NothingPersonal
Are you not entertained!?
After a day filled with impatience from the community, NRS has finally posted the patch notes for the February Balance Changes. Give them a read, there's plenty here that wasn't covered in the Watchtower yesterday, bug fixes and minor character changes both.
https://community.wbgames.com/t5/Official-Announcements/February-Update/td-p/1799198
General Gameplay Adjustments
- General stability and Online stability improvements
- Move list corrections and improvements to AI logic
- Fixed some Credits / Mother Box / Multiverse exploits involving deleting your save data
- Manually deleting your main save data will now result in Multiverse progress being reset
- Fixed some remaining instances of the indicator incorrectly displaying "Counter" instead of "Punish"
- You can select available Premiere Skins in Tournament Mode
- Setting the AI movement mode to Jump in Practice Mode will no longer sometimes cause then to do a Roll when knocked down
- Fixed a bug which could cause some throw special camera angles to persist when interrupted
- Fixed a bug causing several attacks with a tumble away reaction to sometimes be a hard knockdown against an airborne opponent but always allow a roll against a grounded opponent.
- These will now always allow a roll
- Brainiac - Towards + Medium, Light, Hard
- Captain Cold - Medium, Light, Hard
- Cyborg - Towards + Medium, Medium
- Darkseid - Light, Light, Medium
- Darkseid - Away + Light, Medium
- Enchantress - Towards + Medium, Hard
- Red Hood - Hard, Medium, Hard
- Sub-Zero - Away + Medium, Hard, Hard
- Supergirl - Away + Light, Medium, Hard
- Dr Fate - Chaos Ankh Evade
- Firestorm - Fusion Charge
- These will now always be a hard knockdown
- Aquaman - Light, Light, Medium, Hard
- Brainiac - Light, Light, Hard
- Cyborg - Towards + Medium, Medium
- Firestorm - Light, Light, Hard
- Cyborg - Sonic Arm
- Gorilla Grodd - Psionic Push
- Green Arrow - Stinger Meter Burn
- Green Lantern - Battery Blast Meter Burn
- Green Lantern - Air Battery Blast Meter Burn
- Superman - Flying Punch Meter Burn
- Atlantis - Fixed an issue with the Fish Tank background interactions not always instantly disappearing on a practice reset
- Metropolis - Anchor Swing Background Interaction is now a hard knockdown on both grounded and airborne opponents
Character Specific Adjustments
- Aquaman - Changed the reaction of Trident Scoop to flip the opponent to the opposite side
- Aquaman - Changed the reaction of Trident Scoop Meter Burn to allow for a bigger range of follow up combos
- Atom - Fixed a rare bug which could allow Atom to keep his Character Power move set in between rounds
- Atom - Enchantress’ Pentacle Hex can no longer sometimes allow Atom to Air Dash without his Character Power being active
- Atom - The visual effects from Shrink Character Power no longer sometimes linger when he loses a round to from passive damage
- Bane - Shattering Cross (Towards + Light) has 2 less startup frames and now also knocks down grounded opponents
- Bane – Mercenaries Elbow recovers 18 frames faster and causes 5 less frames of block stun
- Black Adam - Activating Orbs of Seth Character Power now has 3 more frames of recovery outside of a combo
- Black Adam - End Phase (Light, Light, Hard) recovers 10 frames faster on block and causes 10 less frames of block stun
- Catwoman - Increased combo damage scaling on her normal attacks which allowed for follow up combos
- Catwoman - Tom Cat (Light, Towards + Medium) has 5 less frames of block stun with less pushback and has 9 more miss recovery frames
- Catwoman - Safe Cracker (Hard, Hard, Away + Medium) now has 16 startup frames (down from 19) and causes a splat knockdown on hit while having 14 more recovery frames on hit and 6 more recovery frames on block/miss
- Catwoman - Kitty-Cornered (Hard, Hard, Hard) is now a high block and has 1 more frame of recovery
- Catwoman - Tail Spin (Away + Hard) now has 26 startup frames (up from 23) and had its attack range slightly reduced
- Cyborg - Power of the Mother Box Character Power input precision improved
- Cyborg - Air Drone Character Power has 10 less startup frames, 20 less recovery frames, 120 duration frames (down from 200) and causes a ground bounce reaction with increased combo damage scaling
- Cyborg - Land Drone Character Power has 5 less startup frames and 20 less recovery frames
- Darksied - Backhand (Down + Light) causes a different reaction with 10 more cancel advantage frames on hit and has 1 less frame of recovery
- Dr Fate - reduced the time before the end of round reaction will be when the round is won with Blood Price (Medium, Light, Light, Hard)
- Enchantress - Pentacle Hex can now award First Hit Bonus
- Enchantress - The gameplay message displaying the of the Curse applied by Pentacle Hex now lasts longer
- Enchantress - Increased combo damage scaling after a fully charged unblock-able Evil Essence (Medium, Hard)
- Enchantress - Fixed a bug preventing Pentacle Hex from doing damage during some frames of an opponent’s Block Escape, Air Escape, and Roll Escape
- Enchantress - Xibalba Demon Attack and Demonic Sacrifice can no longer be avoided by Catwoman's Low Evade
- Enchantress - Out of Body Experience (Supermove) will no longer sometimes auto-correct after the into cinematic
- Enchantress - Eclipso's Grasp and Eclipso's Pull Gear Abilities now have a maximum range
- Enchantress - Fixed issue with Divinity Spell Gear Ability not generating super meter while Spell of Protection is active
- Enchantress - The Nothing Can Hurt Me Gear Augment will no longer sometimes stop working after using Demonic Guard
- Firestorm - Adjusted the hit region on Atomic Destruction (Away + Light, Medium)
- Flash - Victory Pose can no longer sometimes have the camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena
- Gorilla Grodd - The cancel of Stampede can now also be done with Flip Stance or (Medium + Hard)
- Gorilla Grodd - Skull Crush (Medium) now has 5 more frames of block stun with increased pushback and 7 less recovery frames
- Gorilla Grodd - Cutthroat King (Medium, Medium) now has 16 startup frames (down from 19), 5 less frames of block stun, and recovers 4 frames faster
- Gorilla Grodd - Animalistic (Medium, Medium, Hard) now has 17 startup frames (up from 14)
- Gorilla Grodd - Straight Kick (Away + Medium) has 5 less frames of block stun
- Gorilla Grodd - Mind Control now has 21 startup frames (down from 25), 9 active frames (up from 7) and is now -20 on block (down from -18)
- Green Arrow - Up Haven Blast no longer interacts with projectile destroying attacks
- Green Lantern - Reduced combo damage scaling on Lantern's Might, Bowled Over and their Meter Burned versions.
