.
* Speed Nado - Flash spins at an incredible speed, generating a tornado of energy. Meter burning leaves the opponent in the air for follow up. Replaces Sonic Lift.
Gorilla Grodd:
* Furious Flurry - Fist Flurry can now be chained into itself
* Carcass Toss - Meter burning Stampede now hurls his opponent across the arena and inflicts increased damage. Replaces Stamped meter burn.
* Double Dribble - Grodd can meter burn his basic throw to add additional slams for massive damage.
* Gorilla Grab - Snags airborne opponents and violently slams them to the ground. Meter Burning Gorilla Grab inflicts additional damage.
* Primitive Pound - Pounds the ground with his fist, causing his opponent to stumble. Meter Burning adds multiple strikes, knocking opponent off their feet. Replaces Ground Pound.
Green Arrow:
* Sky Bolt (10) - Fire an exploding arrow into the sky. Upon landing, the arrow explodes, damaging the opponent. Meter Burn fires two more arrows. Replaces Sky Alert.
* Evasive Shock - Meter burning Savage Blast replaces the second arrow with an electric arrow. Replaces Savage Blast Meter Burn.
* Smoke Arrow - Fires a smoke arrow at his feet, disappearing and teleporting to the air behind the opponent.
* Bola Arrow - Meter burning his character power now fires a bola that holds the opponent in place for followup attacks. Replaces Boxing Glove Arrow.
* Distracting Shot - Fire a smoke arrow that staggers the opponent. Replaces Savage Blast.
Green Lantern:
* Minigun - Constructs and fires the classic minigun. Meter burn fires additional shots/sweeps. Replaces Bowled Over.
* Lantern's Barrier (10) - Damage absorption shield, replaces Power Ring character power
* Oa’s Rocket - Green lantern fires a single rocket construct at his opponent. meter burning Oa's rocket will pop-up the opponent allowing for a follow-up attack. Replace Battery blast.
* Air Oa's Rocket - Fire rocket down at opponent while airborne. Replaces Air Battery Blast
* Rocket Power - Summons a rocket above Lantern’s head and fires it at the opponent. Meter burn adds a second rocket. Replaces exploding lantern.
* Quick Charge (20) - While held, Green Lantern charges his ring, slowly gaining Super Meter.
* Turbine Smash - Green Lantern smashes a jet turbine into the opponent.
Harley Quinn:
* Tick-Tock - Toss a short range bundle of dynamite. Requires both ability slots.
* All-Purpose Frosting - Enhances cupcakes; thrown cupcakes poison struck opponents and leave poison splats on the ground. Rolled cupcakes leave sticky frosting, preventing jumps and dashes. Modifies Cupcake Bomb and Cherry Bomb.
* Confetti Cannon - Harley’s pop gun fires a charged blast of confetti a short distance.
* Ivy’s Blessing - Tosses Poison Ivy’s rose into the air, releasing petals that heal over time (~10 health per second)
* Mollywhip - Harley runs down the opponent and beats them with her bat. Meter burn to make move unblockable.
* Cherry Bomb - Harley rolls a cupcake across the floor a short distance, hitting low. Replaces Cupcake Bomb.
* He Loves Me - Harley pulls out a picture of Joker and admires it, boosting attack power
* Joker Infection - Infection can be meter burned to inject a debilitating virus which disorients her victim by reversing all inputs.
Joker:
* Knife Parry - Joker can parry his opponent’s high and low attacks. Replaces Joy Buzzer.
* Crowbar Fling - Fling a crowbar at the opponent’s head. Replaces Flying Gas.
* Surprise! - Pull out a surprise gift and kick it across the ground at 3 different distances. Explodes after a short time, launching the opponent. Replaces Chattering Teeth.]
* Slice of Pie - Joker begins his supermove with a pie thrown from full screen. Replaces supermove startup, requires both ability slots.
* Crowbar Crush - Meter Burning Crazed Run will cause the opponent to bounce and allow for a follow up attack.
Poison Ivy:
* Flowing Earth - Ivy travels across the ground rapidly, striking opponents low. Meter Burn allows for follow up attacks.
* Crawling Vines (20) - Ivy creates a powerful root to arc from the earth toward her opponent. meter burning send the root further for two additional strikes
* Thistle Skin - Adds damage to attacks and does damage to attacking opponents.
* Deadly Thorns (20) - Fires two fast thorns at the opponent.
* Petals of Life - Ivy creates a patch of healing moss under her feet that heals while she is in contact. Meter burning creates a larger patch with greater healing abilities. Replaces Bed of Thorns
* Thistle Coat - Poison Ivy sprouts needle-like thistles over her entire body which inflict damage to opponents that strike her. Replaces Rhytidome Skin.
Robin:
* Low Smart Birdarang - Smart Birdarang now hits low. Replaces Smart Birdarang.
