deathstroke187
Warrior
i dont see any reasons to play jax over kotal now.
The D1 "nerf" was universal...only the last hit in that combo was nerfed (by 10) while the 2nd was buffed by 20.nerfs
Jax - Sleep, Bitch (Away + Front Kick, Back Punch, Front Punch + Front Kick) now does 90 damage (down from 100)
Jax - Quick Drill (Down, + Front Punch, Down + Back Punch) can now be both high and low parried
Jax - Briggs Barricade now has 19 active frames (down from 24) and 5 less recovery frames
because jacquis is 7fcan anyone explain to me why jax jab is 8f ? im still asking myself that since release.
Because he is a oki grappler, not a speed demon.can anyone explain to me why jax jab is 8f ? im still asking myself that since release.
Its bigger problem is that it constantly whiffscan anyone explain to me why jax jab is 8f ? im still asking myself that since release.
also that 12 is only +1 and useless to anyone having a 6f or even 7f will mash.Its bigger problem is that it constantly whiffs
Mk11 baby. Nrs is really good at giving characters a worse version of an stiers moves. Like why does jax have a pokeable giant gap in his launcher while sonya or Jacqui doesnt.So I picked up v1 jax and was a little upset that the cancel is super unsafe off duck and weave oh well doesnt cost a bar. As well as being able to be jab punished or poked every follow up. Wouldn't it be fair if he could get his mid be Gapless? It's not like he burns 2 meters midscreen for big damage and on top of that less crushing blows than hd and no armour breaker wtf is that lol.
stfu noob Jax has 2 moves that are staggerable and I still keep trying to react to staggers in 2020 therefore Jax is op.Mk11 baby. Nrs is really good at giving characters a worse version of an stiers moves. Like why does jax have a pokeable giant gap in his launcher while sonya or Jacqui doesnt.
d12 has more active frames.JAX
12 still +1
F4 still +1
F42 still doesnt jail on block the 2 whiff crouching....
i have a bad feeling boys.
Lmao I didn’t even know frame data on this I just knew if I f33 the last 3 may whiff so if I thought they would jump I would just do f2 instead. This has definitely been a thing for a while then cuz I haven’t really played since sindel came outCan someone explain me this please.
OldmanSkills on Twitter: "can someone explain me this ? Jax supposed to be +16 from get outta my face. so doing a 9f should jail him and not be able to be airborn. https://t.co/STy6jSok5k" / Twitter
Jax supposed to be +16 from get outta my face. so doing a 9f should jail him and not be able to be airborn.so you can os this by holding up so it will cover two options , quad grab and ripped to combo cause the opponent will be airborn. of course you have other options like gotcha grab or bf3 but its not the problem the problem is that the opponent shouldnt be able to leave the ground.
BTW new Jax guide coming up soon if anyone interested.
i know its been there since the begining of time but, is it me or something isnt right or its just intended like that ? it seems like the plus frames are there but we still in too much recovery even on hit. instead i do d12 if my opponent jumps he get kbed or d12 gotcha and restand again.Lmao I didn’t even know frame data on this I just knew if I f33 the last 3 may whiff so if I thought they would jump I would just do f2 instead. This has definitely been a thing for a while then cuz I haven’t really played since sindel came out
Oh it definitely isn’t right, It’s not how frame data is intended to work. It’s just like it’s weird that I can be hit with plus frames moves on block and still be able to back dash out it unless im in the corner. Every other fighting game I’ve played if someone puts me in plus frames I HAVE to block. In this game sometimes you can backdash or jump out which makes no sense.i know its been there since the begining of time but, is it me or something isnt right or its just intended like that ? it seems like the plus frames are there but we still in too much recovery even on hit. instead i do d12 if my opponent jumps he get kbed or d12 gotcha and restand again.
The frame data must be wrong, its definitely not +16, more like +5 or somethingCan someone explain me this please.
OldmanSkills on Twitter: "can someone explain me this ? Jax supposed to be +16 from get outta my face. so doing a 9f should jail him and not be able to be airborn. https://t.co/STy6jSok5k" / Twitter
Jax supposed to be +16 from get outta my face. so doing a 9f should jail him and not be able to be airborn.so you can os this by holding up so it will cover two options , quad grab and ripped to combo cause the opponent will be airborn. of course you have other options like gotcha grab or bf3 but its not the problem the problem is that the opponent shouldnt be able to leave the ground.
BTW new Jax guide coming up soon if anyone interested.
The frame data must be wrong, its definitely not +16, more like +5 or something
is this dude serrious ?Are you even a Jax main player? What are your online stats? I bet you play KL, got like 1k wins, and thought you own the game!
This is Mortal Kombat 11, not MKX, where frame data was incorrect! This is flawless, well balanced Pro competitive game! How dare you question NRS!