- Green Lantern - Mechanized Assault (Supermove) now hits overhead and now receives a benefit from the Gear Augment Amplified Constructs
- Green Lantern - Overcharged Lantern now has 5 more frames of block stun with increased pushback and has reduced combo damage scaling
- Green Lantern - Overcharged Lantern Meter Burn now has 10 more frames of block stun with increased pushback and has reduced combo damage scaling
- Harley Quinn - Adjusted the hit region of Single Shot (Away + Medium)
- Harley Quinn - The visual effect for the Cupcake Bomb Gear Ability now correctly goes away with a practice reset
- Hellboy - base stats adjusted to have 100 more ability, 50 less strength, 150 more health, and 200 less defense at level 20
- Hellboy - Adjusted the base damage of special moves to compensate for the 100 more ability stat
- Hellboy - Reduced the meter gain from executing Devil’s Revolver & Fist of Doom
- Hellboy - Fixed several special moves interacting strangely with the Mohlomi’s Bell Character Power
- Poison Ivy - Snap Trap (Down + Light) has its hit region adjusted, has 2 more cancel advantage frames and recovery 2 frames faster
- Poison Ivy - the Chompy & Bitey Bash special move now has a Meter Burn
- Poison Ivy - Datura Hammer Meter Burn now has 3 more frames of block stun on the first 4 hits
- Poison Ivy - Bed of Thorns now does 4 base damage in total (up from 2)
- Poison Ivy - Bed of Thorns Meter Burn now does 6 base damage in total (up from 4)
- Poison Ivy - Bed of Thorns and the Meter Burn now do damage to the opponent if they jump out of its area of effect
- Raiden - Electrocute now recovers 3 frames faster on block
- Raiden - Almighty (Towards + Light, Down + Hard) now has 5 more frames of block stun with increased pushback and 5 less recovery frames
- Raiden - Distant Thunder (Medium, Light, Down + Hard) has 2 more active frames, 4 more frames of cancel advantage, and 2 more recovery frames
- Raiden - Low Pulse (Down + Light) has 5 more cancel advantage frames and recover 2 frames faster
- Raiden - Low Kick (Down + Hard) now has 10 startup frames (down from 2)
- Raiden - Roaring Strike (Jump + Light) now has 6 startup frames (down from 7)
- Raiden - Heavy Chop (Jump + Medium) had its repel region adjusted making it more effective as a crossup
- Robin - Assassin Strike has a more distinct visual effect when blocked
- Robin - Fixed an issue where Holding Back (Supermove) could sometimes have its camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena
- Scarecrow - Fixed issue with his Scythe Accessory having visual issues during background bounces in certain circumstances
- Starfire - Star Dust Meter Burn startup increased by 2 frames
- Starfire - Slightly increased forward and backward walkspeed
- Starfire - Warlord's Lunge (Towards + Medium) has 10 less frames of block stun, 1 less frame of cancel advantage, 5 less recovery on hit, and 10 less recovery on block/miss
- Starfire - Bad Shlorvak (Towards + Medium, Throw/Light + Medium) now comes out on block/miss
- Starfire - Stop Zorkmorking Clorbag (Towards + Medium, Medium) now has 11 startup frames (down from 13) and does 7 base damage (up from 5)
- Starfire - Side Scratch (Down + Light) now has 2 more cancel advantage frames
- Sub-Zero - Cold Encounter (Away + Light, Light, Down + Hard) now has 5 less block recovery frames with increased pushback
- Sub-Zero - Ice Ball has 4 less startup frames
- Sub-Zero - Ice Blade (Jump + Medium) has 1 more active frame and had its repel region adjusted making it more effective as a crossup
- Supergirl - Walking Heat Vision Character Power now requires one bar of meter to use
- Supergirl - Air Heat Vision Character Power Gear Ability now requires one bar of meter to use
- Supergirl - Straight Blast and Air Straight Blast cause 5 less frames of blockstun
- Supergirl - Air Straight Laser now causes 10 more frames of blockstun with increased pushback
- Supergirl - Power Struggle (Light, Light, Medium) causes 5 less frames of block stun, has 5 less frames of recovery on block and 10 more frames of recovery on miss
- Supergirl - Side Kick (Down + Light) now has 9 startup frames (up from 7) and is -3 on block (up from -4)
- Superman - In Practice Mode, the AI can now be set to use his Legendary Character Power as a reversal or wakeup
- Wonder Woman - Fixed a visual issue that sometimes occurred when performing Shield Toss immediately after Amelthea Bash
Last edited by a moderator: