Lokheit
Noob
I've listed every character base stats in this sheet:
https://docs.google.com/spreadsheets/d/17GSoCQLdXIl38s36rvyCwSqZ7u1oZMpV55_QVsKvUFs
Offensive stats are anecdotal as each move's damage also affects the offensive power of a character (for example Black Adam's overal damage is impressive and all characters have the same offensive points), but I think this list is interesting to help with the recent discussion about combo standards.
It might be easier than what we thought:
All characters (except Darkseid who is an outlier) have the same amount of Offensive Stat Points (2200) and Defensive Stat Points (1950). All of them including Darkseid have a total of 4150 Stat Points.
Characters (excluding Darkseid) are divided into 3 groups of Defensive Stats distributions:
- Characters with 1000 Defense and 950 Health (10 characters):
Aquaman, Black Adam, Brainiac, Cyborg, Firestorm, Green Lantern, Supergirl, Superman, Swamp Thing, Wonder Woman.
- Characters with 950 Defense and 1000 Health (5 characters):
Black Canary, Blue Beetle, Cheetah, Flash and Robin.
- Characters with 900 Defense and 1050 Health (13 characters):
Atrocitus, Bane, Batman, Captain Cold, Catwoman, Deadshot, Doctor Fate, Gorilla Grodd, Green Arrow, Harley Quinn, Joker, Poison Ivy and Scarecrow.
- Darkseid as an outlier with 800 Defense and 1100 Health.
I need to check the game's damage formula (as soon as it releases here in Europe I will do it) but if damage is directly divided by Defense, then we could just check combo damage with 1000 Def characters, and then divide it by 0.95, 0.9 or 0.8 to get the combo damage for any other character without needing to repeat the combos on them.
I also want to point out that if that's how Defense works, then characters with 1000 and 950 Defense are at a slight advantage over the rest of the cast, because then the amount of unmodified incoming damage that a character could resist would be equal to Defense * Health meaning that the better results would come from the most balanced distributions:
Characters with 1000 Def an 950 HP get a damage resist coeficient of 950K
Characters with 950 Def and 1000 HP get the same 950K coeficient.
Characters with 900 Def and 1050 HP get 945K.
Darkseid with less total points and the most unbalanced distribution gets just 880K.
Of course this last point is if Defense is a direct divisor of damage and the formula isn't more complex than that, but in most mathematical models for Defense and Health a balanced distribution will get the best results.
https://docs.google.com/spreadsheets/d/17GSoCQLdXIl38s36rvyCwSqZ7u1oZMpV55_QVsKvUFs
Offensive stats are anecdotal as each move's damage also affects the offensive power of a character (for example Black Adam's overal damage is impressive and all characters have the same offensive points), but I think this list is interesting to help with the recent discussion about combo standards.
It might be easier than what we thought:
All characters (except Darkseid who is an outlier) have the same amount of Offensive Stat Points (2200) and Defensive Stat Points (1950). All of them including Darkseid have a total of 4150 Stat Points.
Characters (excluding Darkseid) are divided into 3 groups of Defensive Stats distributions:
- Characters with 1000 Defense and 950 Health (10 characters):
Aquaman, Black Adam, Brainiac, Cyborg, Firestorm, Green Lantern, Supergirl, Superman, Swamp Thing, Wonder Woman.
- Characters with 950 Defense and 1000 Health (5 characters):
Black Canary, Blue Beetle, Cheetah, Flash and Robin.
- Characters with 900 Defense and 1050 Health (13 characters):
Atrocitus, Bane, Batman, Captain Cold, Catwoman, Deadshot, Doctor Fate, Gorilla Grodd, Green Arrow, Harley Quinn, Joker, Poison Ivy and Scarecrow.
- Darkseid as an outlier with 800 Defense and 1100 Health.
I need to check the game's damage formula (as soon as it releases here in Europe I will do it) but if damage is directly divided by Defense, then we could just check combo damage with 1000 Def characters, and then divide it by 0.95, 0.9 or 0.8 to get the combo damage for any other character without needing to repeat the combos on them.
I also want to point out that if that's how Defense works, then characters with 1000 and 950 Defense are at a slight advantage over the rest of the cast, because then the amount of unmodified incoming damage that a character could resist would be equal to Defense * Health meaning that the better results would come from the most balanced distributions:
Characters with 1000 Def an 950 HP get a damage resist coeficient of 950K
Characters with 950 Def and 1000 HP get the same 950K coeficient.
Characters with 900 Def and 1050 HP get 945K.
Darkseid with less total points and the most unbalanced distribution gets just 880K.
Of course this last point is if Defense is a direct divisor of damage and the formula isn't more complex than that, but in most mathematical models for Defense and Health a balanced distribution will get the best results.