* Line in the Sand (10) - Robin draws a line on the ground with his sword. If opponent crosses it, they take damage and lose super meter. Deactivates if Robin crosses the line or takes unblocked damage.
* Elusive Swoop - Can now teleport at the end of Swoop when Meter Burned. Replaces Swoop Meter Burn.
* Staff of Grayson - Robin uses a staff. Replaces Deadly Arsenal.
* Deadly Birdarang (20) - Straight firing Birdarang that explodes. Meter burn for three projectiles at once that hit hi/mid/low.
* Air Arsenal Attack - Robin can now use arsenal attacks (character power) while airborne. Replaces Grounded Teleport, Detonate, and Recall.
* Air Deadly Arsenal - Robin can now throw a Birdarang from his deadly arsenal while airborne. Meter burn with throw three birdarangs. Replaces Ground Deadly Arsenal.
* Air Deadly Birdarang. Robin gains the ability to fling 3 Birdarangs while airborne. Adds Air Deadly Birdarang
Scarecrow:
* Sacrifice - Take damage in exchange for a damage buff.
* Plague (20) - Call on a swarm that damages and disorients from beneath the opponent. Requires both ability slots.
* Soaring Murder (10) - Fires crows at the opponent (standard projectile). Meter burn for larger projectile and more damage.
* Terror Charge - Scarecrow charges his hook with evil energy, increasing the damage of all hook attacks.
* Floor Flame - Meter burn Fear Flame is now a projectile that travels across the ground. Replaces meter burn Fear-Ferno.
* Panic-Port Away - Scarecrow gains the ability to teleport away from his opponent and create distance
Supergirl:
* Air Heat Vision - Kryptonian Laser Heat Vision can be used while airborne.
* Kryptonian Grinder - Throw that grinds the victim a great distance across the ground. Replaces Kryptonian Force Meter Burn.
* Earth Shatter - Replaces the limited flight of the Sun Strike Meter Burn with a powerful ground pound attack. Replaces Rising Sun Strike Meter Burn.
* Speeding Bullet - Supergirl flies straight ahead while airborne, delivering a powerful punch.
* Suncharge - Grants Supergirl the ability to charge her body with power, reducing her damage taken from attacks. Disables Kyrptonian Lasers while active.
Superman:
* Meteor Drop - Superman flies into orbit, grabs a meteor, and smashes it into the head of the opponent, triggering Superman’s supermove. Makes supermove unblockable but does less damage. Replaces Final Flight Supermove, requires both ability slots.
* Empowered Heat Zap - Heat Zap can now be meter burned to increase damage and size.
* Air Heat Zap - Heat Zap can now be performed while airborne.
* Ground Tremor (10) - Punch the ground, creating a tremor that damages opponents. Meter burn creates a second tremor with increased range.
* Krypton Charge - With extreme speed, Superman delivers a powerful flying attack.
Swamp Thing:
* Spine Blast - Launch a salvo of spines. Meter burn for 5 spines in rapid succession.
* Bonsai - Extends a plant in front of Swamp Thing at an angle. Meter burn for a second plant.
* Sinking Slough - Replaces Swamp Thing’s character power with a teleport. Requires both ability slots.
* Trunk Punch Pull - After landing the Trunk Punch, Swamp Thing reaches out to grab and pull in the victim.
* Wonderous Meadow - Swamp Thing spawns a larger initial patch of growth at the beginning of Abigail’s Garden. Adds Abigail’s Garden meter burn.
*Swamp Juice. Swamp Thing gains the ability to regenerate his Swamp Life Meter during Green Thumb. Adds Swamp Juice.
Wonder Woman:
* Hermes’ Blessing - Increase speed and allow air dashing. Requires both ability slots. Modifies character power.
* Demeter’s Spirit - Reduces incoming damage. Requires both ability slots. Modifies character power.
* Athena’s Power - Increases power of Shield based attacks. Requires both ability slots. Modifies character power.
* Artemis’ Strength - Increases duration and power of Bracelets of Submission. Modifies character power.
* Hestia’s Gift - Increases power of Lasso based attacks. Requires both ability slots. Modifies character power.
* Lasso Spin - Wonder Woman leaps into the air spinning the Lasso of Truth. Replaces Upward Amathea Bash.
* Sword of Athena - Wonder Woman slides on her knees across the floor and slashes the legs of her opponent with her sword. Meter burn for follow up attacks. Replaces Amathea Bash.
* Aegis of Zeus - A block that stuns opponents attacking with melee moves. Replaces Bracelets of Submission.
* Amalthea's Protection (10) - Advances slowly forward, protecting herself with her shield and gaining Armor. Meter Burning Protection will allow her to take less damage while advancing
* Air Amazonian Slam -
From the air, Wonder Woman dives toward the ground, guided by her shield, in a damaging attack. Air Amazonian Slam will follow up with a quick Shield charge. Adds Air Amazonian Slam.
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